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{"id":3088680,"date":"2007-12-27T00:47:36","date_gmt":"2007-12-26T23:47:36","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/street_fighter_4-setzt_auf_offensive\/3088680"},"modified":"2024-05-04T00:08:35","modified_gmt":"2024-05-03T22:08:35","slug":"street_fighter_4-setzt_auf_offensive","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/street_fighter_4-setzt_auf_offensive\/3088680","title":{"rendered":"Street Fighter 4: Mehr Tempo"},"content":{"rendered":"1UP fasst ein paar Informationen<\/A> aus dem EGM-Preview zu Street Fighter 4 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=12771′)”><\/A><\/B><\/B> zusammen und gibt einen \u00dcberblick \u00fcber ein paar der Neuerungen. Eine der wesentlichen \u00c4nderungen: Das Parry-System aus dem dritten Teil fliegt wieder raus. Stattdessen setzt man bei Capcom auf das so genannte Saving-System, welches Spielern in Bedr\u00e4ngnis die M\u00f6glichkeit eines Comebacks geben soll.
Mit jedem kassierten Treffer f\u00fcllt sich die Rache-Anzeige (Revenge Gauge).\u00a0Der Spieler\u00a0kann beispielsweise, so der Balken mindestens zu einem Viertel gef\u00fcllt ist, zu einem Befreiungsschlag ansetzen, indem man die Kn\u00f6pfe f\u00fcr den mittleren bzw. starken Schlag gleichzeitig dr\u00fcckt. Ist die Anzeige gar zu 75 Prozent voll, kann man so einen starken, nicht blockbaren Move ausf\u00fchren. W\u00e4hrend der Ausf\u00fchrung der Bewegung ist der Charakter zudem kurzzeitig unverwundbar. Der Befreiungsschlag l\u00e4sst sich aber auch mittendrin abbrechen, um den Gegner zu \u00fcberraschen.
Das Revenge-Niveau ist auch Voraussetzung f\u00fcr die Ausf\u00fchrung von EX-Angriffen. Bei diesen f\u00fchrt man beispielsweise die Bewegung f\u00fcr einen Angriff wie den Dragon Punch oder den Feuerball aus, beendet diese aber mit dem gleichzeitigen Dr\u00fccken der mittleren und starken Tritt- bzw. Schlagkn\u00f6pfe. Die dann\u00a0folgende Version des jeweiligen\u00a0Special-Moves ist nochmals st\u00e4rker oder l\u00e4nger. Deutlich mehr Schaden richtet man dann noch mit Ultra-Combos an.
Kenner der Serie sollten sich recht schnell im neuesten Teil zurechtfinden, das Meistern der neuen Elemente wie dem Saving-System soll aber auch langfristig motivieren.
Capcom begr\u00fcndet den Verzicht auf das Parry-System und das Einf\u00fchren des neuen Ansatzes mit dem Wunsch, das Spiel temporeicher und offensiver zu gestalten. Bisher wei\u00df man nur von Ryu, Ken, Chun-Li und Dhalsim, dass sie im Spiel vorkommen werden, EGM geht aber davon aus, dass die meisten der Street Fighter II-Recken wieder am Start sein werden.
\u00dcber die Zielplattformen schweigt sich Capcom noch aus; die fr\u00fche Version, die die Redakteure anspielen konnten, lief auf einem PC – PS3- und Xbox 360-Besitzer k\u00f6nnen wohl aber schon mal anfangen, f\u00fcr das Spiel\u00a0zu sparen. Der Titel – laut Capcom gerade mal zu ein bis zwei Prozent fertiggestellt – lief \u00fcbrigens schon stabil mit 60 Frames pro Sekunde in mindestens 720p. Die Technologie, die SF4 zugrunde liegt, basiert \u00fcbrigens nicht auf einer der schon in anderen Spielen wie Lost Planet <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=9014′)”><\/A><\/B><\/B> verwendeten Engines, sondern wurde eigens f\u00fcr das Pr\u00fcgelspiel geschrieben.<\/p>\n","protected":false},"excerpt":{"rendered":"Setzt auf Offensive<\/p>\n","protected":false},"author":666,"featured_media":3000482,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Street Fighter 4: Setzt auf Offensive","_yoast_wpseo_metadesc":"1UP fasst ein paar Informationen aus dem EGM-Preview zu Street Fighter 4 zusammen und gibt einen \u00dcberblick \u00fcber ein paar der Neuerungen. Eine der wesentlichen \u00c4nderung \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,459,43,23,49,535,6092],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3088680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-capcom","tag-iphone","tag-pc_cdrom","tag-playstation3","tag-pruegeln_kaempfen","tag-street_fighter_4","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Street Fighter 4: Setzt auf Offensive","_yoast_wpseo_metadesc":"1UP fasst ein paar Informationen aus dem EGM-Preview zu Street Fighter 4 zusammen und gibt einen \u00dcberblick \u00fcber ein paar der Neuerungen. Eine der wesentlichen \u00c4nderung \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Street Fighter 4: Setzt auf Offensive<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n