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{"id":3090341,"date":"2021-03-20T11:46:00","date_gmt":"2021-03-20T10:46:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/cyberpunk_2077-patch_12_wird_ua_die_polizei_und_die_fahrzeug-steuerung_ueberarbeiten\/3090341"},"modified":"2024-04-29T04:19:02","modified_gmt":"2024-04-29T02:19:02","slug":"cyberpunk_2077-patch_12_wird_ua_die_polizei_und_die_fahrzeug-steuerung_ueberarbeiten","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/cyberpunk_2077-patch_12_wird_ua_die_polizei_und_die_fahrzeug-steuerung_ueberarbeiten\/3090341","title":{"rendered":"Cyberpunk 2077: Patch 1.2 wird die Polizei und die Fahrzeug-Steuerung \u00fcberarbeiten"},"content":{"rendered":"

CD Projekt Red hat die ersten Verbesserungen angek\u00fcndigt<\/a>, die mit dem Patch 1.2 an Cyberpunk 2077<\/a> vorgenommen werden sollen, der f\u00fcr Ende M\u00e4rz 2021 geplant ist. Der Patch, der in einer Sondersendung von N54 News<\/a> vorgestellt wurde, wird u.a. die Polizei \u00fcberarbeiten. Die NCPD-Notfallteams sollen in Zukunft nicht mehr aus dem Nichts erscheinen (Beispiel<\/a>), sondern erst etwas sp\u00e4ter – nach einer Verbrechensmeldung – am Tatort auftauchen. Au\u00dferdem wird die Polizei die Lage vorher mit einer Erkundungsdrohne auskundschaften, bevor die Einsatzkr\u00e4fte loslegen d\u00fcrfen – auch wenn die Erkundungsdrohne im folgenden Video verd\u00e4chtig schnell vor Ort ist.<\/p>\n

Dar\u00fcber hinaus soll die Steuerung der Fahrzeuge optimiert werden. Es wird eine neue Empfindlichkeitseinstellung (Steuerempfindlichkeit) eingef\u00fchrt, w\u00e4hrend im Hintergrund daf\u00fcr gesorgt wird, dass die Steuerung auch bei Einbr\u00fcchen der Bildwiederholrate zuverl\u00e4ssiger und konsistenter bleibt. Fahrzeuge, die sich irgendwie festgefahren haben, soll man au\u00dferdem wieder “freibekommen” k\u00f6nnen.<\/div>\n

“Bei niedrigerer Bildfrequenz war es schwieriger, unsere Fahrzeuge unter Kontrolle zu halten. Dieses Problem konnten wir auf einen Teil des Codes zur\u00fcckf\u00fchren, der mit extremen Ver\u00e4nderungen in der Bildfrequenz nur schlecht umgehen konnte. Die Steuerungsgeschwindigkeit ist jetzt konsistent, ob mit 20 oder mit \u00fcber 60 FPS. Letztendlich haben wir bei einzelnen Fahrzeugen noch ein wenig am Feinschliff gearbeitet und diejenigen angepasst, die bei niedrigen Bildfrequenzen zu empfindlich waren, darunter auch der Archer Hella des Spielers”<\/em>, so S\u00e9amus, Senior Vehicle Programmer. <\/p>\n

Au\u00dferdem kann das “schnelle Ausweichen”, wenn man zweimal eine Bewegungstaste schnell hintereinander dr\u00fcckt, bald ausgeschaltet werden, damit man nicht aus Versehen nach vorne oder zur Seite prescht. \u00a0<\/p>\n

“In den Einstellungen f\u00fcr die Steuerung kann Ausweichen durch doppeltes Dr\u00fccken einer Bewegungstaste jetzt deaktiviert werden. Der Spieler kann weiterhin ausweichen, indem er die Taste f\u00fcr Ducken (standardm\u00e4\u00dfig: C) zweimal dr\u00fcckt. Dadurch sollte es leichter sein, die WASD-Tastenbelegung auf der Tastatur zu verschieben. Einige weitere Probleme mit der Tastenbelegung bestehen weiterhin; diese sollten jedoch in zuk\u00fcnftigen Patches behoben werden”<\/em>, schreibt Wojtek, Tools Programmer bei CD Projekt Red. <\/p>\n

Welche sonstigen allgemeinen Qualit\u00e4ts-Verbesserungen und Bugfixes das Update 1.2 vornehmen wird, werden die Entwickler in den n\u00e4chsten Tagen ank\u00fcndigen.<\/p>\n","protected":false},"excerpt":{"rendered":"

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