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Square Enix m\u00f6chte in Zukunft Entwicklerstudios nicht mehr selbst besitzen. Stattdessen strebe man andere Formen der Zusammenarbeit mit den Entwicklern an, die das Kosten-Risiko nicht mehr vollst\u00e4ndig beim Publisher verorten.

<\/p>

Eigene Studios sind Square Enix zu teuer\u00a0<\/h2>
Im Quartalsbericht hat Square Enix mitgeteilt, dass man in Zukunft nicht mehr auf den Besitz eigener Studios setzen wollen w\u00fcrde, um Spiele zu ver\u00f6ffentlichen. SE-Pr\u00e4sident Yosuke Matsuda sagte, dass die Entwicklung von Spielen in den letzten Jahren deutlich teurer geworden w\u00e4re. Wenn sich ein Titel dann nicht entsprechend verkaufe, w\u00e4re das finanzielle Risiko ebenfalls h\u00f6her als zuvor.\u00a0

Dementsprechend wolle man in Zukunft verst\u00e4rkt auf andere Beteiligungsmodelle setzen, anstatt Studios komplett zu besitzen. Dabei w\u00fcrden Minderheitsbeteiligungen, Joint Ventures usw. im Raum stehen. So wolle man gr\u00f6\u00dfere Flexibilit\u00e4t bei der Zusammenarbeit mit Studios erreichen. Tats\u00e4chlich wurde diese Stragegie bereits sichtbar – Square Enix ver\u00e4u\u00dferte zuletzt Crystal Dynamics, Edios Montreal und Square Enix Montreal an die Embracer Group.\u00a0

Die angek\u00fcndigte Strategie ist das Gegenteil von dem, was viele andere Marktteilnehmer derzeit tun. Microsoft, Sony, Embracer und co. kaufen Studios im Dutzend ein. Schlie\u00dflich hat man in Redmond hat mit ActivisionBlizzard zuletzt einen gro\u00dfen Mitbewerber \u00fcbernommen, w\u00e4hrend Sony immerhin Entwickler der Gr\u00f6\u00dfenordnung von Bungie schlucken konnte.\u00a0
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