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{"id":3081008,"date":"2020-04-12T10:11:00","date_gmt":"2020-04-12T08:11:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/spielkultur-shootem-ups_matthias_empfiehlt_fuenf_2d-ballerspiele_fuer_die_aktuelle_konsolengeneration\/3081008"},"modified":"2024-05-03T14:33:13","modified_gmt":"2024-05-03T12:33:13","slug":"spielkultur-shootem-ups_matthias_empfiehlt_fuenf_2d-ballerspiele_fuer_die_aktuelle_konsolengeneration","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/spielkultur-shootem-ups_matthias_empfiehlt_fuenf_2d-ballerspiele_fuer_die_aktuelle_konsolengeneration\/3081008","title":{"rendered":"Shoot’em-Ups: F\u00fcnf Empfehlungen f\u00fcr Highscore-J\u00e4ger"},"content":{"rendered":"In den kommenden Wochen werden wir euch \u00f6fter mal pers\u00f6nliche Empfehlungen zu speziellen Spielen, Genres oder Hardware geben – also keine kuratierten Bestenlisten der Redaktion, sondern wirklich individuelle Tipps. Heute geht es um gro\u00dfartige 2D-Shoot’em-Ups f\u00fcr die aktuelle Konsolengeneration<\/strong>\u00a0(plus PC) – egal ob horizontal oder vertikal.

Ende M\u00e4rz landete, beinahe unter dem Radar, mit dem Gold-Award-Spiel Dezatopia<\/a> ein starker Ballerspiel-Vertreter auf der Switch – aber welche anderen Highlights hat das einst so beliebte Arcade-Genre heute noch zu bieten? Und zockt diese Titel \u00fcberhaupt noch jemand?

Ich meine: Ja! Denn wer in Death Stranding<\/a> tagelang durch die Ein\u00f6de wandert, bei Erz\u00e4hlspiel-Highlights von Journey<\/a> \u00fcber\u00a0Draugen<\/a> bis Dear Esther<\/a> den Fokus auf Reflexe und Herausforderung vermisst oder z.B. just mit Persona 5 Royal<\/a> ein gro\u00dfes, dialoglastiges Rollenspiel-Abenteuer bew\u00e4ltigt hat, der hat sich auch mal eine Runde klassische Arcade-Action verdient! Die kann dann theoretisch in 30 Minuten durchgespielt sein – ausgekl\u00fcgelte Schuss-Formationen, Power-Up-Mechaniken oder die pure Jagd nach der H\u00f6chstpunktzahl sorgen f\u00fcr einen kr\u00e4ftigen Motivationsschub. Ganz ohne Chicken Dinner, ultraseltenen Loot oder dreiundzw\u00f6lfzig auflevelbare \u00c4ste im Talentbaum.

Hier kommen meine f\u00fcnf Empfehlungen f\u00fcr Shoot’em-Up-Spa\u00df, der niemals alt wird -auch wenn er manchmal vielleicht so aussieht:<\/div><\/div><\/div>

Dariusburst Chronicle Saviours<\/a><\/strong> (PC, PS4, Vita)<\/div><\/div>

<\/figure>

<\/div>
“WARNING! A huge battleship is approaching fast.” Die Bossgegner-Warnung von Taitos Darius-Serie ist ebenso legend\u00e4r wie das Design seiner Obermotze. Anders als z.B. in Gradius<\/a> oder R-Type<\/a> waren das n\u00e4mlich nicht riesige Raumschiffe oder Aliens, sondern t\u00f6dliche Meereskreaturen – von Feuerfisch bis Nautilus. Dariusburst Chronicle Saviours, der aktuellste Vertreter der Reihe, ist wegen seines extremen Breitbild-Formats und des lokalen Vierspieler-Koopmodus ein ausgefallenes Ballerspiel. Mit einer bewegten Geschichte: Dariusburst (ohne den Namenszusatz) erschien n\u00e4mlich 2009 zun\u00e4chst f\u00fcr die olle PSP, wurde dann kr\u00e4ftig aufgemotzt in die Spielhalle geschickt – von da ging es 2015 schlie\u00dflich zur\u00fcck auf Sony-Konsolen sowie den PC. In spielerischer Hinsicht motivieren die vielen harten Missionen, freispielbaren Waffen und der gesalzene Schwierigkeitsgrad – wie man mit seiner abkoppelbaren Lasereinheit richtig umgeht, will gelernt sein.<\/div><\/div>

Ikaruga<\/strong><\/a> (PC, PS4, One, Switch)

<\/figure><\/div>

In puncto spielerischer Qualit\u00e4t h\u00e4tte an dieser Stelle auch Treasures erstes Shoot’em-Up-Juwel
Radiant Silvergun<\/a> stehen k\u00f6nnen: Der ausgefeilte Vertikalscroller von 1998, einst f\u00fcr Segas Saturn portiert und immer noch sehr teuer, verbl\u00fcfft mit einem einzigartigen Waffensystem – auch die, die ihn \u00fcber 20 Jahre sp\u00e4ter erst auf der Xbox One entdecken; der Xbox-360-Digitalrelease geh\u00f6rt n\u00e4mlich zur Liste der abw\u00e4rtskompatiblen Titel. Doch sprechen wir nun \u00fcber Ikaruga (das \u00fcbrigens auch f\u00fcr Dreamcast und GameCube umgesetzt wurde): Der meisterhaft komponierte Vertikalshooter ist beinhart und mit seinen Bullet-Kaskaden auch heute noch wundervoll anzusehen. Clou ist zweifelsohne das Hell-Dunkel-Konzept – wer die Polarit\u00e4t seines Raumschiffs flie\u00dfend wechselnd, tanzt f\u00f6rmlich durch die Kugelteppiche. Nerd-Wissen zum Angeben: Bereits 1997 versuchte sich Treasure auf PSone und Saturn am Zweifarben-Prinzip – Silhouette Mirage ist zwar nicht so gro\u00dfartig wie Ikaruga, aber trotzdem ein reizvoller Geheimtipp.

Arcade Archives: In the Hunt<\/strong><\/a> (PS4, Switch)

<\/figure><\/div>

Ich habe kurz \u00fcberlegt, ob das h\u00fcbsche Pixel-Shoot’em-Up Jamestown+ (PC, PS4, Switch) in meine kleine Liste kommt – aber dann fiel mir In the Hunt ein. F\u00fcr mich ist das U-Boot-Ballerspiel eines der sch\u00f6nsten Videospiele \u00fcberhaupt! Die Pixelk\u00fcnstler von Irem erschufen die furiose Bitmap-Action schon 1993, und damit drei Jahre bevor sich ein Teil des Teams als Nazca mit dem ersten
Metal Slug<\/a> selbst ein Denkmal setzte. In the Hunt schickt den Spieler in einem Unterseeboot in feindliche Gew\u00e4sser – das Spiel kann ganz sch\u00f6n unfair werden, ist sowohl in puncto Levelzerst\u00f6rung als auch Bossgegner aber so gro\u00dfartig inszeniert, dass man gerne ein Auge zudr\u00fcckt. Im letzten Herbst schlug In the Hunt als Teil der Arcade-Archives-Serie \u00fcberraschend auf Switch und PS4 auf – der Port ist technisch perfekt, der Preis niedrig (6,99 Euro).

Guwange<\/strong><\/a> (One)

<\/figure><\/div>

Guwange ist nicht mein liebster Bullet-Hell-Shooter aus dem Hause Cave – ich mag die
DonPachi<\/a>-Serie, Espgaluda oder Muchi Muchi Pork! lieber. Aber schlie\u00dflich soll meine Liste nur Games umfassen, die auf aktuellen Konsolen spielbar sind – und von Caves vielen Danmaku-Perlen ist Guwange der einzige Xbox-360-Titel, der auch auf der Nachfolge-Hardware l\u00e4uft. Und fetziger als DeathSmiles<\/a> und Akai Katana<\/a> finde ich ihn allemal. Guwange setzt weder auf futuristische Flieger noch auf Alien-Insekten, sondern ist im feudalen Japan angesiedelt, zudem geht es f\u00fcr das Genre \u00fcberraschend blutig zu. Wie f\u00fcr Cave typisch ist die Punktemechanik ausgefeilt und die Gegner- sowie Kugelzahlen sind hoch –\u00a0 dazu gestellen sich ein ungew\u00f6hnliches Lebensleistensystem, der Wechsel zum Shikigami-Geistwesen sowie die Tatsache, dass gewisse Bildschirmbereiche Hindernisse darstellen, weil die Figuren per pedes unterwegs sind. Obendrein stellt Guwange mit 9,49 Euro einen preiswerten Einstieg in die illustren Shooter-Gefilde von Cave dar.

ACA NeoGeo: Blazing Star<\/strong><\/a> (PS4, One, Switch)

<\/figure><\/div>

Ich beschlie\u00dfe mein explosives Quintett mit einem weiteren Retrotitel, der seit geraumer Zeit in den Online-Stores von PS4, Xbox One und Switch verf\u00fcgbar ist: Blazing Star. Der NeoGeo-Titel von Entwickler Yumekobo (1998) sieht mit seiner 2D-Pseudo-Render-Optik auch noch heute traumhaft aus – und ist im Gegensatz zu seinem ebenfalls h\u00fcbsch gepixelten Vorg\u00e4nger in puncto Schwierigkeitsgrad viel nachsichtiger. Als ich 2017 sah, dass der Horizontalscroller als Teil der ACA-NeoGeo-Reihe im Switch-Shop verf\u00fcgbar war, hab ich keine Sekunde gez\u00f6gert – die 6,99 Euro d\u00fcrfte kein 2D-Shooterfan mit Retro-Faible bereuen.

Weitere Arcade-Action-Highlights von Geometry Wars<\/a> bis Blazing Chrome<\/a> findet ihr in unserer Bestenliste<\/a>.<\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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