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{"id":3092253,"date":"2022-05-02T11:47:00","date_gmt":"2022-05-02T09:47:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/embracer_group-embracer_kauft_tomb_raider_deus_ex__mehr\/3092253"},"modified":"2022-05-02T11:47:00","modified_gmt":"2022-05-02T09:47:00","slug":"embracer_group-embracer_kauft_tomb_raider_deus_ex__mehr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/embracer_group-embracer_kauft_tomb_raider_deus_ex__mehr\/3092253","title":{"rendered":"Embracer kauft Tomb Raider, Deus Ex & mehr"},"content":{"rendered":"

UPDATE:
Laut\u00a0David Gibson, Senior-Analyst beim Finanzdienstleister MST Financial, gibt es einen Hauptgrund, warum Square Enix das Studio-Trio an Embracer zu diesem niedrigen Preis abgegeben hat: Marvel. Er gibt an, dass Square Enix in den letzten zwei Jahren 200 Millionen Dollar Verlust eingefahren habe mit zwei Marvel-Spiel \u2013 und nat\u00fcrlich sind damit Marvel’s Avengers<\/a> und Guardians of the Galaxy<\/a> gemeint.
+++++++++++++++++++++++++++<\/p>\n

Die Embracer Group \u00fcbernimmt Entwicklerstudios von Square Enix: Crystal Dynamics, Eidos-Montr\u00e9al & Square Enix Montr\u00e9al plus deren Marken \u2013 Tomb Raider, Deus Ex, Thief und Legacy of Kain. F\u00fcr 285 Millionen Euro.<\/p>\n

Das ist ein Pfund! Drei gro\u00dfe Studios, acht Standorte und rund 1.100 Mitarbeiter geh\u00f6ren bald zum schwedischen Medienkonzern Embracer, der sich schon eine Weile auf Shoppingtour befindet. Laut Pressemitteiltung<\/a> bel\u00e4uft sich “Gesamtkaufpreis auf 300 Millionen US-Dollar auf bar- und schuldenfreier Basis und ist bei Abschluss vollst\u00e4ndig zu zahlen.” Vor allem die zwei wichtigsten Marken, die von dem Kauf betroffen sind, Tomb Raider (bisher 88 Millionen verkaufte Spiele) und Deus Ex, (12 Millionen) lassen den Kaufpreis auf den ersten Blick erstaunlich gering erscheinen.<\/p>\n

Lars Wingefors, Mitbegr\u00fcnder und CEO der Embracer Group, ist begeistert: “Wir freuen uns sehr, diese Studios in der Embracer-Gruppe willkommen zu hei\u00dfen. Wir sch\u00e4tzen deren Marken, das kreative Talent\u00a0 und ihre herausragende Erfolgsbilanz, die sie in den letzten Jahrzehnten immer wieder unter Beweis gestellt haben. Es war eine gro\u00dfe Freude, deren F\u00fchrungsteams zu treffen und Zukunftspl\u00e4ne zu schmieden, wie sie ihre Ambitionen verwirklichen und ein gro\u00dfariger Teil von Embracer werden k\u00f6nnen.\u201c <\/em><\/p>\n

Phil Rogers, CEO von Square Enix America und Europa nennt Embracer “das am besten geh\u00fctete Geheimnis im Gamingsektor” und findet “die Gruppe an Unternehmern passe perfekt zu unseren Ambitionen”: Man will “qualitativ hochwertige Spiele mit gro\u00dfartigen Leuten entwickeln und die bestehenden Franchises nachhaltig zu neuen H\u00f6hen f\u00fchren.”<\/p>\n

Square Enix hat die \u00dcbernahme in einer eigenen Pressemitteilung<\/a> bereits kommentiert und gibt an, dass “die Transaktion das Unternehmen dabei unterst\u00fctzen wird, sich an die globalen Ver\u00e4nderungen anzupassen (…) und f\u00fcr beschleunigtes Wachstum im Kerngesch\u00e4ft des Unternehmens, dem Unterhaltungsbereich” sorgen soll. Zudem erm\u00f6glicht der Verkauf verst\u00e4rkte “Investitionen in Bereichen wie Blockchain, KI und Cloud.”<\/p>\n

Das Kerngesch\u00e4ft von Square Enix hei\u00dft dabei: die hauseigenen Studios in Japan, die Square Enix External Studios sowie Square Enix Collective. Die deutlich verschlankte Riege an wichtigen Marken bel\u00e4uft sich f\u00fcrderhin auf Just Cause, Outriders und Life is Strange.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"

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