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{"id":3084013,"date":"2023-01-03T15:12:00","date_gmt":"2023-01-03T14:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/apex_legends-ea_will_in_zukunft_noch_staerker_gegen_cheater_vorgehen\/3084013"},"modified":"2024-05-03T21:28:59","modified_gmt":"2024-05-03T19:28:59","slug":"apex_legends-ea_will_in_zukunft_noch_staerker_gegen_cheater_vorgehen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/apex_legends-ea_will_in_zukunft_noch_staerker_gegen_cheater_vorgehen\/3084013","title":{"rendered":"Apex Legends: EA will in Zukunft noch st\u00e4rker gegen Cheater vorgehen"},"content":{"rendered":"

Toxische Spieler und Cheater sind in vielen Multiplayer-Titeln ein gro\u00dfes Problem, da ist auch das von EA ver\u00f6ffentlichte und von Respawn Entertainment entwickelte Battle Royale Apex Legends keine Ausnahme.<\/p>

\u00a0<\/p>

Bereits im Februar 2022 stellte EA deshalb einige Ma\u00dfnahmen vor<\/a>, wie man gegen diese beiden spielverderbenden Gruppen vorgehen wolle. Statt direkten Sperren verschickte man an beleidigende Spieler beispielsweise pers\u00f6nliche E-Mails. Nun habe man jedoch herausgefunden, wie man effektiv Toxizit\u00e4t reduziert und dabei spielen Cheater eine wesentliche Rolle.<\/p>

Apex Legends: Cheater verursachen ein toxisches Spielfeld<\/h2>

Auskunft \u00fcber die neuen Erkenntnisse gibt Chris Bruzzo, Chief Experience Officer bei EA und Initiator des Positive Play Program, in einem Interview mit IGN<\/a>. Dabei spricht er nicht nur \u00fcber das Programm selbst, was man damit bereits erreicht und was man zuk\u00fcnftig noch damit vorhabe, sondern geht auch auf die Verbindung von Toxizit\u00e4t und Cheatern ein:<\/p>

\u201eWir haben herausgefunden, dass wenn Spiele Bugs oder Cheater haben, wenn es also kein gutes Anti-Cheat-Programm gibt oder das nicht hinterherkommt, vor allem in kompetitiven Spielen, dass das eine der Wurzeln ist, die hinter einem gro\u00dfen Bestandteil von Toxizit\u00e4t stechen, n\u00e4mlich wenn Spieler das Gef\u00fchl haben, die Rahmenbedingungen sind unfair.\u201c<\/p>

\u201eDass sie nicht unter fairen Bedingungen antreten k\u00f6nnen. Und was dann passiert, ist, dass sie w\u00fctend werden. Weil man auf einmal merkt, dass es andere gibt, die die Regeln brechen und das Spiel dieses Verhalten nicht kontrolliert. Aber man liebt das Spiel und hat viel seiner Zeit und Energie da hineingesteckt. Es ist so \u00e4rgerlich.\u201c<\/p>

\u201eDeshalb haben wir die Aufgabe priorisiert, uns um Cheater zu k\u00fcmmern, als einer der besten Wege, die Toxizit\u00e4t in Spielen zu reduzieren\u201c, schlie\u00dft Bruzzo seine Aussagen zu Cheatern. Die Effektivit\u00e4t dieser Ma\u00dfnahme soll vor allem beim Battle Royale Apex Legends aufgefallen sein, wo man zus\u00e4tzlich mit einer k\u00fcnstlichen Intelligenz Spielernamen kontrolliert, um toxische Beispiele zu sperren.<\/p>

Die meistgenutzte Nachricht zwischen Spielern ist positiver Natur<\/h2>

Die Konsequenz der Ma\u00dfnahmen? Ein positives Umfeld f\u00fcr alle Spieler. Dass das Wirkung zeigt, beweist auch der am h\u00e4ufigsten zwischen Spielern ausgetauschte Text in Apex Legends: GG. Die Abk\u00fcrzung steht f\u00fcr \u201eGood Game\u201c, bedeutet also \u00fcbersetzt \u201eGutes Spiel\u201c und wird h\u00e4ufig entweder am Ende eines Matches geschrieben, um sich f\u00fcr eine faire Partie zu bedanken.<\/p>

Apropos Dank: Auch die Worte \u201eThank You\u201c erfreuen sich reger Beliebtheit und wurden 2022 mehr als eine Milliarde Mal in Apex Legends verwendet, wie Bruzzo berichtet. EA ist aber nicht das einzige Unternehmen, dass gegen Cheater und toxische Spieler vorgeht: Ubisoft und Riot Games haben sich beispielsweise zusammengetan<\/a>, um in ihren Gaming-Communities die faulen Fr\u00fcchte auszusieben.<\/p>","protected":false},"excerpt":{"rendered":"

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