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{"id":3079152,"date":"2021-01-14T15:39:00","date_gmt":"2021-01-14T14:39:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bloodstained_ritual_of_the_night-classic_mode_und_kingdom_crossover\/3079152"},"modified":"2024-05-03T13:33:01","modified_gmt":"2024-05-03T11:33:01","slug":"bloodstained_ritual_of_the_night-classic_mode_und_kingdom_crossover","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/bloodstained_ritual_of_the_night-classic_mode_und_kingdom_crossover\/3079152","title":{"rendered":"Bloodstained: Ritual of the Night – “Classic Mode” und “Kingdom Crossover”"},"content":{"rendered":"

ArtPlay und 505 Games werden im Laufe des heutigen Tages den “Classic Mode” und das “Kingdom Crossover” als Zusatzinhalte f\u00fcr Bloodstained: Ritual of the Night<\/a> ver\u00f6ffentlichen. Beide DLCs sind f\u00fcr alle Besitzer des Spiels f\u00fcr PlayStation 4, Xbox One, PC (Steam) und Switch verf\u00fcgbar.<\/p>\n

Classic Mode: “Im Classic Mode, der w\u00e4hrend der Kickstarter-Kampagne zu Bloodstained angek\u00fcndigt wurde, wird Miriam nur mit einem Schwertschwung ausgestattet in eine Welt im 8-Bit-Look geschickt. Miriam muss erneut die d\u00e4monische Burg betreten, um Gebel zu stellen, und f\u00fcnf ersch\u00fctternde Stufen mit f\u00fcnf Unter-Bossen \u00fcberleben, die ihr dabei im Weg stehen. Nach Abschluss des Classic Mode werden die Spieler abh\u00e4ngig von Zeit, Punktzahl und Anzahl der Tode in den drei Schwierigkeitsgraden bewertet – man sollte also auf jeden Fall Miriams Spezialmoves wie Rutschen, R\u00fcckschritt und R\u00fcckw\u00e4rtssalto effektiv einsetzen. Die Spieler k\u00f6nnen den Classic Mode \u00fcber die Option EXTRA MODES im Hauptmen\u00fc aktivieren.”<\/em>
\u00a0<\/p>\n

“F\u00fcr mich wurde durch die Zusammenarbeit mit Koji Igarashi, dessen Design mich \u00fcber Jahre beeinflusst hat, ein Traum wahr. Es versteht sich also von selbst, dass wir uns die Gelegenheit, mit dem Bloodstained-Universum zu arbeiten, nicht entgehen lassen konnten”<\/em>, so Gordon Van Dyke, Gr\u00fcnder und Game Director von Stumpy Squid. <\/p>\n

“Wir arbeiten weiterhin mit vollem Einsatz daran, unseren Fans neue M\u00f6glichkeiten zu geben, Bloodstained zu erleben, und unsere Zusammenarbeit mit Raw Fury \u00fcber die letzten beiden Jahre hat unsere beiden Welten ge\u00f6ffnet”<\/em>, so Koji Igarashi, Gr\u00fcnder von Artplay. “Neben dem Kingdom: Two Crowns-Crossover starten wir jetzt auch den Classic Mode, ein neues Gameplay-Erlebnis, das einen Nostalgieschub liefert, nach dem sich viele unserer Fans sehnen.”<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

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