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{"id":3084484,"date":"2023-09-14T09:41:00","date_gmt":"2023-09-14T07:41:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/unity_game_engine-das_neue_bezahlmodell_der_engine_im_kreuzfeuer_der_kritik\/3084484"},"modified":"2024-05-03T21:48:03","modified_gmt":"2024-05-03T19:48:03","slug":"unity_game_engine-das_neue_bezahlmodell_der_engine_im_kreuzfeuer_der_kritik","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/unity_game_engine-das_neue_bezahlmodell_der_engine_im_kreuzfeuer_der_kritik\/3084484","title":{"rendered":"Neues Gesch\u00e4ftsmodell: Entwickler zahlen k\u00fcnftig f\u00fcr jede Installation"},"content":{"rendered":"

Auf dem Spielemarkt z\u00e4hlt die Unity Engine<\/strong> schon lange zu den Platzhirschen. Bisher erfreute sie sich vor allem bei Indie-Studios gro\u00dfer Beliebtheit, doch das \u00e4ndert sich gerade massiv durch eine \u00c4nderung an ihrem Bezahlmodell<\/strong>, die das Unternehmen angek\u00fcndigt hat.<\/p>

In einem Blogupdate hat Unity<\/a> angek\u00fcndigt, dass sie demn\u00e4chst alle Nutzer ihrer Engine f\u00fcr Einzelinstallationen <\/strong>zur Kasse bitten werden. Gleichzeitig informieren sie \u00fcber neue Features und Tools, die im Gegenzug ohne weitere Kosten zur Verf\u00fcgung gestellt werden, abgesehen von der neuen “Installationsgeb\u00fchr” nat\u00fcrlich.<\/p>

\u00c4nderungen am Bezahlmodell der Unity Engine schlagen ein wie eine Bombe<\/h2>

Die Multiplattform-Spiele-Engine Unity plant offenbar einige umstrittene \u00c4nderungen<\/strong> an ihrem Gesch\u00e4ftsmodell. Diese \u00c4nderungen betreffen die Einf\u00fchrung einer neuen monatlichen Geb\u00fchr f\u00fcr Entwickler ab dem 1. Januar 2024<\/strong>, die auf der Anzahl der Installationen eines mit der Unity-Engine erstellten Spiels und den damit erzielten Einnahmen basiert.<\/p>

Diese Geb\u00fchr betrifft vor allem gr\u00f6\u00dfere und erfolgreichere Projekte und wird nicht r\u00fcckwirkend erhoben, sondern gilt f\u00fcr jede neue Installation ab 2024. Unity Personal- und Unity Plus-Entwickler m\u00fcssen zwischen 0,02 und 0,20 US-Dollar <\/strong>f\u00fcr jede Installation zahlen, die ihre festgelegten Schwellenwerte \u00fcberschreitet. Unity Pro- und Unity Enterprise-Entwickler haben dabei leicht ver\u00e4nderte Tarife.<\/p>

Es gab jedoch einige Verwirrung und Unzufriedenheit \u00fcber die genaue Funktionsweise dieser Geb\u00fchr. Einige Entwickler bef\u00fcrchten, dass sie hohe Geb\u00fchren zahlen m\u00fcssen, insbesondere f\u00fcr kostenlose Spiele<\/strong> oder Spiele, die in Charity-Bundles<\/strong> enthalten sind. Die Definition einer “Installation” scheint auch die Neuinstallation eines Spiels oder die \u00c4nderung der Hardware eines Nutzers zu umfassen, was weitere Fragen aufwirft.<\/p>

Statt Review-Bombing bald Revenue-Bombing?<\/h2>

Der Missbrauch dieser Geb\u00fchr durch b\u00f6swillige Akteure, die Spiele wiederholt installieren und deinstallieren, um die Geb\u00fchren f\u00fcr die Entwickler zu erh\u00f6hen, w\u00e4re eine gro\u00dfe Gefahr dieses Bezahlmodells. Dies k\u00f6nnte zu einer Art “Revenue Bombing”<\/strong> f\u00fchren, bei dem bestimmte Gruppen versuchen, Spiele und Studios durch wiederholte Neuinstallationen<\/strong> zu sch\u00e4digen. Zum Gl\u00fcck hat Unity sich dazu mittlerweile ge\u00e4u\u00dfert und die Geb\u00fchr nur auf die erstmalige Installation <\/strong>bezogen, was diese Gefahr zumindest teilweise aus dem Weg r\u00e4umt.<\/p>

Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.

Yes, this is a price increase and it will only\u2026<\/p>\u2014 Unity (@unity)
September 12, 2023<\/a><\/blockquote>

In der aktuellsten Meldung hat die Firma hinter der Game-Engine au\u00dferdem noch einige weitere Punkte bekannt gegeben. So sollen Spiele, die f\u00fcr wohlt\u00e4tige Zwecke angeboten werden oder in Charity-Bundles enthalten sind, sollen von den Geb\u00fchren ausgenommen<\/strong> werden. Obendrein erkl\u00e4rten sie, dass die Entwickler von Diensten wie Xbox Game Pass nicht direkt von den Geb\u00fchren betroffen seien, da die Geb\u00fchren an die Vertreiber, in diesem Fall Microsoft, abgef\u00fchrt w\u00fcrden.<\/p>

Die Reaktionen auf diese \u00c4nderungen fallen nat\u00fcrlich trotzdem weiterhin negativ<\/strong> aus und einige Entwickler haben bereits angek\u00fcndigt, die Game-Engine aufgrund dieser Entscheidung zu wechseln. Auch rechtliche Schritte gegen Unity werden diskutiert.<\/p>

Stop the stink @unity<\/a> pic.twitter.com\/ijme9wQ89m<\/a><\/p>\u2014 Massive Monster \u00f0\u0178\u2122\u00f0\u0178\u2018 (@MassiveMonster) September 13, 2023<\/a><\/blockquote>

Unity hat angek\u00fcndigt, die Situation zu \u00fcberdenken und eventuell Anpassungen aufgrund des Feedbacks der Entwickler vorzunehmen. Die weitere Entwicklung bleibt abzuwarten. Eine weitere Firma, die aktuell viel Aufsehen in der Spielebranche erregt, ist die schwedische Embracer Group, die in naher Zukunft wohl das Studio hinter der Borderlands-Reihe verkaufen will<\/a>.\u00a0<\/p>","protected":false},"excerpt":{"rendered":"

Das neue Bezahlmodell der Engine im Kreuzfeuer der Kritik<\/p>\n","protected":false},"author":732,"featured_media":3084485,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Unity Game Engine: Das neue Bezahlmodell der Engine im Kreuzfeuer der Kritik","_yoast_wpseo_metadesc":"Auf dem Spielemarkt z\u00e4hlt die Unity Engine schon lange zu den Platzhirschen. 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