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{"id":3078074,"date":"2011-07-05T14:48:00","date_gmt":"2011-07-05T12:48:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/zookeeper_dx_touch_edition\/3078074"},"modified":"2024-07-18T14:00:57","modified_gmt":"2024-07-18T12:00:57","slug":"zookeeper_dx_touch_edition","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/zookeeper_dx_touch_edition\/3078074","title":{"rendered":"Zookeeper DX Touch Edition (Logik & Kreativit\u00e4t) – Zookeeper DX Touch Edition"},"content":{"rendered":"Tierchenstapeln f\u00fcr Fortgeschrittene<\/strong>

\n
\n\n\n\n
\"Die<\/figure><\/td>\n<\/tr>\n

Die Pr\u00e4sentation von Zookeeper (hier: iPhone 4) ist einfach, \u00fcbersichtlich und niedlich, die Bedienung funktioniert auf den iOS-Ger\u00e4ten problemlos.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nDas Spielprinzip ist simpel und unterscheidet sich erstmal nicht von den anderen \u00bbMatch 3\u00ab-Puzzlern da drau\u00dfen: Das 8×8 Felder gro\u00dfe Spielbrett ist voller kleiner Tiere – Giraffen, L\u00f6wen, Affen, H\u00e4schen oder Nilpferde. Bringt man mindestens drei von diesen zusammen, l\u00f6st sich diese Reihe auf, Nachschub kommt von oben hereingerasselt. Das macht man so lange, bis man genug Kombinationen zusammen hat, um in den n\u00e4chsten Level zu d\u00fcrfen, oder einem das Zeitlimit einen Strich durch die Rechnung macht. Was in sp\u00e4teren Levels der Ausscheidegrund Nummer Eins sein d\u00fcrfte, denn der Schwierigkeitsgrad ist nach wie vor nicht ohne. Der wichtigste Unterschied zu Bejeweled und Co. ist, dass man, wenn man schnell genug ist, bereits Teile verschieben kann, w\u00e4hrend bereits zusammengelegte noch verschwinden und neue Bl\u00f6cke ins Bild purzeln – das erm\u00f6glicht m\u00e4chtige Kombos.

Zookeeper DX Touch Edition beinhaltet zwei Spielvarianten: Normal und Tokoton (japanisch: Bis zum Ende). In ersterer Variante muss man eine vorgegebene Anzahl von Tierchen verschwinden lassen, dann geht’s in den n\u00e4chsten Level. In Tokoton sind genau 100 einer Sorte zu behandeln, bis es weiter geht – und zwar so lange, bis man nicht mehr kann oder das Zeitlimit das letzte Lachen hat. In beiden Varianten gibt es ein paar Hilfen: Die Tierart, die als letzte \u00fcbrig ist, guckt den Spieler b\u00f6se an – daran erkennt man, worauf man sich konzentrieren sollte. Au\u00dferdem darf man sich insgesamt zwei Mal pro Spiel helfen lassen: Ein Tapser auf das Hilfe-Symbol hebt m\u00f6gliche Kombinationen deutlich hervor. Die beiden Modi sind alles, was von der DS-Version \u00fcbrig geblieben ist; die anderen Varianten \u00bbQuest\u00ab und \u00bbTime Attack\u00ab sind verschwunden.

Mein bunter Zoobesuch<\/strong>

Zookeeper DX ist eine Universal App, die sowohl auf iPod touch als auch iPhone 4 und iPad in nativer Aufl\u00f6sung l\u00e4uft und nur ein Mal gekauft werden muss. Auf dem iPhone 4 wird das Retina Display im Spiel in voller Aufl\u00f6sung unterst\u00fctzt, allerdings sind die \u00bbBreak Time\u00ab-Zwischenbilder deutlich niedriger aufgel\u00f6st. Auf allen Plattformen wird Apples Game Center unterst\u00fctzt, allerdings nur f\u00fcr die Online-Ranglisten – Achievements gibt es ebenso wenig wie einen Mehrspielermodus.

Spielerisch nehmen sich die versions\u00fcbergreifenden Fassungen nichts, auch optisch sind alle identisch – von der Aufl\u00f6sung nat\u00fcrlich abgesehen. Allerdings gibt es einen merkw\u00fcrdigen Unterschied: Auf iPod touch und iPhone steht rechts oben bei der Zielanzeige \u00bbTarget\u00ab – auf dem iPad steht es an der Stelle auf Japanisch (\u00bbNoruma\u00ab). Warum?\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nZoo Keeper war f\u00fcr mich immer einer der ganz wenigen Puzzler, die tats\u00e4chlich mit den PopCap-Giganten mithalten konnten – das wunderbar hektische Stapeln der Tierchen macht locker so viel Spa\u00df wie das Herumschubsen von Edelsteinen. Und mit der punktgenauen Touch-Steuerung passt es ganz wunderbar auf die mobilen Plattformen. Spielerisch geben sich die Entwickler also keine Bl\u00f6\u00dfe, inhaltlich dagegen schon: Zwar sind die beiden mitgelieferten Modi motivierend genug – aber gerade der Verlust der Mehrspielervariante schmerzt sp\u00fcrbar. Hoffen wir, dass diese irgendwann nachgeschoben wird, aber auch so sollte sich kein Match 3-Fan diesen Spa\u00df entgehen lassen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
iPad<\/div>
iPad<\/div><\/div>
\"\"<\/div>

Niedlicher, motivierender und fesselnder Match 3-Puzzler.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Niedlicher, motivierender und fesselnder Match 3-Puzzler.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • niedliche Pr\u00e4sentation<\/li>\n\n\n
  • einfache Steuerung<\/li>\n\n\n
  • cleveres Spielprinzip<\/li>\n\n\n
  • abgefahrene Soundkulisse<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • nur wenige Spielmodi<\/li>\n\n\n
    • kein Multiplayermodus<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 1,79 Euro<\/li>
      • Getestete Version: 1.0.1.<\/li>
      • Sprachen: Englisch, Japanisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Gr\u00f6\u00dfe: 14,7 MB. Erfordert iPod touch 3G oder iPhone 3GS. Universal-App f\u00fcr iPhone, iPod touch und iPad<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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