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{"id":3086266,"date":"2022-07-05T13:19:00","date_gmt":"2022-07-05T11:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sony-beantragt_patent_fuer_eine_was-waere-wenn-funktion\/3086266"},"modified":"2024-05-03T22:55:02","modified_gmt":"2024-05-03T20:55:02","slug":"sony-beantragt_patent_fuer_eine_was-waere-wenn-funktion","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/sony-beantragt_patent_fuer_eine_was-waere-wenn-funktion\/3086266","title":{"rendered":"Sony: Beantragt Patent f\u00fcr eine Was-w\u00e4re-wenn-Funktion"},"content":{"rendered":"

Sicherlich fragen sich viele Spieler besonders bei storylastigen Abenteuern, wie sich eine bestimmte Entscheidung auf den weiteren Spielverlauf auswirken k\u00f6nnte. Ein neues Patent von Sony k\u00f6nnte bald Antworten bieten.

Soll ich dem armen Teufel nun die Hand reichen, oder ihn doch lieber an meinen Boss verpfeifen? Nicht selten stehen Spieler vor Entscheidungen mit mehr oder weniger Tragweite. Einmal einen Weg gew\u00e4hlt, ist dann nur bei einem erneuten Durchspielen erkennbar, was anders h\u00e4tte laufen k\u00f6nnen.

<\/p>

Sony blickt in die Kristallkugel<\/h2>
Hard- und Softwarehersteller Sony hat da etwas in der Mache, was diese Entscheidungsfindung in Zukunft etwas erleichtern k\u00f6nnte. Ein neuer Patentantrag wird von folgendem Beschreibungstext untermalt: “Das Verfahren umfasst die Bereitstellung einer Schnittstelle, die ein oder mehrere Was-w\u00e4re-wenn-Szenarien f\u00fcr das vorherige Gameplay identifiziert.”

Weiter wird beschrieben: “Das eine oder die mehreren Was-w\u00e4re-wenn-Szenarien, die zur Einbeziehung in die Schnittstelle ausgew\u00e4hlt werden, basieren auf der Verarbeitung der Aufzeichnung des vorherigen Spielablaufs durch ein maschinelles Lernmodell, um Was-w\u00e4re-wenn-Szenarien f\u00fcr den Benutzer zu identifizieren, und es werden Optionen f\u00fcr Was-w\u00e4re-wenn-Szenarien in der Schnittstelle bereitgestellt.

Das Verfahren umfasst das Erm\u00f6glichen der Auswahl von mindestens einem der Was-w\u00e4re-wenn-Szenarien aus den Optionen. Die Auswahl bewirkt eine Anpassung der Metadaten, die mit der Aufzeichnung des vorherigen Gameplays verbunden sind. Das Verfahren beinhaltet das Wiedergeben der Aufzeichnung, die unter Verwendung der angepassten Metadaten ausgew\u00e4hlt wurde, um das alternative Ergebnis des vorherigen Spiels zu generieren.”

Klingt zumindest in der Beschreibung nach deutlich mehr, als einer einfachen R\u00fcckspulfunktion, wie sie aus einigen Rennspielen<\/a> bekannt ist, in anderen Spielen aber schmerzlich vermisst<\/a> wird. Ob das Patent allerdings jemals zum Einsatz kommt, geht aus dem Antrag nat\u00fcrlicherweise nicht hervor.","protected":false},"excerpt":{"rendered":"

Beantragt Patent f\u00fcr eine Was-w\u00e4re-wenn-Funktion<\/p>\n","protected":false},"author":203,"featured_media":3086267,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Sony: Beantragt Patent f\u00fcr eine Was-w\u00e4re-wenn-Funktion","_yoast_wpseo_metadesc":"Sicherlich fragen sich viele Spieler besonders bei storylastigen Abenteuern, wie sich eine bestimmte Entscheidung auf den weiteren Spielverlauf auswirken k\u00f6nnte. 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