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{"id":3074953,"date":"2012-11-26T16:24:00","date_gmt":"2012-11-26T15:24:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/darksiders_2-3\/3074953"},"modified":"2024-07-18T13:22:39","modified_gmt":"2024-07-18T11:22:39","slug":"darksiders_2-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/darksiders_2-3\/3074953","title":{"rendered":"Darksiders 2 (Action-Adventure) – Darksiders 2"},"content":{"rendered":"Tod ist Link?<\/strong>
[GUI_PLAYER(ID=97212,width=300,text=Auch auf WiiU l\u00e4uft Tod zu Hochform auf.,align=right)]Bereits das erste Darksiders wurde auf Grund einiger mechanischer \u00c4hnlichkeiten mit den ruhmreichen Legend of Zelda-Spielen verglichen. Doch Wii-Besitzern konnte dies egal sein. Zum einen hatten sie Link, mit dem sie durch Hyrule ziehen konnten. Zum anderen wurde Darksiders nie auf Wii ver\u00f6ffentlicht. Zum Start von WiiU sieht die Situation anders aus: Die beliebte Zipfel ist noch nicht in Sicht. Und mit dem zweiten Darksiders kommt ein Titel auf das noch junge System, der im August auf PC, PS3 und 360 einen Gold-Award einheimsen konnte.
Die motivierenden Eckpfeiler\u00a0 waren dabei Erforschung der Gebiete, K\u00e4mpfe (mit Ausnahme der knackigen Bosse h\u00e4ufig etwas zu leicht) sowie der geschickte Einsatz von Gegenst\u00e4nden und F\u00e4higkeiten im Rahmen der Umgebungsr\u00e4tsel. Zugegeben: Die Story kam sp\u00e4t in Gang, der Einstieg wurde dramaturgisch verschlafen und die Kulisse konnte zwar mit einem gelungenen Comic-Artdesign \u00fcberzeugen, k\u00e4mpfte aber im Gegenzug mit technischen Problemen wie Tearing, Pop-ups oder sp\u00e4tem Einblenden von Schatten oder Texturen. Doch das konnte dem aufkommenden Spa\u00df nicht ernsthaft schaden. F\u00fcr weitere Details der grunds\u00e4tzlichen Spielanalyse m\u00f6chte ich an dieser Stelle auf den Text aus dem August verweisen<\/a> und konzentriere mich stattdessen auf die Besonderheiten und ggf. Verbesserungen der WiiU-Version.