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{"id":3077983,"date":"2011-04-13T17:14:00","date_gmt":"2011-04-13T15:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rabbids_3d\/3077983"},"modified":"2024-07-18T14:00:25","modified_gmt":"2024-07-18T12:00:25","slug":"rabbids_3d","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rabbids_3d\/3077983","title":{"rendered":"Rabbids 3D (Geschicklichkeit) – Rabbids 3D"},"content":{"rendered":"

Rabbid, allein im Wald<\/strong>

Vor knapp einem\u00a0 halben Jahr erschien das letzte Wii-Abenteuer mit den rabiaten Rammlern: Raving Rabbids: Die verr\u00fcckte Zeitreise <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=1986243′)”>

<\/figure><\/a><\/strong><\/strong>. Der frische 3DS-Ausflug baut zwar grunds\u00e4tzlich auf dessen Szenario auf (einige Zwischensequenzen werden recycelt, auch ein paar der Levelideen kommen hier vor), ist aber sonst ein eigenst\u00e4ndiges Erlebnis. Denn hier wartet keines der mittlerweile \u00fcblichen Party- oder Minispielchen, sondern ein 2D-Jump-n-Run klassischer Sorte. Was merkw\u00fcrdig ist: Au\u00dferhalb Europas hei\u00dft das Spiel konsequenterweise trotzdem \u00bbRabbids: Travel in Time\u00ab, nur f\u00fcr Europa wurde daraus \u00bbRabbids 3D\u00ab.

<\/p>\n
\n\n\n\n
\"Die<\/figure><\/td>\n<\/tr>\n

Die Pr\u00e4sentation ist putzig, der 3D-Effekt durch verschieden tiefe Scrollebenen sehr ansehnlich – spielerisch haben die Hasen aber weitaus weniger auf dem Kasten.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n

Ein paar Rabbids lungern in einem Museum herum, sto\u00dfen auf eine Zeitwaschmaschine und reisen fortan munter durch die vierte Dimension – genau genommen durch die Dinosaurier-\u00c4ra, das alte \u00c4gypten, Rom unter den C\u00e4saren sowie das mittelalterliche Britannien. Jede dieser vier Zeitzonen beherbergt 16 Levels, was dem Spiel einen ungeahnten Umfang verleiht – ein gewissenhaftes Durchspielen dauert zwischen acht und zehn Stunden. Danach kann man sich um vergessene Bonuslevels k\u00fcmmern, oder bereits gemeisterte Abschnitte nochmals im Wettkampf mit der Stoppuhr oder unter bestimmten Herausforderungs-Bedingungen angehen. So oder so tut man das allein – es gibt keinerlei Mehrspielerkomponente, auch das StreetPass-System kommt nicht zum Zuge.

Luftig-leichter Hasenbraten<\/strong>

Da l\u00e4uft der Hase, meist von links nach rechts, gelegentlich auch von unten nach oben – sehr klassisch, sehr zweidimensional. Nichtsdestotrotz ist das ganze Spiel in Polygon-3D gehalten, was mit umgelegtem 3D-Schalter auch sehr h\u00fcbsch aussieht. Durch die Verwendung mehrere Scrollebenen heben sich Vorder- und Hintergrund deutlich voneinander ab, das Ganze wirkt sehr plastisch. Weitaus weniger beeindruckend ist dagegen das Leveldesign: Ein Hopsen \u00fcber selbst\u00e4ndig bewegte Plattformen ist da schon das H\u00f6chste der Anspr\u00fcche, das Ganze ist sehr deutlich f\u00fcr j\u00fcngere Rabbids-Fans gedacht. Nichts gegen entspannte Hoppelkost, aber das Ganze nutzt sich sehr schnell ab – und sp\u00e4tere Levels br\u00fchen die gleichen Ideen nur nochmals auf, abwechslungsreicher als in den ersten f\u00fcnf Levels wird das Spiel auch mit fortschreitender Dauer nicht, nicht mal ein echter Bosskampf sorgt f\u00fcr etwas Herausforderung.

Immerhin gibt es viel freizuspielen: Schnappt man sich Goldm\u00fcnzen und Gummientchen, gibt es animierte 3D-Fig\u00fcrchen (nett), 2D-Bilder (g\u00e4hn) und viele Rabbid-Klamotten zu ergattern. Letztere sind witzig, da sie aus dem Kleiderzimmer direkt ins Spiel \u00fcbernommen werden – der Rabbid rennt also z.B. mit Geisha-Per\u00fccke und H\u00f6hlenmensch-Lendenschurz durch Rom. Dabei wird er von unterhaltsam-beschwingter Musik sowie den f\u00fcr die Serie unvermeidlichen Soundeffekten begleitet – der Rabbid brabbelt schier unaufh\u00f6rlich und gibt gelegentlich nat\u00fcrlich auch den ber\u00fchmten Schrei von sich.<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nZuerst tummelt sich der alte neue Rayman <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid={SID}&LAYOUT=dyncont_gf&spielid=1991669′)”>\"\"<\/a><\/strong><\/strong> ganz ohne Rabbids-Begleitung auf dem 3DS – und jetzt drehen die Br\u00fcllhasen den Spie\u00df um. Und zwar dankbarerweise nicht in Form der mittlerweile doch schon ziemlich ausgekauten Minigames, sondern als klassisches Jump-n-Run, das sich sehr offensichtlich an die J\u00fcngeren unter den Rabbids-Fans richtet: Das Leveldesign ist \u00fcber weite Teile anspruchslos, eine einfache H\u00fcpfpassage reiht sich an die andere. Das \u00e4ndert nichts daran, dass das auch aufgrund der gef\u00e4lligen Pr\u00e4sentation Spa\u00df macht. Aber auf Dauer h\u00e4tte ich doch lieber weniger, aber daf\u00fcr interessantere Welten gesehen. Auf dem 3DS gibt es gegenw\u00e4rtig kein anderes klassisches Jump-n-Run – das verschafft den 3D-Hasen einen gewissen Plattform-Vorsprung, macht daraus aber noch kein gutes Spiel.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
3DS<\/div>
3DS<\/div><\/div>
\"\"<\/div>

Nett gemeint, aber doch zu harmlos: Die neuen Rabbids bieten wenig Abwechslung und noch weniger Anspruch.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • nette Pr\u00e4sentation<\/li>\n\n\n
  • einfache Steuerung<\/li>\n\n\n
  • ordentlicher Umfang<\/li>\n\n\n
  • fr\u00f6hlicher Freispielkram<\/li>\n\n\n
  • sch\u00f6ner Tiefeneffekt<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • komplett anspruchslos<\/li>\n\n\n
    • simples Leveldesign<\/li>\n\n\n
    • nicht verstellbare Steuerung<\/li>\n\n\n
    • teilweise \u00fcbersteuerter Sound<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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