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{"id":3084470,"date":"2021-10-12T19:00:00","date_gmt":"2021-10-12T17:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hearthstone-angespielt_der_soeldnermodus_und_seine_eigenstaendigen_kartentaktik-kopfgelder\/3084470"},"modified":"2024-05-03T21:46:42","modified_gmt":"2024-05-03T19:46:42","slug":"hearthstone-angespielt_der_soeldnermodus_und_seine_eigenstaendigen_kartentaktik-kopfgelder","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/hearthstone-angespielt_der_soeldnermodus_und_seine_eigenstaendigen_kartentaktik-kopfgelder\/3084470","title":{"rendered":"Angespielt: Hearthstone S\u00f6ldner"},"content":{"rendered":"Blizzard Entertainment ver\u00f6ffentlicht heute den neuen S\u00f6ldnermodus f\u00fcr Hearthstone<\/a> und baut damit die hauseigene Kartenspiel-Plattform weiter aus, die erst mit dem Schlachtfeld-Modus abseits der traditionellen Kartenduelle wieder kr\u00e4ftig an Popularit\u00e4t gewann. Der S\u00f6ldnermodus ist komplett losgel\u00f6st von allen anderen Modi und ist im Prinzip ein eigenes rundenbasiertes Taktik-Kartenspiel mit Roguelite-Elementen. \u00a0

In diesem (prinzipiell kostenlosen) Modus ist kein gew\u00f6hnliches Deck mit bisherigen Hearthstone-Karten erforderlich, vielmehr sammelt man in dieser Spielvariante allerlei Charaktere aus dem WarCraft-Universum (plus G\u00e4ste wie Diablo) als S\u00f6ldner und schickt sie auf prozedural generierte Kopfgelder, in denen andere Gegner oder Figuren besiegt werden m\u00fcssen. Zu Beginn hat man nur wenige S\u00f6ldner zur Verf\u00fcgung und je mehr Kopfgelder man abschlie\u00dft, desto mehr S\u00f6ldner kommen hinzu. Dar\u00fcber hinaus steigen die S\u00f6ldner mit gesammelten Erfahrungspunkten im Level auf und werden st\u00e4rker (Angriff und Leben). Au\u00dferdem lassen sich ihre Fertigkeiten mit gesammelten S\u00f6ldnerm\u00fcnzen aufwerten. Auch einen von drei m\u00f6glichen Ausr\u00fcstungsgegenst\u00e4nden kann ein S\u00f6ldner in den Kampf mitnehmen. S\u00f6ldnerm\u00fcnzen und Gegenst\u00e4nde sammelt man durch die Kopfgelder oder warten als Belohnungen. \u00a0
\u00a0
Auf der Sammel- und Level-Up-Reise durch die WarCraft-Kopfgelder wird au\u00dferdem das eigene Lager als Mittelpunkt des Spielmodus schrittweise ausgebaut und mit mehr Optionen versehen – von PvP-Duellen (eigenes Gegnerzuweisungs- und Wertungssystem) bis hin zu t\u00e4glichen Quests, die von Besuchern am Lagerfeuer vergeben werden. \u00a0
\u00a0
Solch ein Kopfgeld besteht aus mehreren Begegnungen mit feindlichen K\u00e4mpfen oder mit Ereignisfeldern auf einer \u00dcbersichtskarte. Bevor man allerdings das Kopfgeld startet, muss man eine m\u00f6glichst gut geeignete S\u00f6ldnertruppe aus maximal sechs Charakteren zusammenstellen, wobei stets drei S\u00f6ldner Seite an Seite k\u00e4mpfen k\u00f6nnen.

Jeder S\u00f6ldner geh\u00f6rt einer Kategorie bzw. einer Farbe an: Besch\u00fctzer (rot), K\u00e4mpfer (gr\u00fcn) und Zauberwirker (blau). Besch\u00fctzer sind effektiv gegen K\u00e4mpfer, K\u00e4mpfer sind effektiv gegen Zauberwirker und Zauberwirker erhalten einen zweifachen Schadensbonus gegen Besch\u00fctzer. Also sollte man die Truppe auf die erwartbaren Gegnertypen abstimmen. Sind viele Zauberwirker dabei, sollte man mehrere K\u00e4mpfer und nicht unbedingt Besch\u00fctzer mitnehmen. Die ersten acht S\u00f6ldner erh\u00e4lt man \u00fcbrigens im Zuge des Tutorials.

Blizzard<\/a>: “Wenn ein Charakter einen Gegner angreift, f\u00fcgt er ihm genau wie in traditionellen Hearthstone-Modi Schaden in H\u00f6he seines Angriffswerts zu. Der Schaden, den der Verteidiger dem Angreifer zuf\u00fcgt, wird allerdings nicht anhand der Rollen der S\u00f6ldner verdoppelt. Bei Zaubern und Fernkampfangriffen kann der Verteidiger \u00fcberhaupt nicht zur\u00fcckschlagen.” <\/em>

Jeder S\u00f6ldner verf\u00fcgt \u00fcber drei Fertigkeiten, die einen bestimmten Tempowert haben. Dieser Tempowert legt fest, wann und in welcher Reihenfolge die Attacke in der Runde durchgef\u00fchrt wird. Und weil die ganzen S\u00f6ldner allesamt unterschiedliche Fertigkeiten haben, ergeben sich unter ihnen Synergien, z.B. wenn sich Orks gegenseitig im Angriff st\u00e4rken oder Zauber eine bestimmte Schw\u00e4che aufdecken. Bestimmte Schl\u00fcsselw\u00f6rter (z.B. Arkancombo oder Feuercombo) bewirken, dass ein weiterer Effekt ausgef\u00fchrt wird, wenn ein anderer S\u00f6ldner in diesem Zug einen Zauber aus dieser Kategorie gewirkt hat. Oder man richtet alles darauf ein, einen Charakter besonders zu buffen.
\u00a0


\u00dcbrigens: Sollte einer der sechs S\u00f6ldner w\u00e4hrend des Kopfgeldes sterben. Kann dieser bis zum Ende des Kopfgeldes nicht mehr eingesetzt werden – oder man findet einen Geistheiler auf dem Spielfeld. Am Ende wartet dann meist ein Boss plus Schatzkiste. \u00a0
\u00a0
Anf\u00e4nglich hat mich der S\u00f6ldermodus an die Haustierk\u00e4mpfe aus World of WarCraft (\u00e0 la Pok\u00e9mon) erinnert, da es auch bei den Haustieren wichtig war, gezielt “Pet-Klassen” zu kontern. Bei den S\u00f6ldnern geht es allerdings schneller zur Sache, weil die Fertigkeitenauswahl pro Figur geringer ist, daf\u00fcr aber die Synergien und Buff-Effekte entscheidender und wichtiger sind. Allerdings l\u00e4sst sich nach mehreren Stunden noch nicht absch\u00e4tzen, wie umfangreich dieser Modus sein wird und wie herausfordernd die K\u00e4mpfe letztendlich werden. Bis Stufe 10 (bei den S\u00f6ldnern) reichte es jedenfalls aus, stets auf die richtigen Farben zu setzen. Die Maximalstufe liegt bei 30 pro Charakter.
\u00a0
Au\u00dferdem k\u00f6nnte Blizzard noch an der Verst\u00e4ndlichkeit und der Visualisierung der Kampfaktionen arbeiten, die stellenweise ziemlich schnell gehen und erst im Nachgang im Mini-Kampflog angeschaut werden muss, was auf die Schnelle im Kampf passiert ist.
\u00a0
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Ansonsten sammelt man auf den Kopfgeldern, die es auch in einem heroischen Modus gibt, reichlich S\u00f6ldnerm\u00fcnzen, die nicht nur zur Aufwertung von Fertigkeiten verwendet werden k\u00f6nnen, sondern mit denen ebenfalls seltene, epische und legend\u00e4re S\u00f6ldnerkarten hergestellt werden k\u00f6nnen.
\u00a0
Neue S\u00f6ldner k\u00f6nnen ebenfalls durch S\u00f6ldnerpackungen erhalten werden, die in jeder Packung garantiert eine S\u00f6ldnerkarte oder ein S\u00f6ldnerportr\u00e4t beinhalten. Diese S\u00f6ldnerpackungen gewinnt man im Laufe der Kopfgeld-Auftr\u00e4ge oder man kann sie gegen Echtgeld kaufen – was die Sammlung der S\u00f6ldner und die Aufwertung ihrer Fertigkeiten nat\u00fcrlich rasant beschleunigt. Die drei S\u00f6ldner Diablo, der Lichk\u00f6nig und Sylvanas, die allesamt zur Vorbestellung in Paketen angeboten werden, sind zudem ohne den Kauf dieser Pakete mit S\u00f6ldnerpackungen oder durch die Herstellungsfunktion im Spiel verf\u00fcgbar.

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Blizzard<\/a>: “Einige Aufwertungen sind kostenlos und werden beim Spielen freigeschaltet, andere kosten Gold. Bei der Ver\u00f6ffentlichung wird es 900 Gold kosten, euer Dorf vollst\u00e4ndig aufzuwerten: 100 zum Freischalten der Kampfgrube, 200 zum Aufwerten des Reisepunkts (dadurch wird f\u00fcr Kopfgelder der heroische Schwierigkeitsgrad freigeschaltet), 200 zum Aufwerten des Lagerfeuers (um der Aufgabentafel einen weiteren Platz hinzuzuf\u00fcgen) und weitere 400 Gold, um das Lagerfeuer ein zweites Mal aufzuwerten (f\u00fcr einen weiteren Platz auf der Aufgabentafel).” <\/em>

Ein Gro\u00dfteil der t\u00e4glichen und w\u00f6chentlichen Quests von Hearthstone werden zum Launch nicht mit dem S\u00f6ldnermodus kompatibel sein. Blizzard m\u00f6chte in Zukunft jedenfalls f\u00fcr mehr Kompatibilit\u00e4t sorgen.

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