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{"id":3082601,"date":"2022-11-11T10:49:00","date_gmt":"2022-11-11T09:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/naughty_dog-fortnite-veteran_als__x201emonetarisierungsdesignerfuer_neues_projekt_eingestellt\/3082601"},"modified":"2024-05-13T13:07:15","modified_gmt":"2024-05-13T11:07:15","slug":"naughty_dog-fortnite-veteran_als__x201emonetarisierungsdesignerfuer_neues_projekt_eingestellt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/naughty_dog-fortnite-veteran_als__x201emonetarisierungsdesignerfuer_neues_projekt_eingestellt\/3082601","title":{"rendered":"Naughty Dog stellt Fortnite-Veteran als \u201eMonetarisierungsdesigner\u201c f\u00fcr neues Projekt ein"},"content":{"rendered":"

Erst im September erschien mit The Last of Us Part 1<\/a> Naughty Dogs j\u00fcngstes Werk, doch das renommierte Spielestudio schaut hinter den Kulissen schon in die Zukunft.<\/p>

\u00a0<\/p>

So arbeitet man laut einer Stellenanzeige sowohl mit einem neuen PlayStation-Studio<\/a> als auch mit der internen Produktionsgruppe PS5 Visual Arts zusammen. Nun hat Naughty Dog au\u00dferdem einen Ex-System Designer von Fortnite <\/a>eingestellt, der das Team als \u201eMonetarisierungsdesigner\u201c unterst\u00fctzen soll.<\/p>

Naughty Dog: Monetarisierungsdesigner mit Battle Pass-Erfahrung<\/h2>

Ob Anders Howard, so der Name des Industrieveteranen, als \u201eMonetarisierungsdesigner\u201c f\u00fcr das Projekt mit Sony angestellt wurde oder eine ganz andere Aufgabe betreuen wird, ist nicht bekannt. Der Jobwechsel geht aus seinem\u00a0Linkedin-Profil <\/a>hervor (via Insider Gaming<\/a>), in dem er angibt seit November f\u00fcr Naughty Dog zu arbeiten.<\/p>

Neben seinem Job-Titel als \u201ePrincipal Monetization Designer\u201c und dem motivierten, aber wenig aussagekr\u00e4ftigen Spruch \u201eAuf in neue Abenteuer!\u201c ist sein Status zum neuen Job jedoch leer, weshalb seine genaue Rolle unklar bleibt. Howard hat vor seinem Wechsel zu Naughty Dog unter anderem als Lead Systems Designer bei Ubisoft und als Senior Systems Designer bei Epic Games gearbeitet.<\/p>

Bei Epic ist Howard schnell f\u00fcr integrale Systeme des Tower-Defense-Teils von Fortnite verantwortlich gewesen und hat unter anderem am Kampfsystem, der \u00d6konomie des Spiels sowie dem Talentbaum mitgearbeitet. Sp\u00e4ter ist er dann zum Free-2-Play-Battle-Royale-Aspekt des Spiels gewechselt, wo er ma\u00dfgeblich am Design des Battle Pass beteiligt war.<\/p>

Die Zukunft von Naughty Dog und The Last of Us<\/h2>

Naughty Dog arbeitet neben dem unangek\u00fcndigten Projekt in Zusammenarbeit mit Sony auch an einem Multiplayer zu The Last of Us. Informationen zu den Apokalypse-Schie\u00dfereien gibt es aber noch keine und die Anstellung von Howard als \u201eMonetarisierungsdesigner\u201c l\u00e4sst zumindest vermuten, dass man mit dem Gedanken eines Free-2-Play-Titels samt Mikrotransaktionen lieb\u00e4ugelt.<\/p>

Wem es bei der Vorstellung kalt den R\u00fccken herunterl\u00e4uft, sich aber trotzdem nicht von der Welt aus The Last of Us trennen kann, darf hoffnungsvoll in die Zukunft blicken: Mit der HBO-Serie schafft es The Last of Us am 15. Januar<\/a> auch in ein neues Medium und ein Brettspiel zum Videospiel-Blockbuster <\/a>befindet sich ebenfalls gerade in Arbeit \u2013 zumindest nach Abschluss der Kickstarter-Kampagne.<\/p>","protected":false},"excerpt":{"rendered":"

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