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{"id":3091751,"date":"2021-04-26T18:15:00","date_gmt":"2021-04-26T16:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/apex_legends-angespielt_der_neue_kompakte_arenen-modus_der_kommenden_legacy-saison\/3091751"},"modified":"2024-04-29T08:49:41","modified_gmt":"2024-04-29T06:49:41","slug":"apex_legends-angespielt_der_neue_kompakte_arenen-modus_der_kommenden_legacy-saison","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/apex_legends-angespielt_der_neue_kompakte_arenen-modus_der_kommenden_legacy-saison\/3091751","title":{"rendered":"Apex Legends – Angespielt: Der neue kompakte Arenen-Modus der kommenden Legacy-Saison"},"content":{"rendered":"EA und Respawn Entertainment haben den bereits angedeuteten, kompakten Arenen-Modus f\u00fcr den Shooter Apex Legends<\/a> vorgestellt. Die neue permanente Spiel-Variante mit zwei Dreier-Teams dreht sich allerdings nur bedingt um den bekannten Battle-Royale-Kampf, sondern um drei bis neun kurze Runden nacheinander (drei Punkte reichen f\u00fcr den Sieg, allerdings mit zwei Punkten Vorsprung).

Auch hier zieht sich auf Dauer aber vom Rand her ein Kreis zu, in dessen Mitte sich die Teams fliehen. Der Modus startet im Rahmen der neuen Legacy-Saison (Verm\u00e4chtnis) am Dienstag, 4. Mai – und soll k\u00fcnftig auch ein wenig in die Aufgaben des Battle-Pass eingebunden werden. Am gleichen Tag wird das Spiel zudem um die fliegende Jetpack-Legende Valkyrie, eine neue Waffe, Karten-Updates und mehr erg\u00e4nzt.



Respawn m\u00f6chte damit mehr Titanfall-Atmosph\u00e4re in Apex Legends einkehren lassen – passend zur fliegenden Jetpack-Heldin Valkyrie, der Tochter von Viper aus Titanfall 2. Im neuen 3-gegen-3-Modus Arenen sollen Spieler ihre F\u00e4higkeiten in den engen Grenzen neuer und rotierender Karten wie \u201ePartycrasher\u201c und \u201ePhasenl\u00e4ufer\u201c sch\u00e4rfen. Bereits seit September 2019 experimentieren die Entwickler mit dem Modus. Dessen Aufbau erinnert mit seinem Shop zwischen den Runden ein wenig an Counter-Strike – auch Charakter-F\u00e4higkeiten wandern dort hinein. Respawn erl\u00e4utert:

“In jeder Runde k\u00f6nnen Teams \u2013 egal, ob sie gewonnen oder verloren haben \u2013 ihre St\u00e4rken ausspielen, indem sie ein neues Loadout ausw\u00e4hlen. Ferner sammeln Spieler Herstellungsmaterialien und investieren diese zwischen den Runden in Verbesserungen. Dar\u00fcber hinaus bietet ‘Arenen’ dedizierte Events sowie Preise und hilft Spielern dabei, Battle-Pass-Stufen zu erhalten.

– Neue Legende \u2013 Valkyrie: Mit ihrem aus den Resten von Vipers Northstar-Titan hergestellten Jetpack kann Valkyrie f\u00fcr kurze Zeit \u00fcber dem Schlachtfeld kreisen.\u00a0 Wird es Zeit, ihre Gegner auszuschalten, kann sie einen Schwarm von Raketen abfeuern, die den Feind verletzen und irritieren. Falls die Lage einmal brenzlig wird, kann Valkyrie sich mit ihrer ultimativen F\u00e4higkeit in die Luft katapultieren und auf diese Weise sogar ihren gesamten Squad in Sicherheit bringen.

– Neue Waffe \u2013 Der Bocek-Bogen: Der neue Bocek-Bogen ist eine effiziente und t\u00f6dliche Waffe, die enormen Schaden verursacht. Spieler brauchen f\u00fcr ihre Sch\u00fcsse ein gutes Timing und k\u00f6nnen ihre Sch\u00fcsse aufladen, um eine maximale Effizienz zu erreichen. Der Bocek-Bogen ist kein altes Relikt, sondern erm\u00f6glicht Spielern mit zwei Anpassungsslots die Erh\u00f6hung ihrer Effektivit\u00e4t. \u201eH\u00f6llentempo\u201c erlaubt ein schnelleres Spannen des Bogens, wenn der Spieler mit perfektem Tempo feuert. \u201eSplitterspitzen\u201c spalten Pfeile nach dem Abschie\u00dfen auf und verwandelt sie in eine Art Schrotladung.”<\/em>



Beim Anspielen f\u00fchlten sich der Einsatz des Bogens f\u00fcr die mittlere Distanzen und der schnelle Schlagabtausch in kleinen Arealen schon recht rund an. Spielerisch werden dank des griffigen Respawn-Handlings nat\u00fcrlich Erinnerungen an klasssiche Arena-Shooter wach. Zu Beginn eines Matches haben alle die gleiche Voraussetzung. Mit schnellen Eink\u00e4ufen und Upgrades zwischen den Runden stellen sich schnell Erfolgserlebnisse und Experimentierm\u00f6glichkeiten ein. Ungenutzte Ultimates werden in die kommende Runde \u00fcbernommen und auch Material-Boni lassen sich dann nutzen.

Wie lange die Gefechte auf den vorerst drei neuen (und zwei alten, angepassten) Karten motiveren k\u00f6nnen, bleibt nat\u00fcrlich zun\u00e4chst fraglich – doch als Erg\u00e4nzung zum gro\u00dfen Battle Royale d\u00fcrften die Arenen eine willkommene Abwechslung bieten. Auch die Entwickler selbst r\u00e4umten ein, dass sie vor weiteren gr\u00f6\u00dferen Pl\u00e4nen erst einmal beobachten wollen, wie gut die Neuerung angenommen wird.

Obwohl die gleichen Legenden und F\u00e4higkeiten wie im Battle Royale auftauchen (man soll die Spielweise der Figuren schlie\u00dflich nicht zwei mal erlernen), wurden Mechaniken wie die Flug-Einlagen von Valkyrie bereits ein wenig auf die kleineren Karten angepasst. Der Neuzugang w\u00fcrde mit seinem Jetpack sonst \u00fcber die Grenzen der Map hinaus schie\u00dfen, was nat\u00fcrlich nicht all zu viel Sinn erg\u00e4be. F\u00e4higkeiten werden im neuen Modus u.a. dadurch reglementiert, wie oft sie ausgel\u00f6st werden k\u00f6nnen und dass sie zwischen den Runden im Store erworben werden. Im Gegenzug muss man ggf. beim Aufmotzen mit zusammengerafftem Material auf diverse Granaten oder Upgrades an Waffen (inklusive Aufs\u00e4tzen) verzichten.



\u00dcberm\u00e4chtig erschienen mir Valkyries Ausfl\u00fcge in die Luft bislang \u00fcbrigens nicht – zumindest sofern sich das nach ein paar ersten Matches schon einsch\u00e4tzen l\u00e4sst. Mitunter erwischte ich das gegnerische Team kalt aus der Luft mit einem Raketenschwarm – in vielen F\u00e4llen retteten sie sich aber schon lange bevor die zw\u00f6lf zischenden Geschenke aus der Luft ankamen. A propos Geschenk aus der Luft: Einmal pro Runde landet ein Nachschub-Paket mit voll aufgemotzten Waffen auf der Karte, um das sich die Teams kabbeln k\u00f6nnen.

Auf Dauer d\u00fcrften Valkyries F\u00e4higkeiten ohnehin deutlich an Schrecken verlieren, da viele Spieler sich die Verz\u00f6gerung der Raketen einpr\u00e4gen d\u00fcrften und nur das erste Geschoss volle Schadenswirkung entfaltet. Au\u00dferdem verursacht Valkyrie beim Fliegen mit ihrem kleinem Kerosintank verr\u00e4terische Ger\u00e4usche. Die Neupositionierung per Ultimate (Skyward Dive) brachte zumindest angenehm Tempo ins Spiel: Wer m\u00f6chte, kann sich auch w\u00e4hrend des Fluges ausklinken.

Dank mehr Taktik und Zusammenspiel sollten im neuen Modus vor allem kompetitive Spieler auf ihre Kosten kommen, so Game Director Chad Grenier. Aber auch Battle-Royale-Neulinge k\u00f6nnten hier gut ihren Umgang mit dem Seil, Waffen und Legenden-F\u00e4higkeiten auf kleinem Raum ein\u00fcben. Auf der Downtown-Karte \u201ePartycrasher\u201c z.B. gibt es viele kleine Winkel f\u00fcr hitzige Gefechte – und gegen\u00fcber wartet ein abgest\u00fcrztes Schiff auf Scharfsch\u00fctzen. Ebenfalls als Karten dabei sind “Artillery” und das verh\u00e4ltnism\u00e4\u00dfig weitl\u00e4ufige Exemplar \u201ePhasenl\u00e4ufer\u201c mit r\u00f6hrenf\u00f6rmigen Laborgeb\u00e4uden an den R\u00e4ndern. “Lead Level Designer” David Osei erkl\u00e4rte die Konzeption des kompakten neuen Arenen-Modus auf dem Anspiel-Event folgenderma\u00dfen:

“Wir haben schnell verstanden, was in unserer Sandbox von Legenden-F\u00e4higkeiten nicht funktioniert – z.B. geteilte Lanes oder viel kleinere Karten. Es hat sich also in reaktive K\u00e4mpfe zur\u00fcckentwickelt, in denen das Tempo einfach zu schnell wurde, und bestimmte F\u00e4higkeiten zu \u00fcberw\u00e4ltigend wurden – etwa der Bloodhound-Scan auf einmal \u00fcber die komplette Karte. Wir wollten dem Gameplay-Loop, den wir in Battle Royale lieben, eine Hebelwirkung verpassen und ihn voranbringen. Das umfasst eine bedachte Anpassung des Tempos, welches sich mit der Zeit steigert – wobei sich zwei Teams aus der Ferne sehen k\u00f6nnen, Information dar\u00fcber erlangen k\u00f6nnen, wo sich der Kreis befindet, um von dort aus die Wahl zu treffen, wie die L\u00fccke geschlossen werden soll.”<\/em>



Zu den \u00c4nderungen im gro\u00dfen klassischen Battle Royale erg\u00e4nzt Electronic Arts:

“- Olympus-Karten-Updates: Auf Olympus ist ein herrenloses Schiff mit einer
parasit\u00e4ren Pflanze unbekannten Ursprungs an Bord gelandet. Die Plage erweitert
die Arena am Himmel um neue Absprungzonen, ver\u00e4nderte Sichtlinien und mehr.
Apex Legends: Verm\u00e4chtnis verf\u00fcgt au\u00dferdem \u00fcber einen neuen Battle Pass, der
einzigartige Belohnungen wie Apex-Packs, EP-Boosts sowie zahlreiche neue Waffen und Legend-Skins enth\u00e4lt, wenn das Update am 04. Mai f\u00fcr PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch und PC \u00fcber Origin und Steam erscheint.”

<\/em>

Einsch\u00e4tzung<\/p>: gut<\/strong>","protected":false},"excerpt":{"rendered":"

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