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{"id":3078204,"date":"2005-03-22T12:23:36","date_gmt":"2005-03-22T11:23:36","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/robots_ds\/3078204"},"modified":"2024-07-18T14:02:17","modified_gmt":"2024-07-18T12:02:17","slug":"robots_ds","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/robots_ds\/3078204","title":{"rendered":"Robots DS (Action-Adventure) – Robots DS"},"content":{"rendered":"

Kleiner Roboter in gro\u00dfer Stadt<\/STRONG><\/P>

Das Spiel h\u00e4lt sich grob an den Film: Rodney Copperbottom kommt in die gro\u00dfe Roboterstadt, um mit seiner Erfindung \u00bbWunderbot\u00ab den Robotern ein komfortableres Leben zu erm\u00f6glichen und f\u00fcr seinen Helden Bigweld zu arbeiten. Doch wie so oft geht alles schief, ein Komplott bedroht die Existenz der Maschinenwesen. Kann das Schrottkind den Tag retten? Ihr steuert Rodney aus einer flachen Iso-Perspektive durch die gro\u00dfe Stadt, schwatzt oder pr\u00fcgelt euch mit anderen Robotern und l\u00f6st allerlei Auftr\u00e4ge. Zwischendurch d\u00fcrft ihr immer mal ein Rennen auf der Transitstrecke fahren: Ihr rollt in einem Kugelk\u00e4fig um die Wette zu anderen Stadtteilen, sammelt Power-Ups auf und versucht, eure Kontrahenten abzuh\u00e4ngen.<\/P>

Na wunderbotbar!<\/STRONG><\/P>

Wie so viele andere Lizenzspiele setzt auch Robots auf 2D-Rendergrafik, die zwar fl\u00fcssig animiert ist, aber aufgrund der geringen Aufl\u00f6sung sehr kr\u00fcmelig und vor allem leblos wirkt. Und obwohl das Spiel ein Action-Adventure ist, kommt die Action reichlich kurz: Bei dem ewigen Hin- und Hergeschlurfe zwischen zwei Punkten d\u00fcrft ihr mal mit eurem Schraubenschl\u00fcssel einen Gegner zu Schrott verwandeln; Extras erlauben euch die Entwicklung fortgeschrittener Waffen. Au\u00dferdem l\u00e4sst sich euer wandelbarer Begleiter Wunderbot separat steuern, um etwa entlegene Schalter zu bet\u00e4tigen.<\/P><\/TD>

<\/TD>

Fakten:<\/STRONG><\/P>

–\u00a0mehrsprachige Anleitung
–\u00a0f\u00fcnf w\u00e4hlbare Sprachen
–\u00a0drei Spielst\u00e4nde
–\u00a0freispielbare Bildergalerie
–\u00a0erweiterbares Waffensortiment<\/P>

Pro \/ Kontra:<\/STRONG><\/P>

+\u00a0gute Musik
+\u00a0nette Transit-Missionen
+\u00a0einige Mini-Games

–\u00a0langweiliges Leveldesign
–\u00a0sterile Grafik
–\u00a0viel Leerlauf
–\u00a0sehr kurz
–\u00a0ungenaue Steuerung
–\u00a0unpr\u00e4zise Kollisionsabfrage<\/P>

<\/TD><\/TR>
Anfangs verteidigt sich Rodney nur mit seinem Schraubenschl\u00fcssel, sp\u00e4ter kommen dicke Kaliber hinzu.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/P><\/TD><\/TR><\/TBODY><\/TABLE>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nOh-oh \u2013 Filmumsetzungsalarm! Robots entspringt genau wie seine Br\u00fcder auf Konsole und PC zu 100% dem Handbuch \u00bbWie schnitze ich auf die Schnelle und ohne gro\u00dfe M\u00fchen eine Film-Versoftung?\u00ab, das schon die Basis f\u00fcr die Shreks und Gro\u00dfen Haie dieser Welt war. Uninspiriertes Leveldesign, blasse und sterile Optik, massig spielerischer Leerlauf und eine generelle Ideenlosigkeit schl\u00e4fern schon nach Minuten ein. Zusammen mit der ungenauen Steuerung und der wackelfreudigen Kollisionsabfrage bleibt ein Spiel, das au\u00dfer blinden Verfechtern des Films wirklich keiner braucht. Griptonite, die sonst mit gelungenen Handheld-Adaptionen wie \u00bbHarry Potter und der Gefangene\u00ab von Askaban oder \u00bbDer Herr der Ringe: Die R\u00fcckkehr des K\u00f6nigs\u00ab gl\u00e4nzen, haben hier gr\u00fcndlich in den Schrotthaufen gegriffen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
NDS<\/div>
NDS<\/div><\/div>
\"\"<\/div>

Typischer Lizenzschrott im blechernen Anbiente.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Jedem computeranimierten Hollywood-Blockbuster folgt der unvermeidliche Rattenschwanz mehr oder weniger gelungener Versoftungen. Ob Shrek 2, Findet Nemo oder Gro\u00dfe Haie \u2013 Kleine Fische: Alle zeichnen sich durch einen generalstabsm\u00e4\u00dfigen Plattform-\u00dcberfall aus, der nur im Ausnahme-Fall \u00fcber die Schema F-Belanglosigkeitsmarke hinwegkommt. Ob die Roboter der Ice Age-V\u00e4ter da eine Ausnahme bilden?<\/p>\n","protected":false},"author":563,"featured_media":3204728,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Robots DS - Test, Action-Adventure, Nintendo DS","_yoast_wpseo_metadesc":"Jedem computeranimierten Hollywood-Blockbuster folgt der unvermeidliche Rattenschwanz mehr oder weniger gelungener Versoftungen. Ob Shrek 2, Findet Nemo oder Gro\u00dfe Haie \u2013 Kleine Fische: Alle zeichnen sich durch einen generalstabsm\u00e4\u00dfigen Plattform-\u00dcberfall aus, der nur im Ausnahme-Fall \u00fcber die Schema F-Belanglosigkeitsmarke hinwegkommt. 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