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{"id":3074680,"date":"2023-03-02T16:53:00","date_gmt":"2023-03-02T15:53:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_village-2\/3074680"},"modified":"2024-07-18T13:19:06","modified_gmt":"2024-07-18T11:19:06","slug":"resident_evil_village-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_village-2\/3074680","title":{"rendered":"Resident Evil Village (Action-Adventure) – Das Horror-Dorf in VR"},"content":{"rendered":"
Das VR-Village<\/h2>\n Eins direkt vorweg: Wenn ihr wissen wollt, worum es genau bei Resident Evil Village, den vier fiesen Dorf-Chefs und Mother Miranda geht, solltet ihr euch unseren Test aus dem Jahr 2021 zu Gem\u00fcte f\u00fchren. Allerdings hat mich Village erz\u00e4hlerisch deutlich mehr gepackt. Die Schw\u00e4chen des Spiels habe ich vor allem im mechanischen Detail wahrgenommen, als ich im letzten Jahr meinen ersten Trip in das Horror-Dorf unternommen habe. Und: Ich fand Village wirklich zu keinem Zeitpunkt gruselig, ganz im Gegenteil zu Resident Evil 7.
Mit diesem Vorwissen ausgestattet bin ich dann mit dem PSVR2-Headset ausgestattet in einen neuen Durchlauf gestartet und war direkt angetan davon, wie weit VR technisch gekommen ist. Schon Gran Turismo 7 hatte mich von der Hardware-Qualit\u00e4t von Sonys neuem Headset \u00fcberzeugt, Resident Evil Village unterstreicht die visuelle Qualit\u00e4t allerdings. Vor allem, was die Sch\u00e4rfe und Darstellungsqualit\u00e4t der Kulisse angeht, ist Ethan Winters Hatz nach den Einzelteilen seiner Tochter ganz vorne mit dabei. Die ohnehin \u00fcberzeugenden Innenr\u00e4ume, bei denen die RE-Engine ihre St\u00e4rken voll ausspielen kann, wirken in VR noch realer und monumentaler.
\n
Haptische Knarren, Br\u00fcche in der Immersion<\/h2>\n \n