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{"id":3075754,"date":"2006-04-03T16:14:07","date_gmt":"2006-04-03T14:14:07","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/midnight_club_3_dub_edition_remix\/3075754"},"modified":"2024-07-18T13:32:27","modified_gmt":"2024-07-18T11:32:27","slug":"midnight_club_3_dub_edition_remix","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/midnight_club_3_dub_edition_remix\/3075754","title":{"rendered":"Midnight Club 3 DUB Edition Remix (Rennspiel) – Midnight Club 3 DUB Edition Remix"},"content":{"rendered":"

Jetzt schon Kult

<\/STRONG>\u00dcber die grundlegenden spielerischen Qualit\u00e4ten, die uns vor gut einem Jahr einen fetten Platin-Award waren, wollen wir an dieser Stelle nicht viele Worte verlieren, sondern verweisen auf den Test von damals.
Nur so viel sei gesagt: auch in Zeiten von Need for Speed Most Wanted, Burnout Revenge und wie sie alle hei\u00dfen m\u00f6gen,
<\/A><\/TD><\/TR>
Willkommen in Tokyo! Rockstar gibt Gas und pr\u00e4sentiert zur Wiederver\u00f6ffentlichung u.a. eine neue Stadt!<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>gibt es immer noch haufenweise Gr\u00fcnde, die f\u00fcr das DUBbing aus dem Hause Rockstar sprechen.
Das beginnt bei den umfangreichen St\u00e4dten, in denen ihr ohne starre Streckenbegrenzungen und vollkommen offen von Kontrollpunkt zu Kontrollpunkt rast, immer auf der Suche nach der besten Abk\u00fcrzung.
Das geht weiter bei umfangreichen Tuning-Optionen mit haufenweise Original-Teilen, einem feinen Soundtrack und einer sch\u00f6nen Steuerung.
Und das h\u00f6rt erst mit einem famosen Geschwindigkeitsgef\u00fchl und einem fetzigen Online-Modus wieder auf.

Gib mir mehr

<\/STRONG>Und mit der schlicht “Remix” untertitelten neuen Budget-Version gibt es sogar noch mehr. Mehr Geschwindigkeit, mehr Rennen, mehr Musik, einfach nur mehr. Denn f\u00fcr die Wiederver\u00f6ffentlichung hat sich Rockstar nicht lumpen lassen und den Inhalt gewaltig aufgestockt: Mit Tokyo kommt z.B. eine neue Stadt hinzu. Dazu kommen \u00fcber 20 neue Musikst\u00fccke, die das Repertoire auf weit \u00fcber 100 Songs aufstocken, gut zwei Dutzend neue fahrbare Unters\u00e4tze (u.a. von namhaften Herstellern wie Lamborghini) und nat\u00fcrlich neue Tuning-Teile.
Dabei hat es das Team aus San Diego geschafft, die japanische Metropole so einzubauen, dass sowohl MC3-Veteranen (ganz gleich wie weit euer Fortschritt ist) als auch Neueinsteiger umgehend auf ihre Kosten kommen.
<\/A><\/TD><\/TR>
Auch die Anzahl der fahrbaren Unters\u00e4tze wird aufgestockt: Gut zwei Dutzend neue Boliden warten auf ihren Einsatz.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>Der Clou: Die so genannte “Tokyo Challenge” ist eine in sich abgeschlossene Serie von Wettbewerben, die jederzeit zug\u00e4nglich ist, vollkommen unabh\u00e4ngig, ob ihr gerade erst eine Karriere begonnen habt, mittendrin seid oder vollkommen frisch einsteigt.
Restriktionen kommen automatisch durch Rennen, die nur f\u00fcr bestimmte Fahrzeugklassen usw. vorgesehen sind, die ihr erst in der Kampagne des “regul\u00e4ren” MC3 freispielen m\u00fcsst.

Technik und der Zahn der Zeit

<\/STRONG>Dass die Optik der DUB Edition mittlerweile schon ein Jahr auf dem Buckel hat, sieht man dem Raser durchaus an \u2013 zumal die Engine unver\u00e4ndert \u00fcbernommen wurde: Kleinere Slowdown-Probleme auf der PS2 sind genau so zu finden wie damals und auch die im Detail eher durchschnittlichen Umgebungstexturen sind heute immer noch so existent wie vor einem Jahr. Und dennoch: In der Summe aller Einzelteile ignoriert man kleinere Unzul\u00e4nglichkeiten, da sich Midnight Club 3 auch heute noch sehen lassen und mit einer imposanten Geschwindigkeit und detaillierten Fahrzeugen punkten kann.<\/P>\u00a0\u00a0

Fazit<\/strong><\/h3>Es ist ungew\u00f6hnlich, dass wir zu einer Budget-Wiederver\u00f6ffentlichung eines etwa ein Jahr alten Spieles einen Test machen. Doch wenn wie im Falle Midnight Club 3 DUB Edition Remix der Titel so massiv aufgestockt wird, kommt man um eine Empfehlung nicht herum: eine zus\u00e4tzliche Stadt, mehr Autos, mehr Musik, mehr, mehr, mehr\u2026
Zugegeben: In der NextGen-D\u00e4mmerung und angesichts von Burnout Revenge ist die Grafik nicht mehr die absolute Sahneschnitte, \u00fcberzeugt aber nach wie vor mit einer wahnwitzigen Geschwindigkeit, detaillierten Boliden sowie enorm gro\u00dfen und offenen Arealen. Bislang hat schon kaum ein Weg an dem Vorzeige-Arcade-Raser aus dem Hause Rockstar vorbei gef\u00fchrt. Und mit der g\u00fcnstigen und aufgewerteten Wiederneuver\u00f6ffentlichung noch viel weniger \u2013 auch wenn die anderen kleineren Mankos des “Semi-Vorg\u00e4ngers” nicht behoben wurden. Kaufen, einsteigen, Spa\u00df haben!<\/div><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • \u00fcber 80 lizenzierte Fahrzeuge
    <\/li>
  • offene Spielwelt
    <\/li>
  • hochklassiges Geschwindigkeitsgef\u00fchl
    <\/li>
  • weitreichendes Tuning mit Originalteilen
    <\/li>
  • gute KI
    <\/li>
  • 3D-Streckeneditor
    <\/li>
  • pures Arcade-Racing vom Feinsten
    <\/li>
  • klasse Soundtrack mit \u00fcber 100 Songs
    <\/li>
  • optisches Schadensmodell
    <\/li>
  • vier St\u00e4dte (Tokyo, San Diego, Atlanta, Detroit)
    <\/li>
  • klasse Steuerung
    <\/li>
  • sp\u00fcrbare Unterschiede bei den Fahrzeugen
    <\/li>
  • durchgestylte Benutzerf\u00fchrung
    <\/li>
  • stark belebte St\u00e4dte
    <\/li>
  • eigene Soundtracks m\u00f6glich (Xbox)<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • im Detail schwache Umgebungstexturen
      <\/li>
    • vergleichsweise schwaches Performance<\/li>
    • Tuning
      <\/li>
    • kein Tuning<\/li>
    • Feedback
      <\/li>
    • Slowdown<\/li>
    • Probleme (PS2)
      <\/li>
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