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{"id":3075510,"date":"2011-10-12T17:46:00","date_gmt":"2011-10-12T15:46:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/greedy_spiders\/3075510"},"modified":"2024-07-18T13:29:05","modified_gmt":"2024-07-18T11:29:05","slug":"greedy_spiders","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/greedy_spiders\/3075510","title":{"rendered":"Greedy Spiders (Logik & Kreativit\u00e4t) – Greedy Spiders"},"content":{"rendered":"Ohne Abendessen ins Netz<\/strong>

Das Prinzip ist so simpel wie fesselnd: Am Rande des Bildes lauert eine Spinne, dazwischen haben sich ein paar Fliegen und K\u00e4fer in ihrem Netz verfangen. Ich schwinge mich zum Helden der Flatterviecher auf und versaue den gierig mit dem Kiefer klappernden R\u00e4ubern ihr Abendessen. Mit dem Finger durchtrenne ich einen Faden nach dem n\u00e4chsten, bis der schwarz-gelbe Angreifer seine Opfer nicht mehr erreichen kann und sie fr\u00f6hlich jauchzend in die Freiheit fliegen. Das Duell zwischen Mensch und Arachnid l\u00e4uft rundenweise ab: Ich zerschneide mit dem Finger einen Faden, die Spinne huscht einen Knotenpunkt n\u00e4her an ihre Opfer, ich trenne ein weiteres Netzst\u00fcck durch, die Spinne r\u00fcckt weiter vor, usw.

\n
\n\n\n\n
\"Per<\/figure><\/td>\n<\/tr>\n

Per Fingertipp kappt man die Spinnweben, um die im Netz zappelnden Fliegen zu retten. Oder man kokelt gleich ein komplettes sternf\u00f6rmiges B\u00fcndel ab.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\nDas Spielchen geht so lange weiter, bis entweder mein krabbelnder Gegner seine Mahlzeit erreicht hat oder alle zappelnden Insekten befreit sind. Interessant wird der Schlagabtausch vor allem durch besonders lange, diagonal gespannte Verstrebungen. Kaum habe ich einen Flattermann gerettet, ist die Spinne auch schon blitzschnell beim zweiten Falter angelangt. Es ist kaum zu glauben, wie schnell die Biester manchmal auf diesen Querverbindungen voran kommen. Da die Netze nicht streng symmetrisch aufgebaut sind, ergeben sich erstaunlich variantenreiche Strategien. Manchmal muss ich mich zwangsweise in die Enge dr\u00e4ngen lassen und kann nur noch im letzten Moment all jene kreisf\u00f6rmig gespannten F\u00e4den durchtrennen, welche direkt zum Insekt f\u00fchren. In einer sp\u00e4teren Runde schaffe ich es dagegen, meinem Widersacher ein Schnippchen zu schlagen: Schon zu Beginn isoliere ich ihn an einem abgelegenen Ort und trenne ihm vom Rest seiner gesponnenen Falle.

Spinne vs. Feuerzeug<\/strong>

In solchen Situationen wird die Attrappe \u00e4u\u00dferst n\u00fctzlich, welche im sp\u00e4teren Spiel freigeschaltet wird. Die quietschende Fliegen-Puppe lockt den Achtbeiner ein Feld weit in die falsche Richtung. Ein anderes Extra erlaubt mir, einen bedrohten K\u00e4fer per Fingerdruck direkt aus dem Netz zu rei\u00dfen. Oder ich werde zum Brandstifter, ber\u00fchre einen Knotenpunkt und kokle so einen kompletten sternf\u00f6rmigen Fadenkranz ab. Das entstandene Feuerwerk ist nicht nur \u00e4u\u00dferst praktisch, sondern entlockt den surrenden Fliegen au\u00dferdem ein erstauntes “Oooooh!”. Die Viecher unterscheiden sich kaum, sind trotz des schlichten Designs aber niedlich gezeichnet und geben ab und zu ein paar lustige Schreie von sich. Die billig vor sich hin dudelnde Musik ist weniger gut gelungen: Die wenige Sekunden kurzen Loops haben mir schnell den letzten Nerv geraubt – zum Gl\u00fcck lassen sie sich ausstellen.
\n

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\"Links<\/figure><\/td>\n<\/tr>\n

Links unten ist eine quietschende Attrappe im Einsatz, welche die Achtbeiner auf die falsche F\u00e4hrte lockt.<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n
In sp\u00e4teren Levels trippeln meist mehrere Spinnen gleichzeitig \u00fcbers Netz. Ihr Design verr\u00e4t die Angriffsstrategie: Manche laufen nicht ganz so zielstrebig zum Lebendfutter, andere sind besonders gerissen und lassen sich nicht von Attrappen ablenken. Wenn ich mich als besonders elegant erweise und ein Level bereits nach wenigen Z\u00fcgen beende, wird das \u00fcbrigens belohnt. Je flotter man fertig ist, desto h\u00f6her f\u00e4llt die Bewertung aus; jedes R\u00e4tsel l\u00e4sst sich auf drei Arten l\u00f6sen. Mit den freigespielten Sternen werden weitere Welten freigeschaltet, welche sich aber visuell kaum unterscheiden – im Hintergrund sieht man immer nur das Netz und eine \u00f6de, detailarme Kulisse.

Ganz sch\u00f6n knackig<\/strong>

Insgesamt gibt es \u00fcppige 128 Levels. Wer fest steckt, kann zwei davon erst einmal links liegen lassen. Oder man schaltet eine L\u00f6sung frei – leider klappt das nur alle 24 Stunden einmal. Spiele wie Professor Layton l\u00f6sen das um Einiges cleverer. Auch etwas mehr Abwechslung h\u00e4tte es ruhig sein d\u00fcrfen. Die Spinnennetze und Extras sorgen zwar f\u00fcr viele unterschiedliche Herangehensweisen, trotzdem wird der einzige verf\u00fcgbare Spielmodus auf Dauer monoton. Die iOS-Version unterscheidet sich \u00fcbrigens inhaltlich nicht von der Android-Fassung. Eine HD-Version f\u00fcr iPad oder iPhone 4 gibt es nicht. Wenn man “Greedy Spiders HD” in die Suchmaschine eingibt, st\u00f6\u00dft man zwar auf einen Titel, doch dabei handelte es sich offenbar um einen Plagiats-Schnellschuss eines anderen Entwicklers, welcher mittlerweile wieder aus dem App-Store genommen wurde.
\n

Fazit<\/strong><\/h3>Das h\u00e4tte ich den schmatzenden Spinnen gar nicht zugetraut: Kaum hatte ich ein paar Fliegen aus dem Netz befreit, konnte ich gar nicht mehr aufh\u00f6ren, mich durch ein Level nach dem anderen zu knobeln. \u00c4hnlich wie Alexey Pajitnov mit Tetris hat es auch Entwickler Blyts geschafft, mit einem simplen Prinzip sowie kleinem Aufwand ein erstaunlich fesselndes und variantenreiches Puzzlespiel auf die Beine zu stellen. Das rundenweise Durchtrennen der Seile mit dem Finger ist wie gemacht f\u00fcr den Touchscreen! Wer sich das Spiel zulegt, sollte allerdings eine geh\u00f6rige Portion Ausdauer mitbringen. \u00dcber die fiesen Querverbindungen trippeln die Achtbeiner teilweise derart flott zu ihren Opfern, dass ich manchmal fast verzweifelt w\u00e4re. Ein paar R\u00e4tsel darf man \u00fcberspringen, trotzdem wird es schnell richtig knackig. Etwas mehr Komfort oder ein cleveres Hilfesystem h\u00e4tten den Schwierigkeitsgrad entsch\u00e4rfen k\u00f6nnen. Auch ein alternativer Spielmodus w\u00e4re sinnvoll gewesen, denn auf Dauer wird die ewige Spinnenhatz etwas monoton. F\u00fcr zwischendurch ist Greedy Spiders aber der ideale Gehirnzellenqu\u00e4ler – ge\u00fcbte Puzzle-Freunde sollten also unbedingt zugreifen!
<\/div><\/div>

Wertung<\/strong><\/h3>
And<\/div>
And<\/div><\/div>
\"\"<\/div>

Simpel aber packend: Die knackigen Runden-Puzzles bieten dank ungleichm\u00e4\u00dfig gesponnener Netze erstaunlich viele Varianten.<\/p><\/div><\/div>

iPhone<\/div>
iPhone<\/div><\/div>
\"\"<\/div>

Simpel aber packend: Die knackigen Runden-Puzzles bieten dank ungleichm\u00e4\u00dfig gesponnener Netze erstaunlich viele Varianten.<\/p><\/div><\/div> <\/div>

Pro & Kontra<\/strong><\/h3><\/div><\/div>

Gef\u00e4llt mir<\/h3>
  • simples aber kniffliges Knobel-Prinzip<\/li>
  • macht s\u00fcchtig<\/li>
  • passt perfekt zum Touchscreen<\/li>
  • alternative L\u00f6sungswege<\/li>
  • elegante L\u00f6sungen werden belohnt<\/li>
  • 128 Levels fesseln stundenlang<\/li>
  • putzige Soundeffekte<\/li><\/ul><\/div>

    Gef\u00e4llt mir nicht<\/h3>
    • wenig Abwechslung, da nur ein Modus<\/li>
    • kein ausgefeiltes Hilfe<\/li>
    • System<\/li>
    • schlichte Kulissen und magere Animationen<\/li>
    • (abstellbares) Billig<\/li>
    • Gedudel<\/li><\/ul><\/div><\/div>

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 0,79 Euro (iOS), 0,73 Euro (Android)<\/li>
      • Getestete Version: 1.1 (iOS), 1.2.1 (Android)<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: kein Multiplayer<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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