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{"id":3086422,"date":"2021-12-16T11:31:00","date_gmt":"2021-12-16T10:31:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/splinter_cell_remake-ubisoft_kuendigt_remake_des_ersten_teils_an\/3086422"},"modified":"2024-05-03T22:59:54","modified_gmt":"2024-05-03T20:59:54","slug":"splinter_cell_remake-ubisoft_kuendigt_remake_des_ersten_teils_an","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/splinter_cell_remake-ubisoft_kuendigt_remake_des_ersten_teils_an\/3086422","title":{"rendered":"Splinter Cell: Ubisoft k\u00fcndigt Remake des ersten Teils an"},"content":{"rendered":"

\u00dcberraschend hat Ubisoft per hauseigenem Blog<\/a> ein Remake von Splinter Cell angek\u00fcndigt. Einen Release gibt es zwar noch nicht, daf\u00fcr hat das Entwicklerteam von Ubisoft Toronto erste Details zur Neuauflage des Originals von 2002 bekannt gegeben. Das Studio war vor acht Jahren auch f\u00fcr Splinter Cell: Blacklist<\/a> verantwortlich \u2013 dem bislang letzten Hauptteil der Stealth-Reihe mit Sam Fisher.<\/p>\n

Bei der Entwicklung des Splinter Cell Remakes kommt die von Massive Entertainment produzierte Snowdrop Engine zum Einsatz, die erstmals bei The Division<\/a> verwendet wurde. Auch kommende Ubisoft-Titel, darunter Avatar: Frontiers of Pandora<\/a> oder Mario + Rabbids Sparks of Hope<\/a>, setzen auf diesen bew\u00e4hrten Grafikmotor. Laut Ubisoft wird Splinter Cell von Grund auf \u00fcberarbeitet. Dabei d\u00fcrfen sich Fans auf “Grafik und Gameplay der neuen Generation” freuen. Die Entwickler wollen trotz der zahlreichen geplanten Verbesserungen das Gef\u00fchl des damaligen Originals bewahren und damit das Fundament f\u00fcr die Zukunft der Serie bilden. Das Remake befindet sich jedoch noch in einer sehr fr\u00fchen Phase der Produktion. Splinter Cell wird vermutlich f\u00fcr PlayStation 5, Xbox Series X|S und PC erscheinen.<\/p>\n

Das Original ist im Katalog abw\u00e4rtskompatibler Spiele auf der Xbox One\/Xbox Series X|S verf\u00fcgbar. <\/p>\n","protected":false},"excerpt":{"rendered":"

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