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{"id":3078117,"date":"2011-07-29T16:06:00","date_gmt":"2011-07-29T14:06:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/sid_meiers_pirates-5\/3078117"},"modified":"2024-07-18T14:01:06","modified_gmt":"2024-07-18T12:01:06","slug":"sid_meiers_pirates-5","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/sid_meiers_pirates-5\/3078117","title":{"rendered":"Sid Meier’s Pirates! (Action-Adventure) – Sid Meier’s Pirates!"},"content":{"rendered":"Karibik zum Anfassen<\/strong>

Machen wir es kurz: Spielerisch \u00e4ndert sich nix. Alles, was man schon im urspr\u00fcnglichen Pirates-Remake von 2004 machen konnte (n\u00e4mlich brandschatzen, Herzen von Gouverneurst\u00f6chtern erobern, regen Handel treiben, seine Familie aus den Klauen eines dreckigen Barons befreien, den einen oder anderen S\u00e4bel schwingen, nach Sch\u00e4tzen buddeln oder die Kanonen auf hoher See sprechen lassen), geht auch hier noch unver\u00e4ndert. Ich verweise also einfach mal faul auf den Original-Test<\/a>, falls ihr keine Ahnung haben solltet, was wie warum wo wann zu tun ist.

<\/strong> \n
\n\n\n\n
\"Und<\/figure><\/td>\n<\/tr>\n

Und da kuttern sie schon wieder, dieses Mal in iPad-Gew\u00e4ssern: Pirates ist immer noch ein spa\u00dfiges Spiel, aber ein h\u00fcbsches schon lange nicht mehr.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nPirates erscheint nur f\u00fcr iPad, eine Umsetzung f\u00fcr iPhone oder iPod touch ist nicht geplant. Besitzer eines iPad 2 kommen in den Genuss einiger Optimierungen, die aber sehr subtil sind: Schiffe spiegeln sich auf dem Wasser, man kann f\u00fcr die Personalisierungen die eingebaute Kamera nutzen, es gibt ein paar Effekte mehr. In beiden Varianten wird Apples Game Center f\u00fcr Achievements und Online-Ranglisten genutzt. Au\u00dferdem wurden ein paar Erweiterungen der sonst ziemlich missratenen Wii-Fassung \u00fcbertragen: Man kann das Schiff jetzt etwas personalisieren, indem man die Segel mit eigenen Motiven verziert – die man entweder aus Schablonen zusammenbastelt oder ein Foto daf\u00fcr nutzt. \u00dcbrigens auch auf dem normalen iPad, falls man im Foto-Ordner irgendwas brauchbares liegen hat.

Urlaub f\u00fcr Eilige<\/strong>

Das Sch\u00f6ne an Pirates war schon immer wie offene Spielwelt: Man konnte sich entweder von Anfang an auf die Suche nach der Familie begeben oder gelassen auf die Story pfeifen und das Heil im Freibeuterleben suchen. Herumschippern, Schiffe kapern, T\u00f6chterherzen beim eleganten Tanz brechen, die Seeluft genie\u00dfen. Das Ganze funktioniert auf dem iPad per einfacher Touch-Steuerung; man tippt einfach in die Richtung, in die man fahren will, und schon geht\u2019s los. In den St\u00e4dten man\u00f6vriert man \u00fcber Icons, bei den Schwertk\u00e4mpfen werden Angriffe und Paraden \u00fcber gut erkannte Gesten ausgel\u00f6st. Auch das Tanzen funktioniert jetzt anders als gewohnt: Man muss im Takt der Musik eingeblendete Symbole antapsen, um das T\u00f6chterlein in kichernde Verz\u00fcckung zu versetzen. Sehr n\u00fctzlich ist auch das so genannte \u00bbAutosailing\u00ab: Bereits besuchte St\u00e4dte k\u00f6nnen im Logbuch angew\u00e4hlt werden, woraufhin die Crew automatisch hinsegelt. Dadurch entgeht einem zwar der Kutterspa\u00df, aber wer Wert auf schnelles Vorankommen legt, wird diese Funktion sehr zu sch\u00e4tzen wissen.

Stark im Zaum halten m\u00fcssen sich dagegen Grafikfans: Die Zeiten, in denen man die Pirates-Grafik h\u00fcbsch fand, sind lange vorbei, das auf dem iPad Gezeigte ist bestenfalls zweckm\u00e4\u00dfig. Und im Falle der Render-Zwischensequenzen, der teilweise sehr grob gehauenen Figuren oder matschigen Schiffstexturen sogar teilweise richtig scheu\u00dflich. \u00c4rgerlich sind auch immer wieder auftretende Grafikfehler: Figuren verschwinden mitten im Gespr\u00e4ch (meist mit dem Barmann), au\u00dferdem blieb mir das Schiff immer wieder mal beim Verlassen einer Stadt am Hafen h\u00e4ngen. Der Spielstand wird aller Nase lang automatisch gesichert, zus\u00e4tzlich darf man auch noch manuell speichern.\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nTraurig, aber wahr: Die vor fast sieben Jahren erschienene PC-Version von Pirates ist grafisch nach wie vor die sch\u00f6nste – merkw\u00fcrdig, wenn man bedenkt, was f\u00fcr eine Power im iPad steckt. Aber gut, das Spiel hat sich ohnehin schon immer mehr durch die inneren Werte definiert. Und die sind nach wie vor vorzeigbar: Das \u00bbOkay, eine Mission noch, nur noch diesen einen Kampf, nur noch bis da r\u00fcber schippern, wirklich!\u00ab-Syndrom schl\u00e4gt auch auf dem iPad sp\u00fcrbar zu, das Spiel ist sehr umfangreich, es gibt in der Karibik des 17. Jahrhunderts viel zu tun. Aber leider immer nur das Gleiche, irgendwann setzt unweigerlich die Langeweile ob der st\u00e4ndigen Wiederholung ein. Au\u00dferdem ist auch in dieser Version die schrecklich k\u00fcnstlich klingende Musik eine Pein f\u00fcr Ohren au\u00dferhalb der Handylauscher-Gruppe. Kurz gesagt: Die Piraten schwingen den S\u00e4bel vielleicht nicht mehr so frisch wie einst, aber sie schwingen ihn immer noch ordentlich.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Der Kahn knirscht und leckt, aber er ist immer noch seetauglich: Das Spielprinzip hat Staub angesetzt, macht aber nach wie vor Spa\u00df.<\/p><\/div><\/div>

Anzeige: Sid Meier's Pirates! [PC Code – Steam] kaufen bei \"Amazon<\/a><\/p>