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{"id":3082576,"date":"2010-03-03T16:02:30","date_gmt":"2010-03-03T15:02:30","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_5_-_gold_edition-test_eine_verzweifelte_flucht\/3082576"},"modified":"2024-05-03T15:29:44","modified_gmt":"2024-05-03T13:29:44","slug":"resident_evil_5_-_gold_edition-test_eine_verzweifelte_flucht","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/resident_evil_5_-_gold_edition-test_eine_verzweifelte_flucht\/3082576","title":{"rendered":"Test: Resident Evil 5 – DLC 2"},"content":{"rendered":"

Capcom ver\u00f6ffentlicht am 12. M\u00e4rz die Gold-Edition zu Resident Evil 5 <A class=DYNLINK onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=8235′)”><\/A><\/B><\/B>, die zwei neue Episoden enth\u00e4lt und f\u00fcr 39,99 Euro in den Handel kommt. Wir werden diese Edition nicht separat testen, aber wir wollen euch einen Eindruck der beiden Zusatzinhalte in kurzen Besprechungen vermitteln.

Das erste Abenteuer “In Alptr\u00e4umen verloren gehen” hinterlie\u00df aufgrund seines klassischen Herrrenhaus-Flairs sowie der R\u00e4tsel einen guten Eindruck<\/A>\u00a0in unserem Test – man tauchte mit Chris und Jill inklusive einiger nostalgischer\u00a0Momente\u00a0in\u00a0das knarzende Anwesen der Umbrella Company ab – hier im Video<\/A>.\u00a0Lohnt sich auch ein Abstecher in das\u00a0zweite Download-Abenteuer, das\u00a0auf der Xbox 360 (400 Microsoft Points) und auf der PlayStation 3 (4,99 Euro) erh\u00e4ltlich ist?



Die Spielzeit liegt erneut zwischen 60 und 90 Minuten. Und der Name “Eine verzweifelte Flucht” verspricht einiges an Dramatik: Es geht in einer R\u00fcckblende zun\u00e4chst um die Szene aus dem Finale des Hauptspiels, in der sich Jill Valentine nach ihrem Erwachen aus der Gehirnw\u00e4sche reum\u00fctig gegen\u00fcber Sheva zeigt – sie wurde ja zum t\u00f6dlichen Kampf\u00a0gezwungen. Und jetzt will sie Chris und Sheva unterst\u00fctzen, indem sie mit BSAA-Agent Josh Stone loszieht, um im Hafenviertel wertvolle Informationen f\u00fcr deren Bosskampf zu gewinnen.

Daraufhin spielt man in einem schlagfertigen Duett quasi das, was kurz vor bzw. parallel zum Bosskampf mit Wesker passiert ist: Demenstprechend hektisch und actionreich geht es zur Sache, zumal man sich nochmal in die vor S\u00f6ldnern, Mutanten und Granatwerfern wimmelnde Anlage begeben muss, um nach den Informationen auch noch den rettenden Hubschrauber zu erreichen –
einige Spielszenen im Video<\/A>. Doch die Anspannung und dramatische Qualit\u00e4t h\u00e4lt sich in Grenzen, denn hier gibt es im Gegensatz zum ersten Download-Abenteuer kein frisches Spielerlebnis mit ruhigen Momenten, Fallen und R\u00e4tseln.

Sprich: Es gibt mehr Horroraction – und die hat es in sich, denn die Kettens\u00e4gen rattern von allen Seiten und die Molotwococktails fliegen wie die Bienen. Man klettert \u00fcber Z\u00e4une, ballert Feinde um, hetzt Etagen hoch und runter, hilft sich gegenseitig in Teamaktionen, ballert noch mehr Feinde um und k\u00e4mpft sich so vor bis zum Funkturm.

Das wird teilweise richtig gut inszeniert, wenn man wie an einem D-Day st\u00e4ndig in Bewegung bleiben und Deckungen clever nutzen muss, oder wenn man kleine Facetten der Story aus einer anderen Perspektive erlebt. Aber man wird irgendwann von Wellen an Feinden \u00fcberrollt und vermisst\u00a0auch im\u00a0Finale das Besondere: Nat\u00fcrlich wehrt man sich hier kurz vor dem Abflug bis auf den letzten Schuss gegen Dutzende heran st\u00fcrmende Monstren.\u00a0Kurzum: Diese zweite Episode\u00a0kann\u00a0solide und f\u00fcr Shooterfreunde anspruchsvoll, aber bei weitem nicht so gut und abwechslunsgreich wie die erste\u00a0unterhalten.

Eindruck:<\/U> befriedigend
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