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{"id":3080540,"date":"2022-05-20T17:20:00","date_gmt":"2022-05-20T15:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/phonopolis-wunderschoenes_adventure_der_machinarium-macher\/3080540"},"modified":"2024-05-03T14:13:22","modified_gmt":"2024-05-03T12:13:22","slug":"phonopolis-wunderschoenes_adventure_der_machinarium-macher","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/phonopolis-wunderschoenes_adventure_der_machinarium-macher\/3080540","title":{"rendered":"Phonopolis: Wundersch\u00f6nes Adventure der Machinarium-Macher"},"content":{"rendered":"

Das tschechische Studio Amanita Design \u2013 bekannt f\u00fcr Machinarium<\/a> \u2013 macht ein neues Spiel: das Adventure Phonopolis. Das sieht vor allem zauberhaft aus. Alle weiteren Infos gibt es nach dem Klick.<\/p>\n

Ich wei\u00df ja nicht, wie es euch geht \u2013 aber manchmal da erweckt der Anblick eines neu angek\u00fcndigten Spiel bei mir innerhalb von Sekunden Begehrlichkeiten. So auch beim neuen Adventure Phonopolis von Amanita Design, die wir schon von Samorost<\/a>, Creaks<\/a> oder eben Machinarium<\/a> kennen. Das tschechische Indie-Kollektiv hat es in puncto Optik einfach drauf, ich finde den Look geradezu sensationell.<\/p>\n

Zudem gibt es auch schon ein paar optische Einblicke in die Entstehungsgeschichte des Grafikstils<\/a>, und h\u00fcbsche Artworks<\/a> auch noch. Einfl\u00fcsse sind laut Amanita Kunststr\u00f6mungen wie Konstruktivismus und Futurismus sowie ihr gesellschaftlicher Einfluss als Propagandawerkzeug. Phonopolis ist das erste 3D-Spiel f\u00fcr das Team, aber weil’s noch ein bisschen aufwendiger ist (und cool aussieht), haben sie die Kulissen vorher aus Pappe gebaut. F\u00fcr Bewegtbilder vom Spiel scrollt ihr \u00fcbrigens einfach nach unten zum Trailer.<\/p>\n

Doch es gibt weitere handfeste Infos von den Machern selbst: Der Titel erscheint f\u00fcr PC (Steam), aber auch f\u00fcr Konsolen \u2013 einen Termin gibt es leider noch nicht, man solle jedoch nicht “mit einem Release binnen Jahresfrist” rechnen. Thematisch geht es um die Manipulation von Menschen und die Frage nach Invidualismus, trotzdem soll es sich um unbeschwertes Spiel handeln. Wir schl\u00fcpfen in die Rolle von Felix, einem nachdenklichen jungen Mann, der in einem dystopischen Regime feststeckt \u2013 und er muss den b\u00f6sen F\u00fchrer dieses Staates davon abhalten, den “absoluten Ton” zu spielen. Na, wenn das nicht mysteri\u00f6s klingt… Spielerisch soll Phonopolis sowohl Puzzle- als auch Erkundungselemente bieten \u2013 hier bleibt Amanita Design aber noch sehr vage.<\/p>\n","protected":false},"excerpt":{"rendered":"

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