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{"id":3091497,"date":"2021-05-04T15:17:00","date_gmt":"2021-05-04T13:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sony-erhebt_laut_epic-chef_mitunter_gebuehren_fuer_cross-play-unterstuetzung\/3091497"},"modified":"2024-04-29T08:14:02","modified_gmt":"2024-04-29T06:14:02","slug":"sony-erhebt_laut_epic-chef_mitunter_gebuehren_fuer_cross-play-unterstuetzung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/sony-erhebt_laut_epic-chef_mitunter_gebuehren_fuer_cross-play-unterstuetzung\/3091497","title":{"rendered":"Sony: Erhebt laut Epic-Chef mitunter Geb\u00fchren f\u00fcr Cross-play-Unterst\u00fctzung"},"content":{"rendered":"

Epic-Chef Tim Sweeney hat verk\u00fcndet, dass Sony in bestimmten F\u00e4llen von Publishern eine finanzielle Kompensation f\u00fcr die Erlaubnis einer Cross-play-Unterst\u00fctzung bekommt: “Wenn jemand prim\u00e4r auf der PlayStation spielt, aber auf dem iPhone Zahlungen t\u00e4tigt, dann k\u00f6nnte das Kompensationszahlungen ausl\u00f6sen”, so Sweeney vor Gericht (via Theverge.com<\/a>).<\/p>\n

Epic Games habe dieser Vorgabe zustimmen m\u00fcssen, um Cross-Play auf der PS4 zu erm\u00f6glichen, so Sweeney im Rahmen des Rechtsstreits zwischen seinem Unternehmen und Apple. N\u00e4heres zur m\u00f6glichen H\u00f6he der Geb\u00fchren wird unten erl\u00e4utert.<\/p>\n

Sony str\u00e4ubte sich bekanntlich lange gegen das Thema Cross-play: Das f\u00fchrte z.B. in Titeln wie Rocket League<\/a> oder Minecraft<\/a> zun\u00e4chst dazu, dass ein Zusammenspiel mit Nutzern auf Switch oder Xbox nicht m\u00f6glich war. 2018 sorgte schlie\u00dflich f\u00fcr Aufruhr und \u00c4rger unter Spielern, dass Sony die Funktion in Fortnite blockierte. Theverge.com<\/a> berichtet nun \u00fcber interessante interne E-Mails, die im Rahmen des Verfahrens zwischen Epic Games und Apple ver\u00f6ffentlicht wurden.<\/p>\n

Demnach k\u00f6nnte Sony den Forderungen zun\u00e4chst standgehalten haben, um m\u00f6gliche Einnahmeverluste auszugleichen, so das Magazin. In den Monaten vor der Entscheidung f\u00fcr die Cross-play-Blockierung habe Epic Games mit Nachdruck versucht, Sony zur Erm\u00f6glichung der system\u00fcbergreifenden Funktion zu bewegen: “Ich kann mir kein Szenario vorstellen, in dem Epic nicht bekommt, was wir wollen – die M\u00f6glichkeit war pass\u00e9, sobald Fortnite zum gr\u00f6\u00dften Spiel auf der PlayStation wurde”, so Joe Kreiner, Epics “Vice President of Business Development” in der Mail an Sony.<\/p>\n

Kreiners Vorschlag war seinerzeit, die Entscheidung pro Cross-play zusammen mit Sony zu vek\u00fcnden und den PlayStation-Hersteller so als Helden dastehen zu lassen. Zu weiteren Vorschl\u00e4gen geh\u00f6rte das Ausstaffieren von Epics E3-Auftritt mit PlayStation-Markenlogos oder exklusiven PS-Plus-Charakteren. “Lasst es uns zu einem gro\u00dfen Gewinn f\u00fcr uns alle machen. Epic wird seine Meinung zum Thema nicht \u00e4ndern, also lasst uns einfach schon jetzt ein Einverst\u00e4ndnis schaffen”, so Kreiner.<\/p>\n

Sonys damailger Senior Director of Developer Relations, Gio Corsi, habe die Idee der Cross-play-Unterst\u00fctzung allerdings mit der Erl\u00e4uterung ausgeschlagen, dass diese Funktion kein “Slam-Dunk” sei – unabh\u00e4ngig von der Gr\u00f6\u00dfe des Titels: “Wie Sie wissen, ergr\u00fcnden viele Firmen diese Idee und keine einzige davon kann erkl\u00e4ren, wie Cross-play das PlayStation-Business verbessert”.<\/p>\n

Ein Dokument aus dem August 2019 offenbart allerdings den Strategie-Wechsel, mit dem Publisher f\u00fcr eine Erm\u00f6glichung der Cross-play-Unterst\u00fctzung offenbar Geb\u00fchren an Sony zahlen m\u00fcssen. Unter dem Namen “Cross-platform Policy, Requirements, and Process\u201d f\u00fchrt das Schriftst\u00fcck aus, dass ein Publisher in bestimmten F\u00e4llen eine vorgegebene Prozentzahl an Geb\u00fchren zahlt, um einen “Ausgleich der Umsatzreduktion” auf Sonys Seite zu schaffen.<\/p>\n

F\u00fcr die Veranschaulichung gibt es ein Rechenbeispiel: Falls die Cross-Plattform-Einnahmen z.B. in einem Monat 1 Mio. Dollar betragen und 900.000 Dollar davon PSN-Einnahmen sind, liegen Letztere bei 90%. Sollte der Anteil an PS4-Spielzeit dann bei 95 Prozent liegen, m\u00fcsste der Publisher keine Geb\u00fchr an Sony zahlen (90 geteilt durch 95 ergibt rund 0,95, was also \u00fcber 85 Prozent liegt.<\/p>\n

Sollten in einem anderen Monat allerdings nur 600.000 Dollar von einer Mio. Dollar Gesamteinnahmen aus dem PSN stammen (also 60%) – und sollte die PS4-Spielzeit nach wie vor bei 95 Prozent liegen, m\u00fcsste der Publisher 52.500 Dollar an Sony \u00fcberweisen (60 geteilt durch 95 ergibt rund 0,63 – also unter 85 Prozent).<\/p>\n

Diese Regel der Cross-play-Abgaben an Sony solle allerdings allgemein erst in Kraft treten, sofern ein Spiel innerhalb einer Zw\u00f6lf-Monats-Periode mindestens 500.000 Dollar im PSN umsetzt.<\/p>\n

Ob die im Dokument dargelegten Regeln aus dem Jahr 2019 nach wie vor mit diesen Summen und Prozentzahlen Anwendung finden, ist unklar. Sweeneys Aussage best\u00e4tigt aber zumindest, dass sie grunds\u00e4tzlich noch in Kraft seien.<\/p>\n

Sony schreibe au\u00dferdem vor, dass virtuelle W\u00e4hrung in Fortnite nicht von oder auf die PlayStation-Plattform transferiert werden k\u00f6nnte – und dass es eine Einstellung geben m\u00fcsse, mit der sich s\u00e4mtliche Cross-Plattform-Interaktionen deaktiveren lassen, so Theverge.com.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"

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