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{"id":3083978,"date":"2009-07-30T23:33:51","date_gmt":"2009-07-30T21:33:51","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/warhammer_40000_dawn_of_war_2-patch_150_veroeffentlicht\/3083978"},"modified":"2024-05-03T21:28:21","modified_gmt":"2024-05-03T19:28:21","slug":"warhammer_40000_dawn_of_war_2-patch_150_veroeffentlicht","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/warhammer_40000_dawn_of_war_2-patch_150_veroeffentlicht\/3083978","title":{"rendered":"Dawn of War II – Patch 1.5.0 ver\u00f6ffentlicht"},"content":{"rendered":"

Wenn ihr euch bei Steam<\/A> einloggt, wird automatisch der\u00a0Patch 1.5.0 (There is Only War)\u00a0f\u00fcr Warhammer 40.000: Dawn of War II<\/STRONG> runtergeladen und installiert. Neben einigen Balancing-\u00c4nderungen kommt der Patch mit einem Editor und acht weiteren Mehrspieler-Karten daher.

There is Only War Release Notes 1.5.0<\/U>

World Builder<\/B>
–\u00a0Added the World Builder how-to guide to the root directory
–\u00a0Fixed a bug where adding a horizon-mesh would cause World Builder to crash

Observer Feature<\/B>
–\u00a0Pressing ESC now gets rid of the observer\/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow
–\u00a0Selecting the HQ displays the player’s current tech tier
Balance Changes

Tyranid Balance Changes<\/B>
– The Ravener Alpha-s Hardened Carapace grants 100 health
– Both Carnifexes cannot be repaired
– Sporemine durability vs. small arms increased from 60 to 150 hp
– Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability
– Tier 2 Carnifex damage increased from 200 to 250
– Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65
– Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35
– Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60
–\u00a0Hive Tyrant’s Venom Cannon damage decreased from 75 to 55

Ork Balance Changes<\/B>
–\u00a0Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100
–\u00a0The Kommando knife no longer refunds energy and resets cooldown after killing a target
–\u00a0Warboss’ big stomp radius UI was changed to 10 m
–\u00a0Warboss’ Kustom Shoota can now fire on the move
–\u00a0Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30
–\u00a0Tankbusta population cost lowered 4 to 3
–\u00a0Slugga Nob Leader damage lowered (due to accidental buff)
–\u00a0Warboss Stomp damage lowered 40 to 30
–\u00a0Kommando Nob Leader’s hammer damage increased 100 to 175
–\u00a0Slugga damage increased to 25

Space Marine Balance Changes<\/B>
–\u00a0Scouts can now repair while using a sniper rifle
–\u00a0Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units
–\u00a0Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 nergy)
–\u00a0Purification Rights damage decreased from 30 to 15
–\u00a0Relay Beacon health regeneration rate decreased .4 to .15
– Force Commander’s hitpoints increased from 720 to 820
–\u00a0Tactical Marine bolter damage decreased to 25
–\u00a0Tactical marine melee damage reduced from 22 to 19
–\u00a0Purification rites no longer affects retreating units

Eldar Balance Changes<\/B>
–\u00a0Spiritual rites radius UI was changed to 15m
–\u00a0The Fire Prism’s explosive shot no longer affects retreating units
–\u00a0Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200
–\u00a0Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds
–\u00a0Debuff removed from Immolator
–\u00a0Warp Spider Exarch’s Improved Targets are moved to tier 1
–\u00a0Banshee’s damage increased to 35 from 33

General Balance Changes<\/B>
–\u00a0Zeal\/Biomass\/Psychic Might\/Waaagh! amount from killing\/losing units increased by 20%
–\u00a0Piercing damage modifier vs. Heavy armor decreased to 67%
–\u00a0Turret damage at long range increased from .15 to .3
–\u00a0Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2
–\u00a0Suppression weapons received the following changes:
–\u00a0Setup and teardown times reduced by 1 second respectively
–\u00a00.2 to 0.3 at long range
–\u00a01 to 1.25 at medium range
–\u00a02 to 2.75 at short range
–\u00a0Suppression damage increased from 300 to 400 Bug Fixes

Tyranid Bug Fixes<\/B>
–\u00a0Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight
–\u00a0Fixed the broken image on the Ravener Alpha’s, exit tunnel’, cancel construction’, ability

Ork Bug Fixes<\/B>
–\u00a0Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility
–\u00a0Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit
–\u00a0Kommando squad tool tip no longer mentions Kommando Kit

Space Marine Bug Fixes<\/B>
–\u00a0The Dreadnought’s auto cannon ability previews its energy cost properly

Eldar Bug Fixes<\/B>
–\u00a0The Farseer-s Ghosthelm tool tip no longer mentions damage to self, mentions suppression
–\u00a0The Farseer-s Mindwar tool tip mentions suppression
–\u00a0Warpspider Exarch powerblades tool tip mentions they are effective against infantry

UI Bugs<\/B>
–\u00a0Added a missing tooltip for observers in the multiplayer games list
–\u00a0Fixed a bug causing player loading bars to be cut off in 1280\u00d71024 resolutions

Performance Bugs<\/B>
–\u00a0Fixed a bug that disallowed users with high-end machines to set their graphics settings to Ultra
– Fixed a fatal scar error involving Anti Armor in the campaign

Gameplay Bugs<\/B>
–\u00a0Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate
–\u00a0Fixed a bug involving melee units targeting retreating units
–\u00a0Stabilized randomness of units using special attacks
–\u00a0Fixed an exploit where players could make units at the HQ retreat towards a relay beacon in the field
–\u00a0Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable

Map Fixes<\/B>
–\u00a0Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an mpassible area

Post-game bugs<\/B>
–\u00a0Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game
–\u00a0Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown

Networking Improvements<\/B>
–\u00a0Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem<\/p>\n","protected":false},"excerpt":{"rendered":"

Patch 1.5.0 ver\u00f6ffentlicht<\/p>\n","protected":false},"author":549,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Warhammer 40.000: Dawn of War 2: Patch 1.5.0 ver\u00f6ffentlicht","_yoast_wpseo_metadesc":"Wenn ihr euch bei Steam einloggt, wird automatisch der\u00a0Patch 1.5.0 (There is Only War)\u00a0f\u00fcr Warhammer 40.000: Dawn of War II runtergeladen und installiert. 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