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{"id":3084933,"date":"2021-06-11T23:29:00","date_gmt":"2021-06-11T21:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/scars_above-unfreiwilliges_scifi-abenteuer_auf_einem_feindlichen_paneten_vorgestellt\/3084933"},"modified":"2024-05-03T22:03:52","modified_gmt":"2024-05-03T20:03:52","slug":"scars_above-unfreiwilliges_scifi-abenteuer_auf_einem_feindlichen_paneten_vorgestellt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/scars_above-unfreiwilliges_scifi-abenteuer_auf_einem_feindlichen_paneten_vorgestellt\/3084933","title":{"rendered":"Scars Above: Unfreiwilliges SciFi-Abenteuer auf einem feindlichen Paneten vorgestellt"},"content":{"rendered":"

Angek\u00fcndigt wurde Scars Above<\/a> bereits auf dem gestrigen Summer Game Fest. Auf dem eben beendeten Koch Primetime Event hat das serbische Indie-Studio Mad Head Games sein d\u00fcsteres SciFi-Abenteuer n\u00e4her vorgestellt (ab Minute 1:05:00). Das unter Kochs neuem Label “Prime Matter” geplante Shooter-lastige Action-Adventure soll 2022 f\u00fcr PC und nicht n\u00e4her spezifizierte Konsolen erscheinen.<\/p>\n

Game Director Ivan Zorkic erl\u00e4uterte, dass man beim Trip auf den lebensfeindlichen Planeten in der Rolle der Astronautin und Astrobiologin Kate Ward schl\u00fcpft. Unter normalen Umst\u00e4nden ist sie f\u00fcr die Kontaktaufnahme mit empfindungsf\u00e4higen Aliens ausgebildet. Doch als ein au\u00dferirdisches Objekts in der N\u00e4he der Erde auftaucht, wird die Protagonistin bei dessen Untersuchung pl\u00f6tzlich auf einen unbekannten Planeten teleportiert.<\/p>\n

Sie ist zwar keine ausgebildete K\u00e4mpferin, ihre jugendliche Neugier als Wissenschaftlerin hilft ihr aber bei den zahlreichen R\u00e4tselaufgaben weiter. Nachdem Kate von ihrem “SCAR-Team” aus zwei weiteren Wissenschaftlern und einem Milit\u00e4r-Officer getrennt wurde, gehen ein paar seltsame Dinge vor. Es wirkt z.B. ganz so, als h\u00e4tte sie einen relativ langen Zeitraum \u00fcbersprungen. Auf dem Weg zum verschollenen Rest des Teams muss sie ergr\u00fcnden, welche Absichten der Planet ihnen gegen\u00fcber hat. Auf ihm tritt man mit diversen Waffen gegen schleimig-sumpfige Hummer-Monster, Steinbei\u00dfer-Gorillas und andere feindliche Kreaturen an.<\/p>\n

In ersten Spielszenen ist zu sehen, wie der Spieler abseits des Weges auf neue Technik f\u00fcr eine Railgun trifft, mit der sich z.B. Schwachpunkte eines steinernen, von Artefakten verzierten Durchgangs durchbrechen lassen. Schleimige Fasern versperren in den Spielszenen ebenfalls \u00f6fter den Weg und m\u00fcssen mit einem Flammenwerfer weggebrutzelt werden. Zwischendurch wird die Technik offenbar an einer Werkbank bearbeitet.<\/p>\n

Die Puzzles erinnern ein wenig an Deduktionenen aus Sherlock-Holmes-Adventures: Eine an den Kinofilm Alien erinnernde, h\u00e4ngende Kreatur versperrt offenbar den Weg und wird z.B. zun\u00e4chst gescannt, um dann die Funktionen einiger Organe zu deuten und daraus den richtigen Schluss zu ziehen.<\/p>\n

Das \u00fcbergeordnete R\u00e4tsel des Spiels h\u00e4ngt laut Zorkic auch mit den Themen Furcht, Stress, Panik und \u00e4hnlichen Emotionen zusammen, die Kates seltsamen Abstecher auf den Planeten bestimmen. Welches Schicksal die anderen Team-Mitglieder ereilt hat, ist schlie\u00dflich zu Beginn noch unklar. Auch die gl\u00fchende T\u00fcrme und in der Atmosph\u00e4re schwebenden Dreiecke, deren Muster ein wenig an The Legend of Zelda: Breath of the Wild<\/a> erinnern, sind Teil dieses gro\u00dfen R\u00e4tsels.<\/div>\n","protected":false},"excerpt":{"rendered":"

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