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{"id":3083737,"date":"2023-01-23T13:17:00","date_gmt":"2023-01-23T12:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/forspoken-dialog_des_spiels_erntet_erneut_spott_in_sozialen_medien\/3083737"},"modified":"2024-05-03T21:18:22","modified_gmt":"2024-05-03T19:18:22","slug":"forspoken-dialog_des_spiels_erntet_erneut_spott_in_sozialen_medien","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/forspoken-dialog_des_spiels_erntet_erneut_spott_in_sozialen_medien\/3083737","title":{"rendered":"Forspoken: Dialog des Spiels erntet erneut Spott in sozialen Medien"},"content":{"rendered":"

Bereits vor einer ganzen Weile sorgte ein Werbevideo zu Forspoken mit dem dort gesprochenen Dialog f\u00fcr Furore in den sozialen Medien, viele machten sich dar\u00fcber lustig oder waren genervt.<\/p>

\u00a0<\/p>

Nun ist ein neues Video aufgetaucht, das Teile des Dialogs aus dem fr\u00fcheren Trailer in den Kontext des Spiels setzt. Beliebter ist Forspoken damit nicht geworden, im Gegenteil. Erneut ist die Debatte um gutgeschriebene Videospiele entz\u00fcndet worden, erneut wird das morgen erscheinende Open World-Rollenspiel f\u00fcr seine Dialoge verspottet.<\/p>

Forspoken: \u201eIch habe gerade Zeug mit meinem Verstand bewegt\u201c<\/h2>

Hochgeladen wurde der 45-sek\u00fcndige Clip von Daan Koopman, der bereits die ersten vier Stunden von Forspoken gespielt hat und seine ersten Eindr\u00fccke auf Twitter teilte. W\u00e4hrend seine Schilderung sich abseits von etwas generischer Open World-Struktur mit viel Sammelkram durchaus positiv liest, hat das inkludierte Video keine Lobeshymnen bei den Kommentatoren hervorgerufen.<\/p>

Played about 4 hours of Forspoken. It took a little while to get going, but the game is going okay. I have to adjust to its systems a little bit. Fast paced parkour and casting magic spells? There is a lot to take in. Forspoken has the open world tropes like heaving collecting… pic.twitter.com\/E254oCV7lt<\/a><\/p>\u2014 Daan Koopman (@NintenDaan) January 22, 2023<\/a><\/blockquote> Die Szene spielt relativ am Anfang des Spiels, als Frey gerade nach Athia kommt und mit der Hilfe eines sprechenden Armreifs das erste Mal ihre frisch erworbenen F\u00e4higkeiten ausprobiert. Ihre Reaktion ist \u00dcberraschung und Freude, sehr zum Leidwesen vieler Kommentatoren. Im Folgenden findet ihr noch eine \u00dcbersetzung des Dialogs:

\u00a0<\/p>

Frey:<\/strong> \u201eHabe ich das gerade gemacht?\u201c<\/p>

Armreif<\/strong>: \u201eDefinitiv mit meiner Unterst\u00fctzung.\u201c<\/p>

Frey:<\/strong> \u201eDas habe ich nicht gerade gemacht.\u201c<\/p>

Armreif:<\/strong> \u201eWir waren das.\u201c<\/p>

Frey:<\/strong> \u201eIch habe gerade Zeug mit meinem Verstand bewegt.\u201c<\/p>

Armreif: <\/strong>\u201eVielleicht hat unsere Verbindung ein paar F\u00e4higkeiten erwachen lassen\u2026\u201c<\/p>

Frey:<\/strong> \u201eIch habe gerade Zeug\u2026 mit meinem Verstand bewegt.\u201c<\/p>

Armreif:<\/strong> \u201eIch h\u00f6re weiterhin nur ich, ich, ich.\u201c<\/p>

Frey:<\/strong> \u201eIch habe gerade Zeug bewegt. Mit meinem verdammten Verstand! Yeah, okay, das ist etwas, was ich jetzt mache. Ich zaubere, rede mit lebenden Armreifen, t\u00f6te krasse Viecher\u2026 wei\u00dft du was? Wahrscheinlich fliege ich als n\u00e4chstes.\u201c<\/p>

Armreif: <\/strong>\u201eJetzt machst du dich aber l\u00e4cherlich.\u201c<\/p>

Frey: <\/strong>\u201eAch, das geht zu weit? Gut zu wissen, dass es eine Grenze gibt.\u201c<\/p>

Wie bereits erw\u00e4hnt, finden viele den Dialog zwischen Frey und dem sprechenden Armreif alles andere als unterhaltsam und bekommen ihre Bef\u00fcrchtungen von fr\u00fcheren Trailern best\u00e4tigt. Twitter-Nutzer 9_volt_<\/a> w\u00fcnscht sich beispielsweise die schweigenden Charaktere aus Half-Life und Metroid zur\u00fcck: \u201eEs wird Zeit, dass stumme Protagonisten zur\u00fcckkehren. Gordon Freeman oder Samus Aran w\u00fcrden uns so etwas niemals antun.\u201c<\/p>

Von\u00a0Twitter-Nutzer YourBreadofLife<\/a> hei\u00dft es hingegen, er w\u00fcrde sich seinen stummen Protagonisten ganz einfach selbst erschaffen und empfehle dies auch allen anderen, die sich ab morgen in die Welt von Forspoken st\u00fcrzen wollen: \u201eDas Erste, was jeder Mensch mit gesundem Menschenverstand nach dem Start des Spiels machen sollte, ist zu den Audioeinstellungen zu springen und alles abzuschalten.\u201c<\/p>

Das solltet ihr vor dem Release von Forspoken wissen<\/h2>

Auch sonst lesen sich viele Kommentare unter dem Video kritisch: Twitter-Nutzer Rexuhnt<\/a> gibt an, die Demo gespielt und das Gameplay dort sogar geliebt zu haben, kann aber schlicht und ergreifend nicht \u00fcber den Dialog hinwegsehen. Neben dem sprachlichen Gepl\u00e4nkel st\u00f6ren sich aber viele auch am Gezeigten, etwa an der Mimik von Frey oder ihren hakeligen Handbewegungen.<\/p>

Falls euch das oben eingebettete Dialogbeispiel nicht st\u00f6rt oder ihr anl\u00e4sslich des Austauschs der beiden sogar schmunzeln musstet, empfehlen wir euch vor dem morgigen Release f\u00fcr den PC und die PlayStation 5 unseren ausf\u00fchrlichen Test zu Forspoken<\/a>. Dort sind wir zwar nicht unbedingt \u00fcber die Dialoge gestolpert, hatten aber trotzdem den ein oder anderen nervigen Kieselstein im Schuh.<\/p>","protected":false},"excerpt":{"rendered":"

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