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{"id":3083052,"date":"2023-02-22T16:17:00","date_gmt":"2023-02-22T15:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/spielkultur-horrorfilm-firma_blumhouse_productions_will_in_den_games-markt_einsteigen\/3083052"},"modified":"2024-05-03T20:52:43","modified_gmt":"2024-05-03T18:52:43","slug":"spielkultur-horrorfilm-firma_blumhouse_productions_will_in_den_games-markt_einsteigen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/spielkultur-horrorfilm-firma_blumhouse_productions_will_in_den_games-markt_einsteigen\/3083052","title":{"rendered":"Blumhouse Productions: Horrorfilm-Firma will in den Games-Markt einsteigen"},"content":{"rendered":"Horror <\/strong>ist in Videospielen genauso gegenw\u00e4rtig wie in anderen Medien, weshalb das bekannte Schockerfilm-Unternehmen Blumhouse Productions<\/strong> nun offenbar ein St\u00fcck vom Kuchen haben m\u00f6chte.

\u00a0<\/p>

Jason Blum, unter anderem Produzent f\u00fcr Horror-Hits wie M3GAN <\/strong>oder The Purge<\/strong>, will deshalb in die Videospiel-Branche einsteigen und, wenig \u00fcberraschend, gruselige Titel f\u00fcr kleines Geld entwickeln \u2013 Blumhouse ist schlie\u00dflich f\u00fcr kosteng\u00fcnstige Filmproduktionen bekannt. Maximal zehn Millionen US-Dollar will man pro Spiel investieren.<\/p>

Blumhouse Productions: Kleine Titel f\u00fcr gro\u00dfen Erfolg?<\/h2>

Weil Blumhouse Productions selbst nat\u00fcrlich noch keine Erfahrung mit dem Entwickeln von Videospielen hat, holt man sich f\u00fcr das ambitionierte Vorhaben externe Hilfe<\/strong> mit an Bord, wie Bloomberg <\/a>berichtet. Mit Zach Wood und Don Sechler konnte man zwei Industrie-Veteranen f\u00fcr sich gewinnen, wobei letzterer bereits f\u00fcr PlayStation gearbeitet hat.<\/p>

Abhijay Prakash, der Pr\u00e4sident von Blumhouse, sieht den Schritt in Richtung Gaming als wichtige Zukunftsinvestition<\/strong>: \u201eWir sind im Gesch\u00e4ft der Schauergeschichten t\u00e4tig. Wir machen Filme und Fernsehen und da ist dieses gigantische, wachsende Segment in der Medien- und Unterhaltungsbranche namens Gaming.\u201c<\/p>

\u201eDort tummeln sich hunderte Milliarden von Dollar und wir sind in einer gro\u00dfartigen Position, den Versuch zu wagen, dort Fu\u00df zu fassen,\u201c erkl\u00e4rt Prakash. Um seine Visionen umzusetzen soll das neue Blumhouse Games-Department nach kleinen Studios mit laufenden Projekten Ausschau halten, finanzielle Unterst\u00fctzung, kreative Ratschl\u00e4ge und eine wichtige Reputation im Horror-Bereich anbieten.<\/p>

Externe Investitionen statt Eigenhausproduktionen<\/h2>

Blumhouse Games scheint also eher als Publisher<\/strong> aufzutreten, anstatt selbst Spiele entwickeln zu wollen. Aus wirtschaftlicher Sicht vermutlich clever: Statt ein brandneues Team aus erfahrenen Entwicklern zusammenzustellen, kann man sich bei bestehenden Projekten einhaken. Das breit aufgestellte Horrorfilm-Portfolio von Blumhouse Productions d\u00fcrfte also keine Videospiel-Adaptionen erhalten.<\/p>

Dabei w\u00e4re es sicherlich interessant gewesen, eine Games-Umsetzung von aktuellen Kinoschockern<\/strong> wie Get Out und The Black Phone oder Horror-Klassikern wie Paranormal Activity auf PC und Konsolen geliefert zu bekommen. Bis man bei Blumhouse Productions dann das erste Spiel als Publisher ver\u00f6ffentlicht, d\u00fcrfte es noch etwas dauern \u2013 vorher k\u00f6nnen sich Gruselfans auf jeden Fall auf das Resident Evil 4 Remake freuen<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"

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