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{"id":3088492,"date":"2023-05-10T14:41:00","date_gmt":"2023-05-10T12:41:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/project_bloom-pokemon-entwickler_arbeitet_mit_publisher_private_division_an_brandneuem_spiel\/3088492"},"modified":"2024-05-04T00:02:34","modified_gmt":"2024-05-03T22:02:34","slug":"project_bloom-pokemon-entwickler_arbeitet_mit_publisher_private_division_an_brandneuem_spiel","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/project_bloom-pokemon-entwickler_arbeitet_mit_publisher_private_division_an_brandneuem_spiel\/3088492","title":{"rendered":"Project Bloom: Pok\u00e9mon-Entwickler tun sich mit Private Division f\u00fcr brandneues Spiel zusammen"},"content":{"rendered":"

Der Pok\u00e9mon-Entwickler Game Freak scheint seine F\u00fchler auszustrecken und k\u00fcndigt in Zusammenarbeit mit dem Publisher Private Division die frische IP Project Bloom<\/strong> an.<\/p>

\u00a0<\/p>

Bei dem neuen Titel handelt es sich um ein Action-Adventure<\/strong>, das trotz der verantwortlichen Entwickler nichts mit Pok\u00e9mon zu tun haben und voraussichtlich im Gesch\u00e4ftsjahr<\/strong> 2026 <\/strong>erscheinen soll. Plattformen nannte man keine, mit dem Take-Two-Tochterunternehmen Private Division ist eine Ver\u00f6ffentlichung auf etwa der PlayStation oder der Xbox aber nicht unwahrscheinlich.<\/p>

Project Bloom soll ganz anderen Ton als Pok\u00e9mon haben<\/h2>

Auf der offiziellen Website<\/a> von Publisher Private Division h\u00e4lt man sich mit handfesten Informationen zu Project Bloom zwar zur\u00fcck, hat aber zumindest ein paar Worte zur gemeinsamen Zusammenarbeit \u00fcbrig. Kota Furushima, Director bei Game Freak<\/strong>, erkl\u00e4rt, man habe unbedingt mit Private Division arbeiten wollen und dass Project Bloom sich von Pok\u00e9mon unterscheiden<\/strong> soll:<\/p>

\u201eWir sind begeistert, dass wir die M\u00f6glichkeit haben, eine neue IP zu erschaffen, die mutig und in Sachen Ton anders ist als unsere bisherige Arbeit. Private Division war von Anfang an der Publisher, mit dem wir an unserem neuen Spiel zusammenarbeiten wollten. Ihre Erfolgsbilanz und globale Expertise gaben uns das Selbstbewusstsein, ein ausladendes neues Action-Adventure-Spiel zu kreieren, von dem wir es nicht erwarten k\u00f6nnen, in Zukunft mehr zu zeigen.\u201c<\/p>

Auch Michael Worosz, Chief Strategy Officer bei Take-Two Interactive und Chef von Private Division<\/strong>, h\u00e4lt sich mit dem Lob nicht zur\u00fcck: \u201eIn den letzten drei Jahrzehnten d\u00fcrfte es schwer sein, ein Studio zu finden, das ikonischere Hits als Game Freak ver\u00f6ffentlicht hat. Wir sind bereit Game Freak dabei zu helfen, ihr Potenzial zu entfesseln und f\u00fchlen uns geehrt, der erste westliche Publisher zu sein, der mit diesem au\u00dfergew\u00f6hnlich talentierten und bew\u00e4hrten Team zu arbeiten, um eine mutige, neue IP auf den Markt zu bringen.\u201c<\/p>

Das erste und bislang einzige Artwork zu Project Bloom, das ihr oben im Artikel bewundern k\u00f6nnt, stammt \u00fcbrigens von Kazuma Koda<\/strong>. Der japanische K\u00fcnstler hat neben zahlreichen Illustrationen f\u00fcr Pok\u00e9mon auch als Konzeptzeichner an NieR: Automata<\/a> mitgearbeitet und war sogar an der Anime-Adaption von Chainsaw Man<\/strong> beteiligt. \u00dcber eine spielerische Umsetzung darf sich der beliebte Manga zwar noch nicht freuen, Kettens\u00e4gen kamen zuletzt daf\u00fcr beim Resident Evil 4 Remake<\/a> zum Einsatz.<\/p>","protected":false},"excerpt":{"rendered":"

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