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{"id":3086516,"date":"2022-09-13T11:41:00","date_gmt":"2022-09-13T09:41:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/microsoft-first-party-studio_verliert_mitbegruenderin\/3086516"},"modified":"2024-05-03T23:03:18","modified_gmt":"2024-05-03T21:03:18","slug":"microsoft-first-party-studio_verliert_mitbegruenderin","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/microsoft-first-party-studio_verliert_mitbegruenderin\/3086516","title":{"rendered":"Microsoft: First-Party-Studio verliert Mitbegr\u00fcnderin"},"content":{"rendered":"Die 343 Industries folgen weiter ihrer Pechstr\u00e4hne. Nachdem Halo Infinite bei der Community aus zahlreichen Gr\u00fcnden immer noch nicht richtig z\u00fcndet, verl\u00e4sst eine altgediente und wichtige Mitarbeiterin das Studio.
Bonnie Ross war im Jahr 2007 ma\u00dfgeblich am Aufbau der 343 Industries beteiligt, nachdem Microsoft die Halo-Marke von Bungie abgezogen und eine Neuaufstellung geplant hatte.
In ihrer Rolle als General Manager Xbox war beaufsichtigte Ross die Entwicklungsarbeiten am ersten Halo-Spiel der 343 Industries: Halo 4, welches im Jahr 2012 erschien.
<\/p>
Famili\u00e4re Probleme als Grund<\/h2>
Nebenbei kam Bonnie Ross die Aufgabe zu, sich f\u00fcr den Franchise auch um dessen Medienadaption und den Merchandise zu k\u00fcmmern. Auch an der langen Entwicklung von Halo Infinite war Ross nat\u00fcrlich beteiligt. Vor ihrer Zeit bei Microsoft studierte sie Informatik und technisches Schreiben und hatte ihren Arbeitsplatz bei IBM. Nun muss die Arbeit allerdings erst einmal ruhen, wie Ross auf Twitter mitteilt, gibt es in der Familie ein medizinisches Problem, das ihre ganze Aufmerksamkeit erfordert.
Wer die nun frei gewordene Stelle bei den 343 Industries besetzen wird, m\u00f6chte Microsoft zu einem sp\u00e4teren Zeitpunkt mitteilen.