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{"id":3078915,"date":"2022-11-17T12:58:00","date_gmt":"2022-11-17T11:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/riot_games-zusammenarbeit_mit_ubisoft_um_toxisches_verhalten_mit_ki_zu_bekaempfen\/3078915"},"modified":"2024-05-03T13:25:00","modified_gmt":"2024-05-03T11:25:00","slug":"riot_games-zusammenarbeit_mit_ubisoft_um_toxisches_verhalten_mit_ki_zu_bekaempfen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/riot_games-zusammenarbeit_mit_ubisoft_um_toxisches_verhalten_mit_ki_zu_bekaempfen\/3078915","title":{"rendered":"Riot Games: Zusammenarbeit mit Ubisoft, um toxisches Verhalten mit KI zu bek\u00e4mpfen"},"content":{"rendered":"

Toxisches Verhalten ist auch 2022 noch ein gro\u00dfes Problem in den meisten Gaming-Communities, wie zuletzt erst der umfangreiche Transparency Report von Microsoft<\/a> gezeigt hat.<\/p>

\u00a0<\/p>

Branchengiganten Ubisoft und Riot Games ist das nat\u00fcrlich auch bewusst, weshalb man nun eine gemeinsame Zusammenarbeit unter dem Namen \u201eZero Harm in Comms\u201c, also \u201eKein Leid in Communities\u201c, angek\u00fcndigt hat. Zusammen wolle man toxisches Verhalten in Online-Communities untersuchen und eind\u00e4mmen.<\/p>

Riot Games: Project Zero Harm in Comms f\u00fcr ein besseres Online-Erlebnis<\/h2>

Die Grundidee hinter dem gemeinsamen Projekt ist der Aufbau einer Datenbank, die anonyme Daten sammelt, diese analysiert und dabei eine k\u00fcnstliche Intelligenz darauf trainiert, st\u00f6rendes und toxisches Verhalten zu erkennen, um dieses zu unterbinden.<\/p>

Angesto\u00dfen wurde das Projekt von Wesley Kerr, Chef der Tech-Research-Abteilung bei Riot Games und Yves Jacquier, dem Executive Director von Ubisoft La Forge. Beide eint ein inniges Interesse an k\u00fcnstlicher Intelligenz und den M\u00f6glichkeiten, die diese in der Bek\u00e4mpfung von toxischem Online-Verhalten mit sich bringt.<\/p>

\u201eWir waren beide der Meinung, dass die L\u00f6sungen, die wir aktuell nutzen k\u00f6nnen, nicht ausreichen, um die Art von Sicherheit zu gew\u00e4hrleisten, die wir uns f\u00fcr unsere Spieler vorstellen\u201c, so Jacquier. Um also neue Ans\u00e4tze zu finden und L\u00f6sungen zu entwickeln, habe man sich zusammengetan, wie Kerr erl\u00e4utert: \u201eWir haben wirklich festgestellt, dass das Problem zu gro\u00df f\u00fcr ein einzelnes Unternehmen ist.\u201c<\/p>

Riesige Datenmengen von Riot Games und Ubisoft als Lernmaterial<\/h2>

Wie es im Blogpost von Ubisoft <\/a>hei\u00dft, will man die daf\u00fcr n\u00f6tigen Daten nat\u00fcrlich aus den hauseigenen Spielen ziehen: \u201eGesammelt aus den vielen Chatverl\u00e4ufen aus dem Spieleportfolio von Ubisoft und Riot, werden die Daten \u2013 als Textfolgen \u2013 von allen pers\u00f6nlichen Informationen ges\u00e4ubert. Dann werden sie nach Verhalten kategorisiert: Ist das komplett neutral beispielsweise, oder ist es rassistisch oder sexistisch?\u201c<\/p>

Anschlie\u00dfend sollen die analysierten Daten f\u00fcr das Training der k\u00fcnstlichen Intelligenz genutzt werden, um in Zukunft in Echtzeit reagieren und handeln zu k\u00f6nnen: \u201eDas wird dann genutzt, um automatisierte Systeme zu trainieren, sch\u00e4dliches Verhalten besser zu erkennen und zu analysieren.\u201c<\/p>

Wie Jacquier weiter ausf\u00fchrt, ist die gro\u00dfe Menge an Daten der Schl\u00fcssel zum Erfolg, um Nuancen feststellen zu k\u00f6nnen: \u201eEs gibt W\u00f6rter, die k\u00f6nnen sofort als schlecht erkannt werden. Oft ist es allerdings sehr viel schwieriger. Wenn man beispielsweise \u201aIch werde dich ausschalten\u2018 im Chat liest, was bedeutet das? [\u2026] Wenn man einen kompetitiven Shooter spielt, mag das kein Problem sein, aber in einem anderen Spiel ist auch der Kontext ein ganz anderer.\u201c<\/p>","protected":false},"excerpt":{"rendered":"

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