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{"id":3082184,"date":"2012-03-10T15:58:00","date_gmt":"2012-03-10T14:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/journey-entwickler_verteidigt_spieldauer\/3082184"},"modified":"2024-05-03T15:15:30","modified_gmt":"2024-05-03T13:15:30","slug":"journey-entwickler_verteidigt_spieldauer","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/journey-entwickler_verteidigt_spieldauer\/3082184","title":{"rendered":"Journey – Entwickler verteidigt Spieldauer"},"content":{"rendered":"

Journey<\/a> f\u00fcr die PlayStation 3 ist kein langes Spiel. Viele Kritiker hatten es nach zwei bis drei Stunden (oder sogar weniger) abgeschlossen und empfanden die Spielzeit als “zu kurz”. Auf diese Kritik meldete sich nun Creative Cirector (Jenova Chen) zu Wort und verteidigte<\/a> die Strategie von ThatGameCompany bzw. die Spieldauer, schlie\u00dflich w\u00fcrde es um das Erlebnis gehen und nicht um die L\u00e4nge.<\/p>\n

“Wir wollten kein F\u00fcllmaterial einbauen, denn die Spieler bezahlen schlie\u00dflich Geld f\u00fcr das Erlebnis – f\u00fcr die Erfahrung”, sagte Jenova Chen. “Wenn wir F\u00fcllmaterial im Spiel h\u00e4tten, dann w\u00e4re das eine Respektlosigkeit gegen\u00fcber dem Spieler”. Er f\u00fchrt fort, dass Kinder mehr als gen\u00fcgend Zeit h\u00e4tten, um in einem langen Spiel zu versinken, aber Erwachsene h\u00e4tten diesen Luxus nicht mehr. “Wenn es (das Spiel) zu lang sein w\u00fcrde, dann w\u00fcrde man nicht gen\u00fcgend Zeit haben, um es richtig zu genie\u00dfen”. Vielmehr sei die L\u00e4nge von Journey auf Spielfilmniveau ausgelegt worden – also auf knapp zwei Stunden. “Der Grund, warum ein Film zwischen 90 Minuten und zwei Stunden lang dauert, ist, dass die Menschen ihn komplett am St\u00fcck schauen k\u00f6nnen. Zwei Stunden ist die goldene Zeitmarke (…)”.<\/p>\n","protected":false},"excerpt":{"rendered":"

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