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{"id":3090736,"date":"2021-01-18T12:20:00","date_gmt":"2021-01-18T11:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/virtual_reality-creal_stellt_neuartige_lichtfeld-display-headsets_mit_stufenlosem_fokus_vor\/3090736"},"modified":"2024-04-29T05:43:43","modified_gmt":"2024-04-29T03:43:43","slug":"virtual_reality-creal_stellt_neuartige_lichtfeld-display-headsets_mit_stufenlosem_fokus_vor","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/virtual_reality-creal_stellt_neuartige_lichtfeld-display-headsets_mit_stufenlosem_fokus_vor\/3090736","title":{"rendered":"Virtual Reality: CREAL stellt neuartige Lichtfeld-Display-Headsets mit stufenlosem Fokus vor"},"content":{"rendered":"

Ein Schweizer Start-up-Unternehmen hat im Rahmen der digitalen CES-Messe jeweils ein VR- und ein AR-Headset mit neuartigen Lichtfeld-Displays vorgestellt – das berichtet Roadtovr.com<\/a>. Diese zwei Prototypen von CREAL bringen die junge Technik erstmals in einen (halbwegs) tragbaren Formfaktor, w\u00e4hrend vor einem Jahr noch wuchtige station\u00e4re “Guckk\u00e4sten” wie beim Augenarzt n\u00f6tig waren (bis 2022 soll die Technik noch deutlich kleiner werden).<\/p>\n

Mit Lichtfelddisplays benutzt der Spieler seine Augen erstmals wie in der realen Welt: Visiert er ein entferntes Objekt an, erscheint dieses detailreich und der Vordergrund unscharf. Schaut er danach zu einem Detail vor seiner Nase, ist dieses entsprechend scharf sichtbar. Bei derzeitigen VR-Headsets dagegen bleibt stets die komplette Welt so gut sichtbar, als sei alles gleichzeitig im Fokus. Mixed.de<\/a> erl\u00e4utert den entsprechenden Vorteil, den die neue Technik mit sich bringe: Der “Vergence-Accommodation-Konflikt<\/a>” gegenw\u00e4rtiger Headsets, der mit Augen- und Kopfschmerzen sowie Unwohlsein einhergehen kann, w\u00e4re gel\u00f6st.<\/p>\n

Auch andere Firmen forschten bereits an L\u00f6sungen f\u00fcr dieses Problem: Facebook pr\u00e4sentierte<\/a> z.B. zun\u00e4chst einen mechanischen und dann einen polarisierten Display-Prototyp mit mehreren Fokus-Ebenen hintereinander. Im Gegensatz dazu erm\u00f6gliche CREALs Lichtfeld-Technik aber erstmals komplett stufenlose Fokus\u00e4nderungen, ohne erkennbare \u00dcberg\u00e4nge beim Wechsel zwischen verschiedenen Ebenen.<\/p>\n

Vorerst sollten die Prototypen an m\u00f6gliche Partner versandt werden, damit diese das Prinzip sp\u00e4ter m\u00f6glichst in marktreifen Ger\u00e4ten einsetzen k\u00f6nnen. Ende 2020 habe das Start-up verk\u00fcndet, sich sechs Millionen Euro Investitionskapital gesichert zu haben, so Mixed.de. Ein Nachteil der noch sehr jungen Technik sei bislang allerdings die relativ geringe Aufl\u00f6sung, die das Bild derzeit nur sehr schmal im Bildzentrum mit 30 Grad Sichtfeld darstellt. Rundherum sei derzeit noch ein zweites klassisches Display verbaut. Mixed.de erl\u00e4utert:<\/p>\n

“Im 30-Grad-Bildzentrum l\u00f6st das Bild mit 1.000 mal 1.000 Bildpunkten auf und im restlichen Sichtfeld mit 1.600 mal 1.440 Bildpunkten. Das Gesamtsichtfeld betr\u00e4gt 100 Grad und ist damit auf Augenh\u00f6he mit g\u00e4ngigen VR-Brillen. Offen ist, wie sehr der visuelle \u00dcberganzg [sic!] zwischen den beiden Displays auff\u00e4llt. Auch hier demonstriert Creal die Technik mit einem Video: Der VR-Prototyp habe Eye-Tracking verbaut, die Blickerfassung sei jedoch nicht n\u00f6tig f\u00fcr Lichtfelddisplays. In den n\u00e4chsten VR-Prototyp will Creal ein eigenes Inside-Out-Tracking und Eye-Tracking integrieren, um die Gr\u00f6\u00dfe der VR-Brille zu reduzieren.”<\/em><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"

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