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{"id":3074748,"date":"2019-10-30T17:22:00","date_gmt":"2019-10-30T16:22:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_6-4\/3074748"},"modified":"2024-07-18T13:20:25","modified_gmt":"2024-07-18T11:20:25","slug":"resident_evil_6-4","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_6-4\/3074748","title":{"rendered":"Resident Evil 6 (Action-Adventure) – Action-Brei auf Switch"},"content":{"rendered":"Der Tiefpunkt<\/strong>

Machen wir es kurz: Eigentlich hat schon damals niemand ein Resident Evil 6 in dieser Form gebraucht. Das gilt auch f\u00fcr die Switch-Umsetzung, denn auf der Nintendo-Konsole entfernt sich die Reihe ebenfalls maximal vom urspr\u00fcnglichen Survival-Horror und verkommt vor allem in der Chris-Kampagne zu einem seelenlosen Actionbrei, bei dem man so ziemlich alles vermisst, was den Namen Resident Evil einmal ausgemacht hat. Wer trotzdem wissen will, was beim sechsten Teil so alles versemmelt wurde, wird in unserem Test <\/a>der Originalversion f\u00fcndig. <\/strong>Angemerkt sei noch die Tatsache, dass die Switch-Umsetzung neben dem Hauptspiel noch alle DLC-Pakete (darunter z.B. alternative Outfits) und den Survival-Modus enth\u00e4lt, in dem bis zu sechs Spieler gegeneinander antreten k\u00f6nnen.

Technische Abstriche<\/strong>

Genau wie bei Resident Evil 5 muss man auch beim Nachfolger im Vergleich zum Remaster f\u00fcr PS4 und Xbox One naturgem\u00e4\u00df ein paar technische Abstriche in Kauf nehmen: Statt mit 60 Bildern pro Sekunde peilt man hier eine Darstellung mit konstanten 30fps an, erreicht dieses Ziel allerdings nicht immer, wenn auf dem Bildschirm zu viel los ist oder die Grafikeffekte zu viel Leistung erfordern. Die meiste Zeit bleibt die Bildrate aber in einem guten Bereich. Spielt man am Fernseher, springen recht matschige Texturen, grobe Schatten und flimmernde Kanten ins Auge, die qualitativ merklich unter dem Remaster liegen. Im Handheld-Betrieb wirkt das Spielerlebnis dagegen deutlich runder als am TV: Das Bild wirkt sch\u00e4rfer, die Performance besser und die grafischen Beeintr\u00e4chtigungen fallen weniger ins Gewicht.

Bewegungssteuerung an Bord<\/strong>

\n
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Action, Action und noch mehr Action: Mit Survival-Horror hat Resident Evil 6 kaum noch etwas zu tun. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nMusste man bei der gelungenen Switch-Umsetzung von Resident Evil 4 noch auf die Bewegungssteuerung des Wii-Vorbilds verzichten, erlaubt Capcom neben Resident Evil 5 auch im sechsen Teil die Nutzung der Motionsensoren und man kann die Joy-Cons per Bewegung zum Zielen sowie der Verwendung des Messers einsetzen. Auch das Nachladen der Waffen und Befreiungsversuche aus Haltegriffen lassen sich auf Wunsch mit k\u00f6rperlichem Einsatz bewerkstelligen. Leider l\u00e4sst sich die Steuerungsvariante hier nur umst\u00e4ndlich \u00fcber das Hauptmen\u00fc umschalten, da die neue Option in den Ingame-Einstellungen via PDA nicht eingef\u00fcgt wurde. Hei\u00dft also, man muss das Spiel erst komplett beenden, um anschlie\u00dfend in den Optionen zwischen der klassischen Steuerung oder Bewegungssteuerung zu w\u00e4hlen. Prinzipiell funktioniert die Einbindung der Motion-Sensoren recht ordentlich, trotzdem w\u00fcrde ich pers\u00f6nlich die klassische Variante vorziehen, weil sie mir pr\u00e4ziser erscheint – vor allem mit dem Pro Controller, der ebenfalls unterst\u00fctzt wird, aber leider nur entt\u00e4uschende Rumble-Effekte bietet. Durfte man bei Resident Evil 5 erst schie\u00dfen, wenn man still steht, wurde diese Beschr\u00e4nkung beim Nachfolger aufgehoben – kein Wunder, so sehr wie man sich hier dem Shooter angebiedert hat. Dar\u00fcber hinaus war Resident Evil 6 der erste Teil aus der Hauptreihe, dem Capcom eine komplett deutsche Lokalisierung inklusive Sprachausgabe spendiert hat. \u00dcber das Ergebnis l\u00e4sst sich zwar streiten, aber zur Not kann man jederzeit auf das englische Original umschalten.

Die Fortsetzung der Koop-Seuche<\/strong>

\n
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Auch auf Switch darf man gemeinsm am geteilten Bildschirm losziehen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nNach Resident Evil 5 hielt Capcom an der kooperativen Ausrichtung der Kampagne fest. Zwar konnte man sich weiterhin alleine durchk\u00e4mpfen, hatte aber meist Begleiter dabei, deren KI in der Regel mehr f\u00fcr Frust als f\u00fcr Begeisterung sorgte. Daher ist es die bessere Wahl, sich zusammen mit einem Mitspieler auf den Actionbrei einzulassen – geteiltes Leid ist bekanntlich halbes Leid. Das geht sowohl lokal am suboptimal geteilten Bildschirm als auch \u00fcber Nintendo Switch Online im Vollbild – abgesehen von den Zwischensequenzen, bei denen die schwarzen Balken den Bildausschnitt immer noch k\u00fcnstlich verkleinern, was besonders im mobilen Betrieb sauer aufst\u00f6\u00dft. Sch\u00f6n dagegen, dass man auf Switch quasi noch einen LAN-Modus als zus\u00e4tzliche Mehrspieler-Option dazu bekommt, denn die Konsolen in der N\u00e4he lassen sich auf Wunsch f\u00fcr lokale Koop-Partien miteinander vernetzen.

Fazit<\/strong><\/h3>Resident Evil 6 ist bis heute der einzige Teil der Hauptserie, den ich nicht beendet habe. Sp\u00e4testens bei der unterirdischen Kampagne mit Chris Redfield habe ich nur noch mit dem Kopf gesch\u00fcttelt und den Controller angewidert beiseite gelegt. Zwar gibt es vor allem in der Leon-Episode ein paar gute Ans\u00e4tze, aber insgesamt ruft Resident Evil 6 auf der Switch die gleiche gro\u00dfe Entt\u00e4uschung hervor, wie es damals auf den anderen Plattformen der Fall war. Da hilft es wenig, dass Capcom einmal mehr eine gelungene Umsetzung auf die Beine gestellt hat: Vor allem im mobilen Betrieb kann sich der Actionbrei durchaus sehen lassen, auch wenn man grafisch nicht das Niveau des Vorg\u00e4ngers erreicht. Am TV muss man dagegen mit Einbu\u00dfen bei der Texturqualit\u00e4t und der Performance leben, die beim Spielen am kleinen Bildschirm weniger auffallen. Aber ich bleibe dabei: Resident Evil 6 brauchte schon damals kein Mensch und auch heute kann man locker darauf verzichten, seine Zeit mit diesem Teil zu verschwenden.<\/div><\/div>

Wertung<\/strong><\/h3>
Switch<\/div>
Switch<\/div><\/div>
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Auf Switch liefert Capcom mit Resident Evil 6 eine gute Umsetzung zu einem entt\u00e4uschenden Spiel, das eigentlich niemand braucht.<\/p><\/div><\/div>

Anzeige: Resident Evil 6 (Xbox 360) [UK Import] kaufen bei \"Amazon<\/a><\/p>