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{"id":3084397,"date":"2019-10-04T11:55:00","date_gmt":"2019-10-04T09:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ghost_recon_breakpoint-ingame-kaeufe_mikrotransaktionen_und_versehentlich_verfuegbare_zeitsparpakete\/3084397"},"modified":"2024-05-03T21:44:28","modified_gmt":"2024-05-03T19:44:28","slug":"ghost_recon_breakpoint-ingame-kaeufe_mikrotransaktionen_und_versehentlich_verfuegbare_zeitsparpakete","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/ghost_recon_breakpoint-ingame-kaeufe_mikrotransaktionen_und_versehentlich_verfuegbare_zeitsparpakete\/3084397","title":{"rendered":"Ghost Recon Breakpoint: Ingame-K\u00e4ufe, Mikrotransaktionen und versehentlich verf\u00fcgbare “Zeitsparpakete”"},"content":{"rendered":"

In Ghost Recon Breakpoint<\/a> gibt es viele M\u00f6glichkeiten, zus\u00e4tzlich Geld via Mikrotransaktionen auszugeben. Einige Angebote\/Pakete hat Ubisoft mittlerweile wieder aus dem Ingame-Shop entfernt, und zwar waren am 1. Oktober (Start des Vorabzugangs f\u00fcr K\u00e4ufer der Gold und Ultimate Edition) einige “Zeitsparpakete” erh\u00e4ltlich, die eigentlich noch gar nicht verkauft werden sollten. Hierbei handelte es sich um F\u00e4higkeitspunkte-Pakete, Erfahrungspunktebooster und Aufwertungsteilepakete f\u00fcr fortgeschrittene Waffen. Diese Pakete, die durchaus nach Pay-to-Win klingen (gerade in Hinblick auf die kaufbaren F\u00e4higkeitspunkte), sind gem\u00e4\u00df einer offiziellen Stellungnahme im Forum<\/a> versehentlich zu fr\u00fch angeboten worden. Sie sollten erst viel sp\u00e4ter freigeschaltet werden, damit die Spieler, die sp\u00e4ter in Ghost Recon Breakpoint starten werden, “schneller aufschlie\u00dfen” und die Endgame-Inhalte “z\u00fcgiger angehen” k\u00f6nnen.<\/p>\n

Ubisoft schreibt weiter: “Bei Ghost Recon Breakpoint waren wir immer bestrebt, unseren Spielern ein faires und belohnendes Erlebnis zu bieten, wie auch immer sie unser Spiel erleben wollen, sei es solo, im Co-op, PvE oder PvP. Von Anfang an waren zwei Schl\u00fcsselfaktoren f\u00fcr das Team von gro\u00dfer Bedeutung. Erstens: Dass Tom Clancy’s Ghost Recon Breakpoint keine Pay-to-Win-Elemente enth\u00e4lt. Zweitens: Es soll sichergestellt werden, dass sich Spieler, die sich gegen K\u00e4ufe im Spiel entscheiden, nicht in ihrem Spielerlebnis beeintr\u00e4chtigt werden. Die Spieler werden in der Lage sein, Fertigkeiten freizuschalten und Zugang zu vielen verschiedenen Beute- und Gegenst\u00e4nden zu erhalten, indem sie einfach das Spiel spielen. (…) Zeitsparer wurden nicht entwickelt, um einen Vorteil gegen\u00fcber anderen Spielern zu gew\u00e4hren, die sich entscheiden, sie nicht zu nutzen. Dar\u00fcber hinaus wurde Ghost War PvP sorgf\u00e4ltig abgestimmt, um sicherzustellen, dass unabh\u00e4ngig von der Erfahrung als Spieler, niemand aufgrund seines Fortschritts einen entscheidenden Vorteil hat. “<\/p>\n

Die nachfolgenden Screenshots zeigen die aktuell im Ingame-Shop erh\u00e4ltlichen Elemente. In Ghost Recon Breakpoint gibt es zwei W\u00e4hrungen: Skell-Credits und Ghost Coins. Skell-Credits erh\u00e4lt man f\u00fcr fast alle Aktivit\u00e4ten im Spiel (Gegner erledigen, Kisten aufmachen, Missionen abschlie\u00dfen, PvP-Eins\u00e4tze), k\u00f6nnen aber auch gegen Ghost Coins gekauft werden. Mit den Skell-Credits stellt man spezifische Waffen auf Basis von Blaupausen her und schaltet spezifische Waffen-Aufs\u00e4tze, Ausr\u00fcstung, Anpassungsgegenst\u00e4nde und Fahrzeuge frei. Ressourcen f\u00fcr das Crafting-System findet man ebenfalls \u00fcberall in der Spielwelt sowie als Beute. Ghost Coins k\u00f6nnen nur mit echtem Geld gekauft werden und dienen als W\u00e4hrung f\u00fcr den Ingame-Shop. <\/p>\n

Mit den Ghost Coins k\u00f6nnen im Shop Waffen-Blaupausen (zur Herstellung von Waffen gegen Skell-Credits), Waffen-Aufs\u00e4tze wie Zieloptiken, Magazine, M\u00fcndungen, Unterl\u00e4ufe und Schienen (Modifikationen f\u00fcr die Knarren), Fahrzeuge, optische Anpassungselemente f\u00fcr den Charakter, Farben f\u00fcr Tarnung und Waffen sowie Zeitsparer mit Anfertigungsmaterialien gekauft werden. S\u00e4mtliche Standard-Waffen und -Aufs\u00e4tze k\u00f6nnen auch durch das blo\u00dfe Spielen von Breakpoint erhalten werden, sofern man die speziellen Missionen\/Auftr\u00e4ge, die mit diesen Gegenst\u00e4nden verbunden sind, findet und erledigt. Trotz der umfangreichen Ingame-Shop-Angebote r\u00fcckt der Shop im eigentlichen Spielgeschehen weitgehend in den Hintergrund. Es gibt bisher keine penetranten Aufforderungen, Bildchen oder Hinweise, dass man doch etwas “Kaufen” solle. Trotzdem h\u00e4ngt die F\u00fclle des Shops wie ein Damoklesschwert \u00fcber den Taktik-Shooter.<\/p>\n","protected":false},"excerpt":{"rendered":"

Ingame-K\u00e4ufe, Mikrotransaktionen und versehentlich verf\u00fcgbare “Zeitsparpakete”<\/p>\n","protected":false},"author":549,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Ghost Recon Breakpoint: Ingame-K\u00e4ufe, Mikrotransaktionen und versehentlich verf\u00fcgbare "Zeitsparpakete"","_yoast_wpseo_metadesc":"In Ghost Recon Breakpoint gibt es viele M\u00f6glichkeiten, zus\u00e4tzlich Geld via Mikrotransaktionen auszugeben. 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