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{"id":3080326,"date":"2021-05-10T14:12:00","date_gmt":"2021-05-10T12:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/biomutant-5_fakten_ueber_das_action-rollenspiel_und_die_tierische_kung-fu-fabel\/3080326"},"modified":"2024-05-03T14:05:15","modified_gmt":"2024-05-03T12:05:15","slug":"biomutant-5_fakten_ueber_das_action-rollenspiel_und_die_tierische_kung-fu-fabel","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/biomutant-5_fakten_ueber_das_action-rollenspiel_und_die_tierische_kung-fu-fabel\/3080326","title":{"rendered":"5 Fakten: Biomutant"},"content":{"rendered":"Fast vier Jahre nach der Ank\u00fcndigung wird Biomutant<\/a> am 25. Mai 2021 f\u00fcr PC, PS4 und Xbox One erscheinen. Die lange Entwicklungszeit erkl\u00e4rten Experiment 101 und THQ Nordic im Interview<\/a> damit, dass sie den urspr\u00fcnglich geplanten Umfang des Spiels vergr\u00f6\u00dfert h\u00e4tten, nachdem es bei der Premiere (August 2017) \u00fcberraschend gut ankam. So wurde die Anzahl der W\u00f6rter im Skript von 80.000 auf 250.000 ausgebaut – also mehr Dialoge, mehr Story-Bezug und mehr Bl\u00f6dsinn. Die lange Entwicklungszeit l\u00e4sst sich ebenso auf das rund 20 Personen kleine Team zur\u00fcckf\u00fchren, schlie\u00dflich wollten sie die ber\u00fcchtigten Crunch-Phasen m\u00f6glichst vermeiden und sich viel Zeit f\u00fcr das Bugfixing und die Feinpolitur lassen. Vor der anstehenden Ver\u00f6ffentlichung fassen wir die wichtigsten Fakten zur tierischen Kung-Fu-Fabel zusammen.

Was ist Biomutant?
<\/strong>
Biomutant ist ein Action-Rollenspiel f\u00fcr Einzelspieler in einer offenen Welt – und l\u00e4sst sich mit
The Legend of Zelda<\/a>, Horizon Zero Dawn<\/a> oder Immortals Fenyx Rising<\/a> vergleichen. In dem postapokalyptischen Szenario gibt es keine Menschen mehr. Ausschlie\u00dflich Tiere in menschlicher Gestalt bev\u00f6lkern die Welt, die von einer \u00f6lartigen Substanz und Weltenfressern bedroht wird. Der Hauptcharakter ist nat\u00fcrlich auch ein Tier – irgendetwas zwischen Waschb\u00e4r, Roter Panda, Fuchs und Rocket Raccoon. Seine drei Aufgaben sind es, den Baum des Lebens zu retten, sich mit den sechs einheimischen St\u00e4mmen auseinanderzusetzen und mehr \u00fcber die eigene Vergangenheit zu erfahren – mitsamt spielbaren R\u00fcckblicken, um den eigenen Platz in der Welt zu entdecken.

Ein tierisches Rollenspiel
<\/strong>
Auch wenn Action in Biomutant gro\u00dfgeschrieben wird, geht es mit der Charakter-Erstellung wie in einem Rollenspiel los. Wie viel St\u00e4rke, Intelligenz oder Charisma soll es sein? Je nachdem, f\u00fcr welche Ausrichtung man sich entscheidet, ver\u00e4ndert sich das Aussehen der Figur. Setzt man auf St\u00e4rke, um mehr Schaden im Nahkampf anzurichten, wird die Statur muskul\u00f6ser. Soll die Intelligenz hoch sein, um sich auf \u00fcbertierische F\u00e4higkeiten zu spezialisieren, wird der Kopf gr\u00f6\u00dfer. Biomutanten mit viel Charisma tragen hingegen ein gewinnendes bis verschlagenes L\u00e4cheln, um beim Handeln feilschen zu k\u00f6nnen. Danach legt man Fellfarben sowie Resistenzen gegen Umwelteinfl\u00fcsse fest und entscheidet sich f\u00fcr eine Klasse. Die Klassenwahl ist dabei eher die Wahl eines Loadouts, mit dem der Spielstil zu Beginn festgelegt wird. Laut Entwickler wird man alle F\u00e4higkeiten und Gegenst\u00e4nde dieser Start-Klassen im Spiel bekommen k\u00f6nnen – das gilt ebenfalls f\u00fcr den S\u00f6ldner, der als Vorbesteller-Bonus versprochen wird.

[GUI_600SCREENSHOT(setid=90938,id=92641110,linktext=Die Charakter-Erstellung: Welche Werte sollen es sein?)]
Yin und Yang<\/strong>

Um den Baum des Lebens zu retten, darf man die Spielwelt weitgehend frei erkunden und trifft auf sechs St\u00e4mme, die es zu einen oder zu unterwerfen gilt. In Gespr\u00e4chen mit Stammesmitgliedern und bei Quests darf man Entscheidungen f\u00e4llen, die Auswirkungen auf die Aura oder das Karma des Hauptcharakters haben. Die Entwickler betonen, dass kein typisches Gut\/B\u00f6se-System zugrunde liegen w\u00fcrde. Vielmehr w\u00fcrden sich eigensinnige Entscheidungen “schlecht” auf das Karma auswirken. Je nach Karmastatus werden der Spielfigur unterschiedliche Gespr\u00e4chsoptionen und Quests offeriert. Allerdings ist dies kein typisches Schwarz-Wei\u00df-System. Jeder “gute Charakter” kann etwas B\u00f6ses in sich tragen und umgekehrt – wie beim Yin und Yang. Welche Entscheidungen “gut” oder “b\u00f6se” sind, wird bei den Dialogoptionen nicht angezeigt. Man muss sich selbst damit auseinandersetzen. Da Tiere nicht sprechen k\u00f6nnen, weil es eben Tiere sind, fungiert ein dynamischer Off-Sprecher als Stimme f\u00fcr alle Charaktere, der wie ein weiser Kung-Fu-Meister wirkt. Dieser Erz\u00e4hler kommentiert zus\u00e4tzlich das Spielgeschehen und die eigenen Aktionen – wie bei
Bastion<\/a>.

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K\u00e4mpfe: Nahkampf, Fernkampf und mehr<\/strong>

Wenn man nicht gerade die Welt mit kreativen Vehikeln erkundet oder Schutzkleidung f\u00fcr gef\u00e4hrliche Orte auftreibt, wird viel aus der Verfolgerperspektive gek\u00e4mpft. Die Gefechte \u00fcberzeugen mit einem flie\u00dfenden \u00dcbergang zwischen Nahkampf mit Martial-Arts-Fokus und Fernkampf mit allerhand Knarren. Viel Dynamik, hohes Tempo und etwaige Zeitlupeneinlagen werden geboten – mit gelegentlichen Kamera-Zicken. Wenn f\u00fcr Comics typische Lautmalerei-W\u00f6rter angezeigt werden, dann hat man eine Combo je nach Waffenart geschafft. S\u00e4mtliche Nah- und Fernkampfwaffen lassen sich aus verschiedenen Komponenten selbst herstellen. Mit einem robusten Stab als Basistyp, einer Tresort\u00fcr f\u00fcr die n\u00f6tige H\u00e4rte und chirurgischen Scheren als Veredelung hat man z.B. schnell eine effektive Nahkampfwaffe gebaut. Alternativ k\u00f6nnte man auf Feuer- oder Eismagie als Waffenverzauberung setzen. Fernkampfwaffen lassen sich ebenfalls aus gesammelten oder recycelten Fragmenten zusammensetzen. Die Entwickler meinen, dass es alleine 200 Mio. M\u00f6glichkeiten f\u00fcr Fernkampfwaffen geben w\u00fcrde und man jederzeit und \u00fcberall Waffen bauen k\u00f6nnte. Im Gegensatz zu anderen Action-Rollenspielen gehen die Waffen nicht kaputt. Bleibt zu hoffen, dass die Sammelei nach Glitzerkram nicht zu sehr ausartet.

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Mit Mutationen und Spielwitz<\/strong>

Auf der Reise durch die Welt gewinnt der tierische Hauptcharakter an Erfahrung, erlernt neue Fertigkeiten und erh\u00e4lt zus\u00e4tzliche Mutationen, die sich weiterentwickeln lassen. So k\u00f6nnen Gegner mit Psychokinese verwirrt, Blitze aus den Pfoten geschossen oder Pilze in der Welt verteilt werden, die sich als Trampolin verwenden lassen. Dabei nimmt sich Biomutant oft nicht ernst und setzt auf kreative bis bescheuerte Ideen. Vieles wirkt \u00fcberdreht, frech und abgehoben. Hoffentlich schaffen es die Entwickler, dass die eigenwillige Kung-Fu-Fabel nicht im sp\u00e4teren Verlauf an Esprit verliert. Die Spielzeit soll jedenfalls zwischen 12 und 15 Stunden liegen, wenn man es auf Tempo anlegt, nur der Hauptgeschichte folgt und die Dialoge \u00fcberspringt. L\u00e4sst man sich Zeit, kann man mehr als 65 Stunden in der Welt versenken, ohne eines der beiden Enden zu sehen. Die Spielzeit h\u00e4ngt also stark vom Spielertyp ab. Wir sind jedenfalls gespannt auf die Abenteuer in und als Biomutant.

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