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{"id":3075592,"date":"2017-12-19T16:20:00","date_gmt":"2017-12-19T15:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_7_kein_held\/3075592"},"modified":"2024-07-18T13:30:30","modified_gmt":"2024-07-18T11:30:30","slug":"resident_evil_7_kein_held","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_7_kein_held\/3075592","title":{"rendered":"Resident Evil 7: Kein Held (Action-Adventure) – Auf der Jagd"},"content":{"rendered":"

Das neue Umbrella<\/strong>

Die Handlung setzt umgehend nach dem Finale des Hauptspiels ein: Als Chris Redfield, an dessen neues Aussehen man sich immer noch etwas gew\u00f6hnen muss, verfolgt man den sadistischen Baker-Spr\u00f6ssling Lucas und begibt sich in die verzweigten Sch\u00e4chte des Bergwerks, um den Fl\u00fcchtigen dingfest zu machen und drei entf\u00fchrte Kameraden der neuen Umbrella-Spezialeinheit aufzusp\u00fcren.

Apropos: In der Erweiterung erf\u00e4hrt man endlich auch etwas zu den Hintergr\u00fcnden, warum Chris Redfield jetzt f\u00fcr den einstigen Erzfeind arbeitet und was hinter diesem neuen Umbrella steht. Die Erkl\u00e4rung wirkt zwar arg an den Haaren herbeigezogen und konstruiert, aber zumindest wird versucht, eine mehr oder weniger schl\u00fcssige Aufl\u00f6sung zu pr\u00e4sentieren.<\/p>\n

\"[GUI_STATICIMAGE(setid=83087,id=92557411)]\"<\/figure>\n
Dieser neue und extrem widerstandsf\u00e4hige Gegnertyp l\u00e4sst sich nur mit Spezialmunition t\u00f6ten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Gleichzeitig wird eine neue Gruppierung eingef\u00fchrt, die offenbar gro\u00dfes Interesse an Virenst\u00e4mmen und der Entwicklung biologischer Waffen aufweist.

Shooter-Action mit SAW-Flair
<\/strong>
Schon zu Beginn verf\u00fcgt Chris \u00fcber ein ordentliches Waffenarsenal. So \u00fcberrascht es kaum, dass der Spielverlauf bei der Erweiterung deutlich actionreicher ausf\u00e4llt und mehr Parallelen zu einem klassischen Shooter aufweist, wenn man mit der Shotgun im Anschlag die Monsterwellen dezimiert und ihnen mit einem durchschlagenden Nahkampfangriff den Rest gibt. Neben vielen alten Molded-Bekannten trifft man auch auf neue Mutations-Typen, die sich teilweise sogar nur mit spezieller (und seltener) Munition t\u00f6ten lassen.

Dar\u00fcber hinaus wurde die Spielmechanik um zwei Faktoren erweitert: Zum einen muss man in verseuchten Arealen zun\u00e4chst den schwindenden Sauerstoff-Vorrat im Auge behalten, um nicht die gef\u00e4hrlichen Sporen einzuatmen. Sp\u00e4ter ben\u00f6tigt man f\u00fcr das Betreten tiefer gelegener Sch\u00e4chte sogar einen Luftfilter f\u00fcr die Hightech-Maske, die u.a. auch den Gesundheitszustand anzeigt und mit einem AV-System ausgestattet ist. Aber der Filter will genauso erst gefunden werden wie zus\u00e4tzliche Munition, Heilspritzen, antike M\u00fcnzen zum Freischalten von Hilfsobjekten, ben\u00f6tigte Schl\u00fcssel oder das Nachtsichtger\u00e4t, das f\u00fcr manche Passagen zwingend erforderlich ist. Au\u00dferdem warten zwischendurch kleine Umgebungsr\u00e4tsel, bei denen man mit der Hilfe von Minen-Loren versperrte Wege freir\u00e4umen oder Teile f\u00fcr eine Kurbel auftreiben muss. Und auch das klassische Schalterr\u00e4tsel ist zusammen mit einer Zeitdruck-Passage selbstverst\u00e4ndlich ebenfalls wieder mit an Bord.

<\/p>\n

\"[GUI_STATICIMAGE(setid=83087,id=92557416)]\"<\/figure>\n
Ein typisches Schalterr\u00e4tsel darf ebenfalls nicht fehlen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Neben den monstr\u00f6sen Gegnern muss man sich au\u00dferdem mit fiesen Fallen auseinandersetzen. Schon im Hauptspiel blitzten die Neigungen von Lucas auf und auch hier werden seine Psycho-Spielchen wieder von einem gewissen SAW-Flair begleitet, das teilweise auch leichte Ans\u00e4tze von Trial & Error mit sich bringt. Cool sind Momente, in denen man Fallen wie Selbstschussanlagen gegen die Monster einsetzen und sich dadurch die eigenen Patronen sparen kann. Mit knapp zwei Stunden f\u00e4llt die kostenlose Erweiterung zwar relativ kurz aus, doch wird innerhalb der kurzen Spielzeit viel Action geboten, die durch interessante Mechaniken erweitert wird und in einem packenden Finale m\u00fcndet. Auf der PS4 darf man das alles optional in VR erleben. Aufgrund des hohen Action-Anteils in Kombination mit dem recht flotten Spieltempo erweist sich die Erweiterung unter Umst\u00e4nden aber als unangenehmer H\u00e4rtetest f\u00fcr den Magen. Und leider versagt die VR-Inszenierung wie schon im Hauptspiel in den wenigen automatischen Sequenzen, weil die Blickrichtung oder Perspektive nicht mehr stimmen. Kann man damit leben, wartet einmal mehr ein intensives Erlebnis unter dem VR-Headset.<\/p>\n

Fazit<\/strong><\/h3>

Mit der kostenlosen Erweiterung \u201eKein Held\u201c kn\u00fcpft Capcom dort an, wo man beim Hauptspiel aufgeh\u00f6rt hat und beantwortet offene Fragen, was das Schicksal von Lucas Baker und die neue Umbrella Corporation angeht. Das wirkt teilweise zwar arg konstruiert und nicht unbedingt glaubhaft, f\u00fchrt aber immerhin lose F\u00e4den zusammen und bringt eine neue Gruppierung ins Spiel. Mit knapp zwei Stunden f\u00e4llt der Umfang etwas mau aus, aber mich hat der actionreiche Kurztrip mit Chris Redfield trotzdem gut unterhalten. Sauerstoff-Filter und Nachtsicht stellen genauso eine willkommene Erg\u00e4nzung dar wie die neuen Mutationen, die sich teilweise nur mit Hilfe von seltener Spezial-Munition vom Leib halten lassen. Neben fiesen SAW-Momenten bildet vor allem der packende Bosskampf einen H\u00f6hepunkt innerhalb der Erweiterung und entsch\u00e4digt damit f\u00fcr das entt\u00e4uschende Finale des Hauptspiels. F\u00fcr das Spielen in VR ist aufgrund des hohen Tempos und Actionanteils unter Umst\u00e4nden aber ein starker Magen n\u00f6tig. Wer es aush\u00e4lt, darf sich \u00fcber ein noch intensiveres Erlebnis freuen, wenn die gef\u00e4hrlichen Sporen fast schon in der Nase kitzeln und einem die Biester gef\u00fchlt noch n\u00e4her kommen.\u00a0

Einsch\u00e4tzung<\/span>: gut<\/strong><\/p><\/div><\/div>

Wertung<\/strong><\/h3><\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
    <\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
      <\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: kostenlos<\/li>
      • Getestete Version: Download-Version<\/li>
      • Sprachen: Deutsch, Englisch, etc…<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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Lohnt es sich, einen Blick auf den kostenlosen DLC zu werfen?<\/p>\n","protected":false},"author":629,"featured_media":3203879,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Resident Evil 7: Kein Held - Test, Action-Adventure, PC, PlayStation 4, PlayStation VR, Xbox One","_yoast_wpseo_metadesc":"Es hat zwar l\u00e4nger gedauert als urspr\u00fcnglich angedacht, aber mit \u201eKein Held\u201c (Not a Hero) hat Capcom jetzt endlich seine versprochene Story-Erweiterung f\u00fcr Resident Evil 7 nachgereicht, in der man sich mit Chris Redfield auf die Jagd nach dem durchgeknallten Lucas Baker begibt. 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