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{"id":3080516,"date":"2022-07-19T15:44:00","date_gmt":"2022-07-19T13:44:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/neuer_romero-shooter_-neuer_ego-shooter_von_john_romero_in_entwicklung\/3080516"},"modified":"2024-05-12T12:14:31","modified_gmt":"2024-05-12T10:14:31","slug":"neuer_romero-shooter_-neuer_ego-shooter_von_john_romero_in_entwicklung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/neuer_romero-shooter_-neuer_ego-shooter_von_john_romero_in_entwicklung\/3080516","title":{"rendered":"Neuer Ego-Shooter von John Romero in Entwicklung"},"content":{"rendered":"

John Romero hat einen neuen Shooter angek\u00fcndigt. Auf Twitter sucht der legend\u00e4re Shooter-Entwickler daf\u00fcr Verst\u00e4rkung f\u00fcr sein Team bei Romero Games. Das Studio will eine neue Shooter-IP auf den Markt bringen.

Als Ger\u00fcst f\u00fcr den kommenden Ego-Shooter soll die Unreal Engine 5 genutzt werden. Mehr zum neuen Projekt von John Romero ist allerdings noch nicht bekannt. Weder stehen ein (Arbeits-) Titel noch weitere Infos im Raum. Immerhin handelt es sich bei Romeros Tweet auch um ein Stellengesuch und keine offizielle Spiel-Ank\u00fcndigung.

<\/p>

Exciting news! I’m working on a new FPS, and we’re hiring. Visit https:\/\/t.co\/PIhw3iPgLG<\/a> and check out our careers page. #gamedev<\/a> #gamedevjobs<\/a> pic.twitter.com\/D0fcN3X8Fk<\/a><\/p>\u2014 \u00f0\u2022\u00b5\u00f0\u2013\u201d\u00f0\u2013\u00f0\u2013\u201c \u00f0\u2022\u00bd\u00f0\u2013\u201d\u00f0\u2013\u2019\u00f0\u2013\u0160\u00f0\u2013\u2014\u00f0\u2013\u201d (@romero) July 19, 2022<\/a><\/blockquote>

Es ist allerdings davon auszugehen, dass es in einem neuen Ego-Shooter mit Romero-Einfluss nicht gerade zimperlich zugehen d\u00fcrfte. Au\u00dferdem ist mit dem Verweis auf eine neue IP ein zweiter Teil von
Daikatana<\/a> wohl ausgeschlossen.

John Romero ist eine Entwickler-Legende und gilt zusammen mit John Carmack als Vater des Egoshooters. Ihm wird au\u00dferdem die Erfindung des Wortes “Deathmatch” zugesprochen. Er war bei id Software in den 90er Jahren ma\u00dfgeblich an Klassikern wie Wolfenstein 3D,
Doom<\/a>, Doom 2, Hexen und Quake<\/a> beteiligt. Sein \u00fcberambitioniertes Endlos-Projekt Daikatana brachte ihm im Jahr 2000 allerdings eine Menge Spott ein.\u00a0 \u00a0\u00a0

<\/div>
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