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{"id":3081255,"date":"2021-07-23T14:00:00","date_gmt":"2021-07-23T12:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hearthstone_vereint_in_stormwind-so_funktioniert_die_questlinie_im_park_verirrt\/3081255"},"modified":"2024-05-03T14:41:21","modified_gmt":"2024-05-03T12:41:21","slug":"hearthstone_vereint_in_stormwind-so_funktioniert_die_questlinie_im_park_verirrt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/hearthstone_vereint_in_stormwind-so_funktioniert_die_questlinie_im_park_verirrt\/3081255","title":{"rendered":"Hearthstone: Vereint in Stormwind – Im Park Verirrt: So funktioniert die Questlinie"},"content":{"rendered":"

In Hearthstone: Vereint in Stormwind<\/a> werden “Questlinien-Karten” f\u00fcr jede Klasse eingef\u00fchrt, die in Verbindung mit den S\u00f6ldnercharakteren aus dem Jahr des Greifen stehen. Die Spieler beginnen ihre Partie mit einer Questlinien-Karte auf der Hand und wenn die Questaufgaben absolviert werden, winken starke Belohnungen. Solch eine Questreihe ist in drei Phasen aufgeteilt und wenn man die dritte Phase abschlie\u00dft, schlie\u00dft sich ein S\u00f6ldner als legend\u00e4rer Diener dem Kampf an. Es gibt nur eine Questreihe pro Klasse, wobei die grundlegende Mechanik an Hearthstone: Reise nach Un’Goro<\/a> erinnert.<\/p>\n

Eine dieser Questlinien stellen wir in Zusammenarbeit mit Blizzard Entertainment n\u00e4her vor, und zwar die Questreihe f\u00fcr den Druiden. Die erste Karte ist “Im Park Verirrt”. Um die Aufgabe zu schaffen, muss der Angriff des eigenen Helden um 4 erh\u00f6ht werden. Gelingt das, bekommt man 5 R\u00fcstung als Belohnung und die bisherige Questkarte verwandelt sich in die Karte “Sch\u00fctzt die Eichh\u00f6rchen”. In der zweiten Phase der Questreihe gilt es dem Helden 5 Angriff zu verschaffen. Als Belohnungen winken abermals 5 R\u00fcstung und man darf auch eine weitere Karte ziehen. Danach beginnt die dritte Phase mit der Questkarte “Freundschaftsfuror”, bei der es darum gilt, dass der Held “6 Angriff” erh\u00e4lt. Schafft man auch diese H\u00fcrde, bekommt man als Belohnung die Wildtier-Karte “Guff der Taffe” mit 8 Angriff, 8 R\u00fcstung und Spott. Die Kampfschrei-Aktion erh\u00f6ht au\u00dferdem den Angriff des Helden um 8 in diesem Zug und seine R\u00fcstung dauerhaft um 8. <\/p>\n

Die Questmechanik dreht sich also darum, m\u00f6glichst viele bzw. genug Karten im Deck zu haben, die daf\u00fcr sorgen, dass der Held mit “mehr Angriff” versorgt werden kann. Die pro Questphase ben\u00f6tige “Angriffskraft” wird \u00fcbrigens nicht mit in die n\u00e4chste Phase \u00fcbernommen, d.h. bis zum Ende der Questlinie muss der Held mit mindestens 15 “Angriff” verst\u00e4rkt werden.<\/p>\n","protected":false},"excerpt":{"rendered":"

So funktioniert die Questlinie “Im Park Verirrt”<\/p>\n","protected":false},"author":549,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Hearthstone: Vereint in Stormwind: So funktioniert die Questlinie "Im Park Verirrt"","_yoast_wpseo_metadesc":"In Hearthstone: Vereint in Stormwind werden "Questlinien-Karten" f\u00fcr jede Klasse eingef\u00fchrt, die in Verbindung mit den S\u00f6ldnercharakteren aus dem Jahr des Greifen st 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