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{"id":3087097,"date":"2010-11-30T15:09:29","date_gmt":"2010-11-30T14:09:29","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mafia_2-dlc-test_joes_adventures\/3087097"},"modified":"2024-05-03T23:21:47","modified_gmt":"2024-05-03T21:21:47","slug":"mafia_2-dlc-test_joes_adventures","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/mafia_2-dlc-test_joes_adventures\/3087097","title":{"rendered":"DLC-Test: Mafia II – Joe’s Adventures"},"content":{"rendered":"

Joe Barbaro muss zusehen, wie Vito Scaletta vor seiner eigenen Haust\u00fcr abgef\u00fchrt wird. Er ist machtlos, als die Polizei seinen besten Freund mitnimmt. Und er muss zusehen, wie er zu jahrelanger Haft verurteilt wird. Sechs Jahre wird er hinter Gittern bleiben\u00a0– sechs Jahre, in denen 2K Czech die wichtigste Nebenrolle des Gangsterdramas st\u00e4rker beleuchten will. Es beginnt als Rachestory, bevor es den Aufstieg des Ganoven zum einflussreichen Mafiosi zeigt. Was h\u00e4tte im Wissen um das Finale des Hauptspiels daraus werden k\u00f6nnen! Eine Chance, die die Entwickler mit Pauken und Trompeten untergehen lassen…

2K Czechs zynischer Blick<\/STRONG>

Dabei beginnt die Download-Episode vielversprechend: Mit aufw\u00e4ndigen Filmszenen und Missionen, mit abwechslungsreichen Aufgaben und einfallsreichen Ideen. Da rast man z.B. einem Verr\u00e4ter hinterher. Die Verfolgungsjagd geht \u00fcber einen nur teilweise gefrorenen See und endet im Tod desjenigen, der Vito verpfiffen hatte. Anschlie\u00dfend f\u00e4hrt Joe zu seinem Boss – auf seinen Lippen der Text des beschwingten Lieds, das gerade im Radio l\u00e4uft. Was f\u00fcr ein wunderbar zynischer \u00dcbergang!



Stutzig wurde ich allerdings schon, als Joe’s Adventures gerade erst begonnen hatte. Auf stilvolle \u00dcberg\u00e4nge oder eine ruhige Erz\u00e4hlweise verzichten die Entwickler n\u00e4mlich, stattdessen nutzen sie die Filmszenen nur noch als kurze informative Einspieler. Wenig sp\u00e4ter dann die endg\u00fcltige Ern\u00fcchterung: Denn wenn Joe f\u00fcnf Jahre sp\u00e4ter nach Empire Bay City zur\u00fcckkehrt, wird seine Geschichte nur noch selten in kurzen Filmen erz\u00e4hlt. Auch die vielf\u00e4ltigen Auftr\u00e4ge, in denen Mafia II den kriminellen Alltag auf faszinierende Art und Weise einfing, sind pl\u00f6tzlich Geschichte. Stattdessen hetzt Joe pl\u00f6tzlich um Punkte von einem Schusswechsel zum n\u00e4chsten, rast auf Zeit von einer Verfolgungsjagd zur n\u00e4chsten.

Was. Zum. Henker?!<\/STRONG>

Bereits die zwei vorherigen Download-Erweiterungen, der PS3-exklusiven \u00bbThe Betrayal of Jimmy\u00ab sowie \u00bbJimmy’s Vendetta\u00ab, bestanden genau daraus: Jimmy f\u00e4hrt genau wie Joe\u00a0zu einer der markierten Missionen, liest sich in einem Textfenster seinen Auftrag durch und sobald er ihn annimmt, tickt die Uhr. Je schneller er den Einsatz abschlie\u00dft und je mehr Gegner er am St\u00fcck oder besonders kunstvoll erledigt, desto mehr Punkte gibt es. Schnelles Bleipusten statt dem Erleben eines Gangsteralltags – die Zugaben waren nicht gro\u00dfartig. Weil Jimmy mit der eigentlichen Geschichte aber nichts am Hut hatte, war es zumindest unterhaltsam, ein paar Stunden lang so durch die Stadt zu heizen. F\u00fcr weltweiten Punktewettstreit bin ich immer zu haben!

Dass man jetzt allerdings eine der wichtigsten Figuren aus einem Spiel nimmt, dessen St\u00e4rke die ruhige Gangart sowie die eindrucksvolle Erz\u00e4hlung sind, und diesen Charakter in einem Highscore-Witz zum Selbstzweck Amok laufen l\u00e4sst, ist eine bodenlose Frechheit. Im allerbesten Fall ist es ein abschreckendes Beispiel daf\u00fcr, wie brutal man inhaltliche zugunsten finanzieller Werte opfern kann. Wen entsch\u00e4digen da denn bitte ein neues Fahrzeug,\u00a0etwas neue Musik, mehr Playboy-Bilder und eine Handvoll neuer, aber nicht frei zug\u00e4nglicher Kulissen? Dabei k\u00f6nnte es ausgerechnet 2K besser wissen! Gl\u00e4nzte der Publisher doch gerade in diesem Jahr mit inhaltlich umfangreichen und erz\u00e4hlerisch interessanten Download-Weiterf\u00fchrungen f\u00fcr BioShock 2 und Red Dead Redemption.

Umsonst?<\/STRONG>



Zwar bem\u00fcht sich auch das Arcade-Geballer um Abwechslung und k\u00f6nnte mit vielen zugedr\u00fcckten Augen zumindest zwischendurch mal spa\u00dfig sein. Im Gegenzug gestalten sich manche Eins\u00e4tze aber so pillepalle wie man in anderen ein ums andere Mal draufgeht. Die Punktejagd steht Joe au\u00dferdem aus ganz anderen Gr\u00fcnden denkbar schlecht: Denn damit die Rechnung am Ende stimmt, gibt es keine Speicherpunkte. Im schlimmsten Fall rast man also gleich mehrmals zum Einsatzziel, um die im Vergleich zum Hauptspiel belanglos inszenierten Schusswechsel endlich abzuschlie\u00dfen. Ach, und der teuer getunte Wagen steht nach einem Neustart schon mal dort, wo er zuletzt stand\u00a0– mal aber auch nicht. Schade ums Herzblut und die knapp acht Dollar oder 800 Punkte, die man daf\u00fcr fast umsonst investiert hat.

Eindruck:<\/U> ausreichend<\/STRONG><\/P><\/p>\n","protected":false},"excerpt":{"rendered":"

DLC-Test: Joe’s Adventures<\/p>\n","protected":false},"author":632,"featured_media":3087098,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Mafia 2: DLC-Test: Joe's Adventures","_yoast_wpseo_metadesc":"Joe Barbaro muss zusehen, wie Vito Scaletta vor seiner eigenen Haust\u00fcr abgef\u00fchrt wird. Er ist machtlos, als die Polizei seinen besten Freund mitnimmt. 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