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{"id":3091414,"date":"2021-06-30T11:18:00","date_gmt":"2021-06-30T09:18:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/doom_eternal-update_6_veroeffentlicht_next-gen-upgrade_raytracing_dlss_pc_und_mehr\/3091414"},"modified":"2024-04-29T07:54:45","modified_gmt":"2024-04-29T05:54:45","slug":"doom_eternal-update_6_veroeffentlicht_next-gen-upgrade_raytracing_dlss_pc_und_mehr","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/doom_eternal-update_6_veroeffentlicht_next-gen-upgrade_raytracing_dlss_pc_und_mehr\/3091414","title":{"rendered":"Doom Eternal – Update 6 ver\u00f6ffentlicht: Next-Gen-Upgrade, Raytracing, DLSS (PC) und mehr"},"content":{"rendered":"

F\u00fcr Doom Eternal<\/a> ist das Update 6 bzw. das das Next-Gen-Upgrade ver\u00f6ffentlicht worden. Das kostenlose Upgrade optimiert den Shooter f\u00fcr Xbox Series X\/S und PlayStation 5 und bietet verbesserte Grafik, erh\u00f6hte Leistung (fps) und die Unterst\u00fctzung von Raytracing oder 4k-Aufl\u00f6sung bei 60 Bildern pro Sekunde oder einen optinalen 120-FPS-Modus.

Das Next-Gen-Update erscheint auch f\u00fcr PC und bietet u.a. Raytracing-Effekte (Reflexionen) mit entsprechender Hardware. Der Shooter unterst\u00fctzt zudem den “fps-Turbo” DLSS von Nvidia . Wolfenstein: Youngblood war das erste Spiel auf Basis von idTech, das Raytracing und DLSS nutzte. Doom Eternal ist der zweite Titel, der diese Funktionen auf der Engine unterst\u00fctzt.



Das Update umfasst auch ein neues “Master Level”, und zwar die Hauptstadt von Argent D’Nur, Taras Nabad. Der 2v1-Battle-Modus bekommt die neue Karte “Korrosion” spendiert. Ansonsten haben die Entwickler noch Fehler behoben, die Balance angepasst und einen Raytracing-Skin f\u00fcr die Balliste eingebaut. Das Change-Log findet ihr
hier<\/a>.

Xbox Series X
\n<\/p>