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{"id":3090223,"date":"2021-07-24T12:28:00","date_gmt":"2021-07-24T10:28:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/path_of_exile-expedition_challenge_league_path_of_exile_royale_und_balance-anpassungen\/3090223"},"modified":"2024-04-29T03:59:16","modified_gmt":"2024-04-29T01:59:16","slug":"path_of_exile-expedition_challenge_league_path_of_exile_royale_und_balance-anpassungen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/path_of_exile-expedition_challenge_league_path_of_exile_royale_und_balance-anpassungen\/3090223","title":{"rendered":"Path of Exile: Expedition Challenge League, Path of Exile: Royale und Balance-Anpassungen"},"content":{"rendered":"

Path of Exile: Expedition ist f\u00fcr PC und Mac ver\u00f6ffentlicht worden (\u00dcberblick<\/a>). PlayStation 4 und Xbox One werden am 28. Juli versorgt. Im Vergleich zur vorherigen League (Ultimatum) verlief der Launch relativ reibungslos.<\/p>\n

Die gro\u00dfe (kostenlose) Erweiterung umfasst die Expedition Challenge League und die R\u00fcckkehr des einst als Aprilscherz gedachten Battle-Royale-Modus (Path of Exile: Royale) in ausgebauter Form. Dieser Modus wird aber nur am Wochenende spielbar sein. Au\u00dferdem werden teils drastische Balance-Anpassungen vorgenommen, um die St\u00e4rke der Spieler und die allgemeine Herausforderung zu verbessern – was von viel Kritik begleitet wurde, aber das war den Entwickler ebenfalls bewusst (Statement<\/a>).<\/p>\n

In Path of Exile: Expedition bzw. der Expedition Challenge League treffen die Spieler auf die Kalguur, die nach Wraeclast gereist sind, um in die Fu\u00dfstapfen ihrer Vorfahren zu treten und ihre verlorenen Artefakte zur\u00fcckzuholen. Die Spieler werden von den Neuank\u00f6mmlingen gebeten, dabei zu helfen, diese Artefakte von markierten Expeditionsorten zu bergen. Dazu muss man (strategisch) eine Kette von Sprengs\u00e4tzen an diesen Orten platzieren und zur Detonation bringen, um die \u00dcberreste der gefallenen Kalguur auszugraben, die sich als untote Armee erheben und besiegt werden m\u00fcssen. Abermals wird man sich aussuchen k\u00f6nnen, wie viele Sprengs\u00e4tze wo platziert werden und dadurch die Schwierigkeit bzw. die Belohnungen (uralte Runenartefakte) beeinflussen k\u00f6nnen. Im Vergleich zu anderen Ligen sollen die K\u00e4mpfe in nicht so “engen” Arenen stattfinden. Diese Runenartefakte wird man bei vier (neuen) NPC-H\u00e4ndlern verkaufen k\u00f6nnen, wobei jeder H\u00e4ndler sich auf einen speziellen Handelsstil spezialisiert hat (z.B. Feilschen, Gl\u00fccksspiel etc.). <\/p>\n

Zudem wird man Logb\u00fccher entdecken k\u00f6nnen, die zur Maximierung ihres Wertes und Schwierigkeitsgrades ” gecraftet” oder mit anderen Spielern gehandelt werden k\u00f6nnen. Dannig (Chefh\u00e4ndler) kann diese Chroniken ebenfalls nutzen, damit die Spieler die in den Logb\u00fcchern beschriebenen Orte erreichen k\u00f6nnen. Bei diesen (gr\u00f6\u00dferen) Expeditionen m\u00fcssen l\u00e4ngere Reihen von Sprengs\u00e4tzen platziert und Bosse besiegt werden. <\/p>\n

Au\u00dferdem wurden 19 neue Skill- und Support-Gems eingebaut, die neue M\u00f6glichkeiten f\u00fcr einzigartige und teils ungew\u00f6hnliche Spielstile erm\u00f6glichen sollen. Die Entwickler sind der Ansicht, dass f\u00fcr fast jeden Charaktertyp etwas dabei sein soll. Das Flask-System wird in dem Zusammenhang auch komplett \u00fcberarbeitet und mehr Flexibilit\u00e4t bieten – und weniger zu monotonen Klick-Aufgaben verkommen. Last but not least werden “deutliche” Anpassungen an dem Schwierigkeitsgrad vorgenommen, um das grundlegende Spielgeschehen (gerade zu Beginn) herausfordernder zu gestalten. Im gleichen Atemzug soll das Thema “Power Creep” angegangen werden, schlie\u00dflich werden die Spieler-Charaktere von Erweiterung zu Erweiterung immer m\u00e4chtiger. Chris Wilson erwartet in dem Kontext einigen Gegenwind von den Spielern.<\/p>\n

Der urspr\u00fcnglich als Aprilscherz (2018) gestartete Battle-Royale-Modus (Path of Exile: Royale) feiert seine R\u00fcckkehr, und zwar in komplett \u00fcberarbeiteter Form. So wird dieser Modus \u00fcber eine spezielle Ausbalancierung getrennt vom Hauptspiel verf\u00fcgen – z.B. einen Royale-spezifischen Skilltree, Low-Level-Versionen von Skill-Gems und einzigartige Gegenst\u00e4nde f\u00fcr das Endgame. Zuschauermodus, Interface, Leaderboards und das Gel\u00e4nde der Royale-Karte wollen die Entwickler ebenfalls verbessert haben. Die erste Royale-Runde beginnt heute Abend und soll dann 48 Stunden dauern. Im weiteren Verlauf der Expedition-Liga soll der Spielmodus jeweils an den Wochenenden zur Verf\u00fcgung stehen.
\u00a0
Die letzte Liga (Ultimatum) wird vorl\u00e4ufig nicht in das Hauptspiel \u00fcbernommen. Die Entwickler wollen erst noch Verbesserungen vornehmen.<\/p>\n","protected":false},"excerpt":{"rendered":"

Expedition Challenge League, Path of Exile: Royale und Balance-Anpassungen<\/p>\n","protected":false},"author":549,"featured_media":3090224,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Path of Exile: Expedition Challenge League, Path of Exile: Royale und Balance-Anpassungen","_yoast_wpseo_metadesc":"Path of Exile: Expedition ist f\u00fcr PC und Mac ver\u00f6ffentlicht worden (\u00dcberblick). PlayStation 4 und Xbox One werden am 28. Juli versorgt. 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