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{"id":3085768,"date":"2023-06-13T13:30:00","date_gmt":"2023-06-13T11:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/starfield-laut_microsoft_schon_jetzt_die_wenigsten_bugs_eines_bethesda-spiels\/3085768"},"modified":"2024-05-03T22:37:22","modified_gmt":"2024-05-03T20:37:22","slug":"starfield-laut_microsoft_schon_jetzt_die_wenigsten_bugs_eines_bethesda-spiels","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/starfield-laut_microsoft_schon_jetzt_die_wenigsten_bugs_eines_bethesda-spiels\/3085768","title":{"rendered":"Starfield: Schon jetzt die wenigsten Bugs, die ein Bethesda-Spiel jemals hatte, laut Microsoft"},"content":{"rendered":"

Ein riesiges Universum, tausende Planeten und sogar Raumschiffsk\u00e4mpfe: Starfield<\/strong> wird gro\u00df. Wer jedoch Bethesda-Spiele kennt, der wei\u00df, dass diese einen beachtlichen Hang zu Bugs<\/strong> haben, aber dank Microsoft soll das alles anders werden.

Starfield, so hei\u00dft es von Matt Booty, dem Chef der Xbox Game Studios, habe schon jetzt weniger Bugs als alle Bethesda-Spiele<\/strong> in der Vergangenheit zum Releasezeitpunkt. Der Grund daf\u00fcr? Microsoft investiert viel in das Testen und Optimieren, denn Starfield soll nat\u00fcrlich im bestm\u00f6glichen Zustand erscheinen.

<\/p>

Starfield: Jeder bei Microsoft testet das Spiel<\/h2>

“Wir haben intern eine Menge Leute, die Starfield spielen und mit Todd und dem Team zusammenarbeiten”, so Matt Booty im Interview mit den englischsprachigen Kollegen von Giant Bomb. “Ich sehe mir die Anzahl der Bugs an, und wenn es heute ver\u00f6ffentlicht werden w\u00fcrde, h\u00e4tte Starfield schon jetzt die wenigsten Bugs von allen Bethesda-Spielen, die jemals erschienen sind.”



Da jedoch noch bis zum Release im September noch etwas Zeit ist, arbeiten Microsoft und Bethesda weiter flei\u00dfig an der Optimierung und Behebung von Bugs. Gem\u00e4\u00df Phil Spencer, Chef der Xbox-Division bei Microsoft, spielt man intern schon einige ganze Weile an Starfield und die gesamte QA-Abteilung widmet sich dem gro\u00dfen Weltraum-Rollenspiel von Bethesda.\u00a0

Das sei auch ein Unterschied zu der Zeit bevor Microsoft Zenimax Media und somit auch Bethesda gekauft hat. Damals sollte Starfield noch zu einem viel fr\u00fchen Zeitpunkt ver\u00f6ffentlicht werden. “Als die Akquisition abgeschlossen wurde, hatte dieses Spiel ein deutlich fr\u00fcheres Ver\u00f6ffentlichungsdatum, fr\u00fcher als das Datum, das wir urspr\u00fcnglich f\u00fcr Starfield festgelegt hatten. Wir haben uns mit Todd und dem Team zusammengesetzt und ihnen erkl\u00e4rt, dass wir ihnen die n\u00f6tige Zeit geben werden.”

Ein rundes Erlebnis im September?<\/h2>

Ob sich der riesige Aufwand, den Microsoft f\u00fcr Starfield f\u00e4hrt, lohnt, bleibt nat\u00fcrlich trotz der markigen Worte abzuwarten. Erscheinen soll Bethesdas neue Marke am 6. September<\/strong> f\u00fcr den PC<\/strong> und die Xbox Series X | S<\/strong>. Einen Ersteindruck lieferte Bethesda erst vor wenigen Tagen<\/a> im Rahmen des gro\u00dfen Xbox Games Showcase.

Auf den Konsolen, so best\u00e4tigte es Creative Todd Howard vor kurzem, wird
Starfield \u00fcbrigens nur mit maximal 30 Bildern pro Sekunde laufen<\/a>. Und auch auf dem PC verlangt das Rollenspiel einiges an Leistung, wie die Systemanforderungen verraten<\/a>.","protected":false},"excerpt":{"rendered":"

Laut Microsoft schon jetzt die wenigsten Bugs eines Bethesda-Spiels<\/p>\n","protected":false},"author":727,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Starfield: Laut Microsoft schon jetzt die wenigsten Bugs eines Bethesda-Spiels","_yoast_wpseo_metadesc":"Ein riesiges Universum, tausende Planeten und sogar Raumschiffsk\u00e4mpfe: Starfield wird gro\u00df. 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