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{"id":3084482,"date":"2021-03-31T11:19:00","date_gmt":"2021-03-31T09:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hlx-geruecht_valve_arbeitet_an_einem_nachfolger_oder_ableger_zu_half-life_alyx\/3084482"},"modified":"2024-05-03T21:46:59","modified_gmt":"2024-05-03T19:46:59","slug":"hlx-geruecht_valve_arbeitet_an_einem_nachfolger_oder_ableger_zu_half-life_alyx","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/hlx-geruecht_valve_arbeitet_an_einem_nachfolger_oder_ableger_zu_half-life_alyx\/3084482","title":{"rendered":"HL:X – Ger\u00fccht: Valve arbeitet an einem Nachfolger oder Ableger zu Half-Life: Alyx"},"content":{"rendered":"

Youtuber und Dataminer Tyler McVicker lag bereits vor der offiziellen Ank\u00fcndigung von Half-Life: Alyx<\/a> mit seinen Ger\u00fcchten<\/a> richtig und hat k\u00fcrzlich Hinweise auf einen Nachfolger oder allgemein zweiten VR-Shooter im Half-Life-Universum entdeckt (der z.B. andere Charaktere beleuchten k\u00f6nnte). In Code-Dateien des bekannten Abschnitts “hlvr” seien neue Variablen aufgetaucht; der Abschnitt hei\u00dfe neuerdings “hlvr\/hlx”. Dieser teile sich Mechaniken mit Half-Life: Alyx<\/a> und erweitere diese. Mixed.de<\/a> erl\u00e4utert:<\/p>\n

“Sofern Valve den bisherigen Umgang mit Codenamen nicht v\u00f6llig ge\u00e4ndert hat, hei\u00dft das: Valve entwickelt einen Titel mit dem Codenamen HL:X, der sich Mechaniken mit Half-Life: Alyx teilt und diese erweitert. Es scheint also, als arbeite Valve gerade an zwei Half-Life-Projekten f\u00fcr VR.”<\/em><\/p>\n

Beim zweiten Projekt k\u00f6nnte es sich um das ebenfalls noch nicht angek\u00fcndigte “Citadel” handeln – ein Titel mit Fokus auf den asymmetrischen Mehrspieler-Modus f\u00fcr VR- und Monitor-Spieler (mehr dazu hier<\/a>). Der Spielansatz wird als Mischung aus kooperativ und kompetitiv beschrieben (PvPvE). Die VR-Spieler sollen die Spielfiguren aus der Ego-Perspektive wie bei Half-Life: Alyx steuern (F\u00e4higkeiten und Waffen + Munition einsetzen) k\u00f6nnen, vor allem das Schleichen soll wichtig sein. Laut McVicker sollen die PC-Spieler das Spielfeld sehr wahrscheinlich aus einer seitlichen oder isometrischen Perspektive \u00e0 la Dota 2 sehen.<\/p>\n

Genauere Details zum m\u00f6glichen neuen VR-Shooter “HL:X” lie\u00dfen sich offenbar noch nicht deuten; das j\u00fcngste DOTA-2-Update zeige allerdings, dass Valve weiterhin an der Vervollst\u00e4ndigung der Source-2-Engine arbeite: In den Code-Dateien f\u00e4nden sich zahlreiche Neuerungen zum Wasser-Verhalten, Fahrzeugen oder auch NPC-Verbesserungen.\u00a0 <\/p>\n","protected":false},"excerpt":{"rendered":"

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