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{"id":3086996,"date":"2023-01-17T16:07:00","date_gmt":"2023-01-17T15:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hogwarts_legacy-so_barrierefrei_wird_das_magische_rollenspiel\/3086996"},"modified":"2024-05-03T23:19:09","modified_gmt":"2024-05-03T21:19:09","slug":"hogwarts_legacy-so_barrierefrei_wird_das_magische_rollenspiel","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/hogwarts_legacy-so_barrierefrei_wird_das_magische_rollenspiel\/3086996","title":{"rendered":"Hogwarts Legacy: So barrierefrei wird das magische Rollenspiel"},"content":{"rendered":"

F\u00fcr die meisten AAA-Titel geh\u00f6rt eine gro\u00dfe Bandbreite an Barrierefreiheitsoptionen mittlerweile zur Standardausstattung und auch Hogwarts Legacy will seinen Spielern in dieser Hinsicht einiges bieten.<\/p>

\u00a0<\/p>

Drei Wochen vor Release enth\u00fcllte man nun, wie das Abenteuer in der Zauberschule seinen Fans beim Spielen unter die Arme greift und f\u00fcr ein m\u00f6glichst unkompliziertes Spielerlebnis sorgt, unabh\u00e4ngig von jeglichen Einschr\u00e4nkungen. Neben Klassikern wie Untertiteln und Schriftgr\u00f6\u00dfe zaubert man dabei noch eine Reihe weiterer Optionen aus dem (sprechenden) Hut.<\/p>

Hogwarts Legacy: Untertitel, Farbenblindheit und Ziel-Modus<\/h2>

Wie Entwicklerstudio Portkey Games auf ihrer offiziellen Website<\/a> verraten, will man Spielern in verschiedenen Bereichen barrierefreie Einstellungen bieten, bei denen man sich an einer klassischen Aufteilung orientiert. In der visuellen Kategorie steht beispielsweise Text-to-Speech zur Verf\u00fcgung, bei der das Men\u00fc in allen verf\u00fcgbaren Sprachen vorgelesen wird. Lautst\u00e4rke und Stimme des Erz\u00e4hlers k\u00f6nnen dabei angepasst werden.<\/p>

Farbenblinde Spieler k\u00f6nnen das UI anpassen, au\u00dferdem soll die Textgr\u00f6\u00dfe verstellbar sein. Mit einem anpassbaren Kontrast k\u00f6nnen neben der Schrift auch Schl\u00fcsselelemente wie Gegner oder Verb\u00fcndete hervorgehoben werden. Untertitel sind selbstverst\u00e4ndlich auch am Start, obwohl Sprecherbezeichnungen den wichtigen Charakteren vorbehalten sein sollen.<\/p>

Beim Zielmodus k\u00f6nnen Spieler ausw\u00e4hlen, ob sie den Knopf gedr\u00fcckt halten oder einmalig dr\u00fccken m\u00fcssen, w\u00e4hrend die Kameraachse invertiert und die St\u00e4rke der Kamerabewegung ver\u00e4ndert werden kann. Dar\u00fcber hinaus ist die Funktionsweise der Sticks am Controller vertauschbar, von einer freien Tastenbelegung ist hingegen nicht explizit die Rede.<\/p>

Eine Option ist dagegen nur PlayStation 5-Spielern vorbehalten: Die M\u00f6glichkeit der Bewegungssteuerung mit dem DualSense-Controller beim Besenflug und Reiten ist exklusiv auf Sonys Konsole m\u00f6glich. Ob die PlayStation 4-Version, die erst am 4. April erscheint, von diesem Feature ebenfalls Gebrauch machen wird, findet keine Erw\u00e4hnung.<\/p>

Vier Schwierigkeitsgrade f\u00fcr Zaubersch\u00fcler<\/h2>

Nicht strenggenommen eine Einstellung der Barrierefreiheit ist die Frage nach Schwierigkeitsgraden trotzdem in Sachen Zug\u00e4nglichkeit von Relevanz. Insgesamt vier verschiedene Stufen soll Hogwarts Legacy in Sachen Herausforderung bieten, die allesamt sowohl die K\u00e4mpfe als auch die R\u00e4tsel beeinflussen sollen.<\/p>

Auf dem Schwierigkeitsgrad \u201eStory\u201c k\u00f6nnt ihr bei den Minispielen zum Lernen der Magie beispielsweise nicht durchfallen und Puzzles haben keine begrenzte Zeit mehr. Wenn euch der zu Beginn ausgew\u00e4hlte Schwierigkeitsgrad dann doch zu leicht oder schwer ist, k\u00f6nnt ihr ihn aber jederzeit beim Spielen \u00e4ndern. Auch die Grafikmodi, die Hogwarts Legacy Konsolenspielern zur Verf\u00fcgung stellt<\/a>, sind nach der ersten Auswahl \u00fcbrigens nicht in Stein gemei\u00dfelt.<\/p>","protected":false},"excerpt":{"rendered":"

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