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{"id":3078216,"date":"2005-09-07T11:39:17","date_gmt":"2005-09-07T09:39:17","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/animaniacs_lights_camera_action\/3078216"},"modified":"2024-07-18T14:02:21","modified_gmt":"2024-07-18T12:02:21","slug":"animaniacs_lights_camera_action","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/animaniacs_lights_camera_action\/3078216","title":{"rendered":"Animaniacs: Lights, Camera, Action (Geschicklichkeit) – Animaniacs: Lights, Camera, Action"},"content":{"rendered":"

Chaos hoch f\u00fcnf<\/STRONG><\/P>

Schlimmer als jedes Klingelton-Abo: Die Animaniacs und ihr bekloppter Lebensstil haben die Warner Bros. Studios insgesamt eine Zillion Dollar gekostet. Jetzt haben die drei Geschwister (plus Pinky und Brain) noch eine Chance, bevor sie auf ewig in den Wasserturm gesperrt werden: Sie sollen gleich drei Blockbuster auf einmal drehen, danach ist alles vergeben und vergessen. Also lauft und springt ihr durch drei Sets \u00e0 f\u00fcnf Level, findet T\u00fcrschl\u00fcssel, bewerft Personen mit Tomaten (oder verbreitet t\u00f6dliche R\u00fclpser), schiebt Kisten herum und legt euch mit dicken Endgegnern an. Jede der f\u00fcnf Figuren hat andere St\u00e4rken und Schw\u00e4chen: Weltherrschaftsplaner Brain kann z.B. gro\u00dfe Schalter bedienen, aber nicht springen \u2013 Schwesterchen Dot kann Abgr\u00fcnde schwebend \u00fcberwinden, aber nichts verschieben. Um zwischen den Figuren zu wechseln, m\u00fcsst ihr an bestimmten Stellen Polka zocken \u2013 im Endeffekt nichts weiter als ein nervendes Timing-Spielchen.<\/P>

Fummelei am Filmset<\/STRONG><\/P>

Spielerisch und optisch sind DS- und GBA-Variante absolut identisch, die Unterschiede sind eher marginaler Natur: Auf dem DS werden Onscreen-Anzeigen und gesammelte Objekte auf den Touchscreen verbannt, was den oberen Bildschirm etwas entr\u00fcmpelt. Au\u00dferdem d\u00fcrfen DS-Spieler bis zu vier Mann hoch eine Art \u00bbCapture The Crown\u00ab spielen, wobei nur ein Modul ben\u00f6tigt wird \u2013 GBA-Renner werden auf zwei Mann mit je einem Spiel beschr\u00e4nkt. Habt ihr im Einzelspielermodus einen Level geschafft, wird nicht etwa der Spielstand gesichert \u2013 stattdessen d\u00fcrft ihr zum Stift greifen und euch ein f\u00fcnfstelliges Passwort niederschreiben. In Sachen Technik erwartet euch bunte Iso-Grafik, durch die die Figuren nett animiert traben. Problematisch sind hierbei zwei Dinge: Erstens bringt die Ansicht traditionsgem\u00e4\u00df Orientierungsprobleme mit sich. Zweitens habt ihr zwar zwei Steuerungsvarianten zur Auswahl, von denen aber keine zufrieden stellend funktioniert: Zu oft seid ihr zu lange damit besch\u00e4ftigt, euren Protagonisten fummelig auf Gegner oder Kisten auszurichten.<\/P><\/TD>

<\/TD>

Fakten:<\/STRONG><\/P>

– 15 Levels
– beide Versionen spielerisch und optisch identisch
– f\u00fcnf spielbare Charaktere
– zwei Steuerungsvarianten
– f\u00fcnfstelliges Passwort-Speichersystem
– Vierspielermodus mit Singlepak (DS)
– Zweispielermodus am GBA (je ein Modul ben\u00f6tigt)
– drei Schwierigkeitsgrade
– f\u00fcnf Sprachen<\/P>

<\/A><\/TD><\/TR>
Jede Figur hat St\u00e4rken und Schw\u00e4chen.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

Pro \/ Kontra:<\/STRONG><\/P>

+ putzige Grafik
+ nette Animationen
+ einfache Bedienung
+ Figuren mit unterschiedlichen Eigenschaften
– f\u00fcrchterliche Steuerung
– anachronistisches Speichersystem
– nervende Musik
– sehr kurz
– Perspektiven-Probleme<\/P>

<\/A><\/TD><\/TR>
Die bunte Grafik ist zwar prinzipiell nett anzusehen, bringt aber perspektivische Probleme mit sich.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P><\/TD><\/TR><\/TBODY><\/TABLE>\u00a0\u00a0\u00a0\u00a0\u00a0\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSo gern ich die Animaniacs auch im TV gesehen habe \u2013 spielerisch schwebt \u00fcber den durchgeknallten Geschwistern seit jeher das Damoklesschwert des schlechtes Designs. Es gibt bislang genau ein gutes Game zur Serie, und das ist mittlerweile l\u00e4ssige zw\u00f6lf Jahre alt. Der Rest ist erschreckend mittelm\u00e4\u00dfig, womit wir die perfekte \u00dcberleitung auf Lights, Camera, Action gefunden h\u00e4tten – laaaaangweilig! Die Optik ist ganz nett, aber damit hat es sich im Grunde schon: perspektivische Probleme, missratene Steuerung, \u00f6de Akustik, belangloses Leveldesign \u2013 und nicht zu vergessen ein Passwort-System. Ein Anachronismus, den ich selbst auf dem GBA schon lange nicht mehr gesehen habe und auf dem DS nie zu sehen hoffte! Die Animaniacs scheinen einfach nicht f\u00fcr Versoftungen geeignet zu sein. Liebe Designer, tut euch und uns einen Gefallen und lasst sie einfach in Frieden ruhen!\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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