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{"id":3082559,"date":"2020-05-20T19:14:00","date_gmt":"2020-05-20T17:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/anno_1800_reiche_ernte-traktoren_tankhof_und_silos_am_2_juni\/3082559"},"modified":"2024-05-03T15:29:28","modified_gmt":"2024-05-03T13:29:28","slug":"anno_1800_reiche_ernte-traktoren_tankhof_und_silos_am_2_juni","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/anno_1800_reiche_ernte-traktoren_tankhof_und_silos_am_2_juni\/3082559","title":{"rendered":"Anno 1800: Reiche Ernte erscheint am 2. Juni"},"content":{"rendered":"Anno 1800: Reiche Ernte, die zweite Erweiterung aus dem zweiten Season Pass von Anno 1800, wird am 2. Juni 2020 ver\u00f6ffentlicht. Die separate Version der Erweiterung kostet 6,99 Euro. Die Erweiterung ist logischerweise im zweiten Season Pass enthalten. Am gleichen Tag wird auch das kostenlose Update 8 f\u00fcr das Hauptspiel erscheinen.

Anno 1800: Reiche Ernte f\u00fchrt Traktoren ein, mit denen die Felder (und Farmen) effizienter bewirtschaftet werden k\u00f6nnen. Die Entwickler bescheiben es als ein Gegenst\u00fcck zur Elektrizit\u00e4t, welche viele andere Produktionsst\u00e4tten schneller und effektiver produzieren l\u00e4sst.

Generell werden Traktoren als landwirtschaftliche Maschinen zusammen mit der Dampfmaschine bei 500 Ingenieuren freigeschaltet. Das Traktorsystem besteht aus drei Komponenten: Traktormodulen, Silos und Treibstoff.

“Traktoren werden durch den Bau eines Traktormoduls aktiviert, von denen Ihr pro Bauernhof eines direkt mit dem Hauptgeb\u00e4ude verbunden anlegen k\u00f6nnt. Das hat mehrere unmittelbare Auswirkungen: Ihr k\u00f6nnt pro Hof 50% mehr Felder anlegen, womit ihr seine Produktivit\u00e4t auf 300% steigern k\u00f6nnt. Zudem wird die ben\u00f6tigte Arbeitskraft verringert. Mit anderen Worten: Traktoren erlauben es Euch gr\u00f6\u00dfere Felder effektiver zu bewirtschaften, und das auch noch bei weniger ben\u00f6tigter Handarbeit”<\/em>, erkl\u00e4ren die Entwickler.

Traktoren verbrauchen Treibstoff. Dieser wird vom neuen Tankhof produziert, der per Eisenbahn mit \u00d6l versorgt werden m\u00f6chte. Zus\u00e4tzlich k\u00f6nnen K\u00e4ufer des DLCs auch ihre \u00d6lh\u00e4fen verbessern, um der Nachfrage ihrer Tankh\u00f6fe gerecht zu werden.

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Ubisoft<\/a>: “W\u00e4hrend unserer ersten internen Playtests kamen wir schnell \u00fcberein, dass es eine Schande w\u00e4re nur Traktoren auf den Feldern zu haben, ohne ein entsprechendes Gegenst\u00fcck f\u00fcr die Bauernh\u00f6fe mit Tieren. Vorhang auf f\u00fcr die Silo-Module, von denen ihr ebenfalls eines an jede entsprechende Farm anbauen k\u00f6nnt, um ihre Effektivit\u00e4t auf 200% zu steigern. Nat\u00fcrlich w\u00e4re es grob fahrl\u00e4ssig zu versuchen den Tieren Treibstoff zu f\u00fcttern; stattdessen hat jede Session ein eigenes Gut dass von den Silos verbraucht wird (und was dorthin transportiert werden muss): Getreide f\u00fcr die alte Welt, Mais f\u00fcr die neue Welt, und im Land der L\u00f6w … oh, da h\u00e4tten wir fast zu viel verraten! Sagen wir f\u00fcrs Erste einfach, dass Traktoren und Silos in s\u00e4mtlichen Regionen, in denen Farmen gebaut werden k\u00f6nnen verf\u00fcgbar sind. Sorry, Arktis- daf\u00fcr habt ihr die Huskies!”<\/em>

Anno 1800: Reiche Ernte enth\u00e4lt au\u00dferdem mehr als 30 neue Ornamente, mit einem Fokus auf landwirtschaftlichen und industriellen Themen, darunter Heuballen und verschiedene Mauern- und Zaunteile.

Dar\u00fcber hinaus werden mit Game Update 8 die Lagerm\u00f6glichkeiten f\u00fcr alle Spieler ausgebaut. Alle Kontore und Lagerh\u00e4user erhalten eine weitere Upgrade-Stufe (mehr Lagerraum und Laderampen). Weitere Angaben zum achten Update sollen bald folgen.

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