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{"id":3086972,"date":"2006-03-23T16:22:13","date_gmt":"2006-03-23T15:22:13","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/halo_2-weitere_details_zur_pc-version\/3086972"},"modified":"2024-05-03T23:17:50","modified_gmt":"2024-05-03T21:17:50","slug":"halo_2-weitere_details_zur_pc-version","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/halo_2-weitere_details_zur_pc-version\/3086972","title":{"rendered":"Halo 2: Details zur PC-Version"},"content":{"rendered":"

Bei Microsoft arbeiten knapp zehn bis f\u00fcnfzehn Mitarbeiter an der Portierung von Halo 2<\/STRONG> auf das j\u00fcngst verschobene Betriebssystem Windows Vista (Januar 2007). Die Bungie<\/A> Studios zeichnen sich als Produzenten verantwortlich und gehen Microsoft bei der Engine-Technik zur Hand.\u00a0Denn Halo 2<\/STRONG>\u00a0soll keine geistlose 1:1 Konsolen-Umsetzung werden. Stattdessen wird das Actionspiel auf die neueste Shader-Generation getrimmt. Das grafische Endergebnis soll trotz breiter Kompatibilit\u00e4ts-Anspr\u00fcche bei “HD-Qualit\u00e4t” liegen, versprechen jedenfalls die beiden Projektleiter Jo Clowes und Matt Gradwohl.<\/P>

Speziell f\u00fcr den PC wird die Steuerung mit Tastatur und Maus optimiert und auch die\u00a0Bedienung mit dem Xbox 360-Pad soll direkt unterst\u00fctzt werden. Ansonsten wird flei\u00dfig am Multiplayer-Modus und an solchen technischen Finessen wie Content-Streaming von der DVD gearbeitet. Ein Editor ist ebenfalls geplant.<\/P>

Folks often think of a port as a simple task, but it usually has its own unique challenges. Can you describe the technical and intellectual hurdles of a project like Halo 2 Vista?
<\/STRONG>
First, we don’t think of the project as a port; we think of it as the Windows Vista version of Halo 2. Technically we have to do things like upgrade the shaders to the latest version, implement content streaming from the DVD, hone the multiplayer experience, support both the Xbox 360 controller and keyboard\/mouse control, and make sure the game runs on multiple hardware configurations.

Halo 2 was designed for a fixed hardware platform, and that means the game creators could optimize for that in their code and with their content, squeezing every little bit of power out of the hardware. There are many hardware-specific extensions on the Xbox console, and a game such as Halo 2 uses many of them to pack top-notch gameplay and visuals into a very small set of resources. Even though current PC hardware is much more powerful, it has many configurations, and the same optimizations are not always possible. We must take this very specific implementation and make it general without sacrificing quality or performance; that can be a difficult task. Windows Vista simplifies this for PC developers; that is one of the main reasons we have chosen to go with a Vista-only implementation. We are not willing to sacrifice quality and game play for our gamers.<\/EM> <\/P><\/p>\n","protected":false},"excerpt":{"rendered":"

Weitere Details zur PC-Version<\/p>\n","protected":false},"author":549,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Halo 2: Weitere Details zur PC-Version","_yoast_wpseo_metadesc":"Bei Microsoft arbeiten knapp zehn bis f\u00fcnfzehn Mitarbeiter an der Portierung von Halo 2 auf das j\u00fcngst verschobene Betriebssystem Windows Vista (Januar 2007). 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