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{"id":3092487,"date":"2022-04-06T15:45:00","date_gmt":"2022-04-06T13:45:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/unreal_engine_5-the_coalition_zeigt_neue_unreal-engine-5-demo\/3092487"},"modified":"2022-04-06T15:45:00","modified_gmt":"2022-04-06T13:45:00","slug":"unreal_engine_5-the_coalition_zeigt_neue_unreal-engine-5-demo","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/unreal_engine_5-the_coalition_zeigt_neue_unreal-engine-5-demo\/3092487","title":{"rendered":"The Coalition zeigt neue Unreal-Engine-5-Demo"},"content":{"rendered":"

Der seit 2014 zu Microsoft geh\u00f6rende Gears-5-Macher The Coalition hat schon vor einer Weile den Shift zur Unreal Engine 5 bekannt gegeben \u2013 seitdem versorgen uns die Kanadier, quasi als Gegenst\u00fcck zu Epics hauseigenen Vorzeige-Filmchen, immer mal wieder mit technisch beeindruckenden UE5-Demos in Videoform.<\/p>\n

Gestern ist der neue, knapp zwei Minuten lange Clip “The Coalition \u2013 The Cavern Cinematic Test Demo on Unreal Engine 5” erschienen \u2013 am besten ihr macht euch unten im Video selbst ein Bild von den schicken Lichteffekten.<\/p>\n

Zudem gab es ein langes (englischsprachiges) Interview mit Kate Rayner, Technical Director von The Coalition”,\u00a0auf dem offiziellen Xbox-Newsblog zu lesen<\/a>. Wir haben die Kernaussagen daraus f\u00fcr euch zusammengefasst:<\/p>\n

– The Coalition gibt schon seit Jahren Unreal-Engine-Feedback direkt an Epic, damit die Unterst\u00fctzung f\u00fcr die Plattform Xbox so gut wie m\u00f6glich ist.<\/p>\n

– \u00dcber den n\u00e4chsten Coalition-Titel herrscht noch Schweigen, aber das Studio freut sich auf die UE5-Technologien Nanite und Lumen.<\/p>\n

–\u00a0Die technischen Details sind danke Unreal Engine 5 “einfach unglaublich, mehr als das 100-fache dessen, was vorher m\u00f6glich war”.<\/p>\n<\/div>\n
–\u00a0Allein der Augapfel der Figur entspricht bei der Anzahl der Scheitelpunkte und Polygone dem, was ein ganzer Charakter in der vorherigen Spielen war.<\/p>\n

–\u00a0Vollst\u00e4ndig dynamische globale Beleuchtung in Echtzeit ist ein lang gesuchtes Feature, Lumen ein totaler Game-Changer.<\/p>\n

– Das Studio arbeitet seit \u00fcber einem Jahr mit der Unreal Engine 5.<\/p>\n

–\u00a0Der Wechsel von der Unreal Engine 4 zu 5 verlief sehr reibungslos, wir brauchten nur etwa zwei Wochen, um das Team umzustellen.<\/p>\n<\/div>\n

–\u00a0Temporal Super Resolution (TSR) ist eine unglaubliche Funktion, die manchmal fast \u00fcbersehen wird.<\/div>\n
<\/p>\n
\n
<\/div>\n
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