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{"id":3081318,"date":"2023-04-14T18:12:00","date_gmt":"2023-04-14T16:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/final_fantasy_16-neue_state_of_play_enthuellt_frische_infos__brachiale_bosse\/3081318"},"modified":"2024-05-03T14:43:14","modified_gmt":"2024-05-03T12:43:14","slug":"final_fantasy_16-neue_state_of_play_enthuellt_frische_infos__brachiale_bosse","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/final_fantasy_16-neue_state_of_play_enthuellt_frische_infos__brachiale_bosse\/3081318","title":{"rendered":"Final Fantasy 16: 25 Minuten Gameplay vollgestopft mit neuen Infos & brachialen Bossen"},"content":{"rendered":"

Eine ganze State of Play f\u00fcr sich: Vor seinem gro\u00dfen Auftritt in zwei Monaten wirft sich Final Fantasy 16<\/strong> noch einmal in Schale und zeigt sich dabei von seiner besten Seite.<\/p>

\u00a0<\/p>

Das fast halbst\u00fcndige Showcase soll Langzeit-Fans und Neulingen vor dem Release des Blockbuster-Rollenspiels noch einmal darlegen, was sie am 22. Juni<\/strong> auf der PlayStation 5<\/strong> erwartet. Dazu geh\u00f6rt sowohl die Geschichte von Final Fantasy 16 als auch das Echtzeit-Kampfsystem. Und nat\u00fcrlich d\u00fcrfen die gigantischen Eikons ebenfalls nicht fehlen.<\/p>

Final Fantasy 16: Die Leiden des jungen Clive Rosfield<\/h2>

Nachdem man uns noch mal versichert hat, dass Final Fantasy 16 ein alleinstehender Titel ist und auch wirklich ohne jegliche Vorkenntnisse funktioniert, steht zun\u00e4chst einmal Clive Rosfield<\/strong> im Mittelpunkt. Im Spiel trefft ihr den Protagonisten zu verschiedenen Zeitpunkten, genauer gesagt in seinen Teenager-Jahren, seinen 20ern und seinen 30ern. Die Story beginnt dabei zwar mit einem erwachsenen Clive, ein spielbares Flashback versetzt euch aber in seine Jugend zur\u00fcck.<\/p>

Es folgen ein kurzer Blick auf die verschiedenen Men\u00fcs, die entschlackt und angenehm \u00fcbersichtlich wirken, auch wenn der F\u00e4higkeitenbaum <\/strong>mit seinen vielen M\u00f6glichkeiten dort ebenfalls Wurzeln schl\u00e4gt. Wer keine Lust hat, sich durch die verschiedenen Optionen zu w\u00fchlen, kann eine automatische Verteilung der Talentpunkte anordnen.<\/p>

Es ist nur eine von vielen Komfortfunktionen<\/strong>, mit denen man Gelegenheitsspieler an Bord holen will: Wer vor dem Echtzeit-Kampfsystem zur\u00fcckschreckt bekommt dank spezieller Ausr\u00fcstung beispielsweise die M\u00f6glichkeit, das Ausweichen automatisch ablaufen zu lassen oder es sich mit verlangsamter Zeit zumindest zu vereinfachen.<\/p>

Quicktime-Events und Kaiju-K\u00e4mpfe<\/h2>

Eben jenes Kampfsystem bekommt in der State of Play ebenfalls noch einmal ordentlich Luft zum Atmen, schlie\u00dflich ist Final Fantasy 16 nach dem Vorg\u00e4nger erst der zweite Teil mit Echtzeit-Pr\u00fcgeleien<\/strong>. Was in dem Effektgewitter und den Partikelexplosionen nicht untergeht: Einige Angriffe haben offenbar eingebaute Quicktime-Events, bei denen schnelle Reaktionen gefragt sind.<\/p>

Eine Boyband wie im Vorg\u00e4nger reist zwar nicht mit euch durchs Land, daf\u00fcr werdet ihr im Kampf ab und an von Gef\u00e4hrten <\/strong>unterst\u00fctzt, zu denen neben Menschen auch flauschige Vierbeiner geh\u00f6ren. Weil die aber allesamt vom Spiel gesteuert werden, k\u00f6nnt ihr euch ganz und gar auf Clives Kampfk\u00fcnste konzentrieren.<\/p>

Die kommen auch in den K\u00e4mpfen gegen fiese Bossgegner oder die gigantischen Eikons zum Zug. Wenn Bahamut, Ifrit oder Titan<\/strong> mit ihrer K\u00f6rpergr\u00f6\u00dfe den Bildschirm f\u00fcllen, solltet ihr am Controller aktiv bleiben: Man betont, dass auch die Eikon-Gefechte in Echtzeit ablaufen und durch Shooter-Passagen und Wrestling-Einlagen f\u00fcr Abwechslung sorgen sollen. Die braucht es auch, schlie\u00dflich will Final Fantasy 16 mit seiner Spielzeit erneut ein echtes Monster<\/a> werden.<\/p>","protected":false},"excerpt":{"rendered":"

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